After the big reveal a few hours ago, Bashiok has also made a small lore update on the Unburied, as well as discussing monster spawning and encounters with the Unburied. We’ve updated the actual Unburied article, as well as the news item.
Bashiok later made a small lore update on the Unburied:
The second post is a lot meatier, and hard to grasp without the original question:
I was looking at the new Unburied screenshots, namely this one.
On his own, the Unburied looks pretty cool. When there are three or four standing next to each other, exactly identical, it looks kind of less-amazing. What I want to know is can there possibly be a RANDOM generation of features on mobs (particularly big ones like this guy where you really notice it) such as the position/number of spikes on his back, the size and shape of head and limbs, etc?
Bashiok: Well to be perfectly honest all of these shots are set up. Generally you’re probably not going to run into that many at one time. So a couple dispersed within a sea of every other monster, you don’t see the stark repetition. I don’t think normal spawning conditions would have that many facing you at once, especially because they’re kind of tough.
As far as having randomized creatures… mmm… it would take a lot of work but of course it wouldn’t be impossible. The question is though, does that massive undertaking just to make sure a creature doesn’t look the same as the one next to it matter when they’re dead within a matter of seconds? Probably not.
Or a more important question is, how many unique types of monsters do we cut from the final game so this guy doesn’t always have an arm in the same place?
The stark reality of production schedules! They give me nightmares too.
There will be creature variations, but it’s not quite the same as randomization of body parts.