“Split Farming” is No More in Reaper of Souls


Blizzard has hotfixed out shared bounty bonuses anywhere in the same game, effectively ending split farming. You now need to be on the same level when the bounty is completed to earn the award. Time for Teamwork!

Here’s the quote from the Reaper of Souls Closed Beta hotfix page:

  • Players no longer receive rewards for a bounty if they are not in the same level area as the bounty as it is being completed.
  • This is part of our solution regarding the concern of “split farming” bounties. Please note that we are still exploring other options.
  • Players now need to be within 100 yards of each other in order to benefit from the Strength in Numbers buff.
  • The Strength in Numbers buff is not related to Bounties, but I guess while they were fixing distance-exploitable issues, they might as well take care of it also. Blizzard added some more detail to these fixes and other issues in a series of forum posts Monday afternoon, before the hotfix went live:

    We recognize that split farming is an issue, and one that we want to address. Our first step will be the above referenced hotfix that will prevent players from receiving a reward if they are not in the relevant area when a bounty is completed. At this time, I’m unable to provide an ETA for when this hotfix will go live, but I’ll keep you updated! You can also keep an eye on the Hotfix thread, as I’ll move the fix to Live when it becomes available.

    This is just a first step to addressing this concern, as we are also looking into other possible adjustments or solutions. =)

    I like these changes
    Just to clarify, I was quoting what was requested in the original post, not listing all of those as upcoming changes. The only change I mentioned at the time is that players not in the area when a bounty is completed won’t be rewarded. Want to be clear on that for those who only read Blue Trackers and not full threads. 😉

    Or was that simply just an oversight in the notes?
    This was just an oversight in the wording. I’ll revise it a bit in a moment, as I just found out this went live a few minutes ago. =) The intent is that a player shouldn’t receive a reward at all if they are not in the area when the bounty is completed.

    This split farming fix seems like a good one to me. It was definitely an exploit to get 2 or more players in a game and all rush off to different areas, even different acts, in order to finish the bounties quickly while sharing all the rewards.

    The plaid-ness has sort of grown on me...

    The plaid-ness has sort of grown on me…

    Requiring everyone to be on the same level is a good level of fix — they could have made it 50 or 100 yards, and probably some players would argue for that, but I think just on the level is good enough. I guess that’s still kind of an exploit, but when you get a bounty on a big level it’s pretty common for players to head in different directions to find the bounty target more quickly. That’s a good plan when looking for KeyWardens (who don’t blink with a yellow circle on the map and are thus much harder to locate than Bounties), and you need to coordinate when doing KWs, since each player has to be fairly nearby to get a drop and a chance at a key. You also need to be nearby to get a drop from the bounty, but they usually just pop out a Rare, so it would be annoying to have to get that close when all you really care about is the bounty.

    No mention of requiring players to complete all five bounties in an act in order to get the goodie bag reward. Currently you can join a game when 4 bounties are already done in an act, and so long as you earn the 5th, you’re good for the special bonus goodie bag from Tyrael. I guess that’s an exploit, but it’s not like anyone can really cheat with it; you’ve got no way to tell how many bounties someone has done in a game before joining, and if you’ve got a bunch of friends who will do 4 bounties per act and then wait around for you to join on the 5th, congrats. Your pimphand is indeed strong.

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    1. I wasn’t planning on split farming myself, but I’m still really happy that the best way of getting loot isn’t a exploit. Why can’t they just make the goodie bags drop of the bounties instead of giving them as a reward. That would have solved most of the problems I think. Maybe I’m missing something?

      On a side note; I have been playing on PTR for a couple of evenings now and I really like the new drop rate. I feel that one leg/hour is a pretty accurate phase based on my testing and it really feels like you have a decent chance at every moment to get something shining to drop.

      I’m ok with increasing the drop rate a little bit more, but it should definitely not be less than what it is right now.

    2. I don’t see the problem with split farming.

      People split farmed in D2 and there no problem with it. It allowed for more freedom to explore the game. When I look at D2, the split farming style of wandering the moo moo farm was a vastly superior endgame compared to forcing everyone into a tiny room for Baal runs.

      I think this is a bad change and should be undone or reworked. The game should be big and you run around and do things, not force all to crowd onto the same screen at all times.

      But on my list of things that bother me its fairly low.

      • This is one element of the multi-player experience where they can actually ensure people play together, so I think they should make the effort. Just thinking about the endless complaints about how this is a single player online game, well, with split farming, you’re only taking that concept further. You don’t even need to play with others when you’re in a group!

        I don’t think teamwork should be sacrificed in favor of exploration (?) in an ARPG.

      • In D2 you didn’t get loot rewards from other guys in other areas.

        The flaw in the Bounty split farming was that you could actually just sit in town while other people did the bounties and you would get the reward. Thats not how things are supposed to work. You need to be there doing the bounty.

      • You can still split farm all you want. There’s no rubber band attaching players to each other, and you can all go where you like, D2 style.

        The exploit thus far in RoS was that all the bounty rewards were shared throughout the game, which was 1) cheesy, and 2) encouraged players to split up and run every different direction which made for a lame MP experience, and 3) very different from D2, where there were no shared bounty type rewards to exploit. In D2 there was no difficulty setting until the /playersX command. Prior to that D2 was all about multiple parties in the same game to create a higher difficulty/exp/drop rate. But that’s not necessary in D3 since the difficulty setting creates those factors.

    3. QUOTE

      I don't see the problem with split farming.
      
      People split farmed in D2 and there no problem with it.  It allowed for more freedom to explore the game.  When I look at D2, the split farming style of wandering the moo moo farm was a vastly superior endgame compared to forcing everyone into a tiny room for Baal runs.
      
      I think this is a bad change and should be undone or reworked.  The game should be big and you run around and do things, not force all to crowd onto the same screen at all times.
      
      But on my list of things that bother me its fairly low.

      I think there is a big difference between allowing splitting up, and making it the most efficient way to play. If you want to spread out in a zone to find a keywarden faster, hey that’s cool, but you shouldn’t be able to get rewards from killing Act 1 minions if you’re running around in Act 3.

    4. How typical of Blizzard – fixing what does not need fixing in a first place.

      • Does not?

        Most of the beta feedback said that it is stupid that Split Farming in NORMAL difficulty is more rewarding than playing in group in Higher difficulty.

    5. QUOTE

      How typical of Blizzard - fixing what does not need fixing.

      Another good example of how all people will never agree about anything. Nor when it comes to Diablo 3.
      This was pretty much the biggest outstanding issue in the beta.

      Not sure about the fix though. Isnt it still nearly as effective to split up and complete 99% of of the bounty, and then teleport to each other? Of course much less effective than before, but still…

    6. Split farming is gone? Good.
      Was group farming buffed to be AS rewarding as split farming was? No? BAD.

      So let me get this straight… People were complaining that even through split farming, the game didn’t feel rewarding enough, and now they took that option out of the game, and things are supposed to be just peachy?

      If Split Farming is out, then what’s in? Nobody complained that split farming was too rewarding, it’s just people didn’t like having to be in a game with 2 or 3 other people and not be able to play with them and viably farm.

      • AMEN bro, “split farming” is just another exploit for the “rich to get richer and to poor to get kids!” The Uber equipped guys running around once again are rewarded at a far greater rate then the casual player!!! It is NOT a “contest” but in reality it directly impacts the game play of ALL players. No matter what is said the BULK of players fall NOT in the $500-1000 dollar (US) equipped character entering RoS but in the “small ball” membership of the game…

    7. QUOTE

      Split farming is gone? Good.
      Was group farming buffed to be AS rewarding as split farming was? No? BAD.
      
      So let me get this straight... People were complaining that even through split farming, the game didn't feel rewarding enough, and now they took that option out of the game, and things are supposed to be just peachy?
      
      If Split Farming is out, then what's in? Nobody complained that split farming was too rewarding, it's just people didn't like having to be in a game with 2 or 3 other people and not be able to play with them and viably farm.

      Less is more!

    8. QUOTE

      Split farming is gone? Good.
      Was group farming buffed to be AS rewarding as split farming was? No? BAD.
      
      So let me get this straight... People were complaining that even through split farming, the game didn't feel rewarding enough, and now they took that option out of the game, and things are supposed to be just peachy?
      
      If Split Farming is out, then what's in? Nobody complained that split farming was too rewarding, it's just people didn't like having to be in a game with 2 or 3 other people and not be able to play with them and viably farm.

      Why is everything always painted so black and white?

      Is removing what was pretty much an exploit a good thing? Yes.
      Does it mean the game is now suddenly perfect? No.

      As unbelievable as it may sound, something in between can exist.

    9. As unbelievable as it may sound, something in between can exist.

      No… It can’t. Blizzard won’t touch this issue again until 3 patches from now. Either that, or it could end up like commas, and they’ll just remove Bounties altogether, lol. People go so ballistic over small things like this because even though they’re easy fixes, Blizzard just doesn’t do them. If a glaring error got any attention at all, it’s going to be a looooong time (or Soon, whichever you prefer) before they revisit it. So now we’re going to be stuck with things like this well into RoS 1.02 at best.

    10. QUOTE

      No... It can't. Blizzard won't touch this issue again until 3 patches from now. Either that, or it could end up like commas, and they'll just remove Bounties altogether, lol. People go so ballistic over small things like this because even though they're easy fixes, Blizzard just doesn't do them. If a glaring error got any attention at all, it's going to be a looooong time (or Soon, whichever you prefer) before they revisit it.  So now we're going to be stuck with things like this well into RoS 1.02 at best.

      I’m not saying people should not go ballistic though. Actually, they could complain all they possibly can.
      What they should not do imo, is the thing that happens way too often:
      “We dont want feature X because feature Y isnt here yet”.
      Well, why aren’t you focusing on the lack of feature Y instead?

      Really, fixing split farming is great. If droprates are too low without splitfarming then people should focus oin the low droprate, not argue that split farming should stay. That just seem like backward logic.

      It is exactly the same with BoA and plenty of other game issues. Lots of people argue that “we should not have BoA” because a) We lack end-game challenges b) we lack pvp c) we lack good itemization. Hell, I agree we lack all those 3, but then that is what people should focus on :/

    11. I haven’t been keeping up with how it all works, so correct me if I’m wrong, but all this means is that you have to click on the other persons flag just before the bounty is completed, doesn’t it?
      That’s still stupid IMO! You should have to be doing the same one for a set length of time.

    12. Pimphand. The Force and semantics are strong in you. Love the handle.

    13. Why not just autokick players who stay distant from the Party Leader for too long?

      • That’s seems like a really bad place for multiplayer games to end up. People talk about how things “feel really bad” like durability leading to item loss “feels really bad” and that is why it is not done. Well, autokicking for straying from the partyleader “feels really bad”.

        This whole multiplayer plan for D3 feels like trying to do something “different” than the way D2 did it, only to find every way they try is just worse. Why not try to improve upon the D2 method?

        If I were to improve upon the D2 method, I’d say Baal runs were a mistake, and cow runs felt more fun. So return to something like that. A big wide open area with lots of stuff to kill.

    14. QUOTE

      You can still split farm all you want. There's no rubber band attaching players to each other, and you can all go where you like, D2 style. 
      
      The exploit thus far in RoS was that all the bounty rewards were shared throughout the game, which was 1) cheesy, and 2) encouraged players to split up and run every different direction which made for a lame MP experience, and 3) very different from D2, where there were no shared bounty type rewards to exploit. In D2 there was no difficulty setting until the /playersX command. Prior to that D2 was all about multiple parties in the same game to create a higher difficulty/exp/drop rate. But that's not necessary in D3 since the difficulty setting creates those factors.

      Actually when D2 first came out there was no party bonus, so people would all join the same game, not party, and do whatever that area before river of flame was all in different directions.

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