Updated: Some Monsters Are Too Hard for Greater Rifts?

news-corrupted-angels-griftsA player complained about DiabloWikiCorrupted Angels in Greater Rifts, and got a blue reply and some conversation.

Those Corrupted Angels are a joke, they got like 75% dmg reduction and the same health pools as other monster types. If you got a map with alot of elites of this type you got a serious disadvantage.. Anarchs and stuff are annoying but acceptable, corrupted angels should be adjusted for grifts in my opinion.
Grimiku: I’ve encountered a few Elite packs of Corrupted Angels in a Greater Rifts when I’m running solo, and using a build with a single element. When they’re coupled with Health Link or Extra Health, it can make them particularly tough to bring down, and sometimes that’s enough to keep you from advancing. All considered, though, ill-timed Corrupted Angels rarely seems to be the sole reason I fail to advance in a Greater Rift. With that, luck of the draw is kind of a recurring theme in Diablo games; you win some, you lose some, but the important thing is that you keep on killing!

I don’t think there is any harm in talking a bit about it, though. What do you guys think about Corrupted Angels in Greater Rifts? Personally, I think it’s fine the way it is, even if it can be a little frustrating now and then.

I’m bad at remembering proper monster names, so if any of you guys share that trait, Corrupted Angels are the winged, levitating, charge-from-offscreen, stagger-you-on-impact demons you first see in Act Four. They are annoying at all times, since they hit hard and flit around out of reach of melee attacks, since they semi-stun you with their hits, and since they have high defense/resistance so take a lot of hits to kill.

Corrupted-angels-artworkThat said, the whole point of Diablo 3 is DiabloWikiRNG, and that extends to the the types of monsters you get in Grifts. Sure, it matters more there since everything is a race against the clock, but if Bliz takes out all the hard monsters, or things that take longer to kill, or spawn in lower density… what’s the fun in that? If every round is just an oatmeal of bland and easy monsters, where’s the accomplishment in putting up a faster time?

The Blue seems to agree with me, as he (politely) says to suck it up and deal with the luck of the draw. So long as a DiabloWikiGrift isn’t bugged and actually has enough enemies to complete, sometimes it’ll be easy and sometimes it’ll be hard(er). That’s what makes it randomized and fun, isn’t it? No one’s posting PTR complaint threads because they got a Grift with Zombie Pukers and Scorpions and were therefore able to get 100% in 8 minutes clearing just half of the first level.

Agree or disagree? Some Monsters are too hard for Greater Rifts?

Update: Another blue reply when a fan asked something seen in the comments here as well. Why not just make harder monsters worth more progress bar?

I’m honestly surprised I haven’t seen more people make this suggestion, but…if Corrupted Angels are really giving people that much trouble, couldn’t we simply increase their ‘progress’ value on the rift completion bar such that they’re worth taking the time to kill?
Grimiku: I like this suggestion, and plan on bringing it up in our next meeting. I certainly wouldn’t say that Corrupted Angels are a huge issue, but it might not hurt to be rewarded for the extra effort they can take.

I guess the problem there is everyone has a different opinion of how difficult different monsters are, and it varies between classes? Melee fighters would probably like extra progress for killing something like a Mallet Lord, while those guys are just big target practice dummies for Demon Hunters and other ranged attackers. (Until you get a pack say… DiabloWikiVortex and DiabloWikiTeleporter.)


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  1. Exarchs and Anarchs seem to do more damage than any other mob in the game and are directly responsible for my HC death in a Gr26 rift.

  2. The issue isn't that some enemies (Corrupted Angels for instance) are harder. The issue is that there is a huge discrepancy between a small hand full of enemies and everything else. Even on T6, a Corrupted Angel yellow enemy can take quite a while to kill. Scale that up to GRift 30+, and it is more efficient to just skip them all together or just give up your Grift progression and hope for a better enemy type next round.

    "but if Bliz takes out all the hard monsters, or things that take longer to kill, or spawn in lower density… what’s the fun in that?"

    I find the fun in Diablo 3 to be killing things fast. Corrupted Angels are the opposite of that. In fact, I stop having fun when they are around. There isn't any skill involved in killing them. They just take longer to kill than anything else and there's very little you can do about it.

    "If every round is just an oatmeal of bland and easy monsters, where’s the accomplishment in putting up a faster time? "

    If enemies were brought more in line with each other, greater rift progression would actually be a reflection of playing well rather than getting lucky with enemy types.

    • Corrupted angels are more vulnerable without their shield which they setup after the first hit. If you have a strong, costly spell, you have to use it before anything else touch them (i.e. the dumb pets and followers or low damage side effects of spells). But this requires to pay attention and not killing blindly everything.

  3. I wish more monsters stood out for their toughness, not less.

  4. This might be a part of the problem: When Corrupted Angels are attacked, they get resistance against the type of damage of the first attack. If you hit them with fire, they'll get fre resistance, if you hit them with physical, they'll get physical resistance. The colour of the shield orb that surrounds them is a giveaway.

    In the past, players could work around this. You would just use a spender with a different elemental type. Since 2.0 most characters are geared to use one type of damage because of all the +% to elemental skills. So when you're a fire-barb and the Corrupted Angel elite gains resistance to fire, you're in for a long fight.

    What I try to do, is let my follower (who is a equipped with a weapon that does non-fire damage) hit the Angels first, so they gain resistance to something like holy. After that I can stomp them into the ground with my fire-quakes.

    • thats what many ppl doesnt know and thats why they cry about these angels

      • However, it nowhere stated in the game. Yet thank you for the tips. I have found a legendary helm which add fire damage to my cold build and as the fire effect has longer range, it is often the first hit.

  5. Is this really a problem i a GR? Higher HP mobs are supposed to give more % on the progress bar.
    A bigger problem is the big differences in mob density.

  6. If this is indeed such a huge problem (I doubt it) then I still don't think the ideal solution is to remove Corrupted Angels from Greater Rifts altogether.

    Since they were designed for a time when single element builds weren't necessarily the norm I think they should be changed to lose the elemental shielding after 2-3 seconds and shouldn't be able to gain another one for 3-5 seconds. Given that you can still bait them into using a less than ideal shield with Followers or damage buffing skills (Piranhas, Black Hole, etc.) and that these skills are useful even for mono-element builds the severity of situation is probably overstated.

  7. The leader board become meaningless….G rift also.

    the 100th told the first guy "i m just not as luck as you…"

    competitive ? in a highly RNG environment? failed in the very begining

  8. race against the clock < its totally wrong. We are racing with each other.
    pass grift 40 because of zombie do not honor anything.

  9. The problem is fairness of the G rift racing. Not the monster itself is powerful or not. If all monster sitting in close level, there never be problem.

    I highly recommand dev team try g rift 33+ face act 1 or act 5 monster to feel how does is going.

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