Skill Stats on PTR 2.1 vs Live


diablo 3 ptr skill stats comparison

Skill changes

We know you guys like the comparison tables we put up when a new Diablo 3 patch lands so we’ve generated the changes to skill stats on PTR compared to the current build on live as it enables you to do a direct side by side comparison of  both version (PTR may change of course).

We would have had this up a little earlier than today but we’ve been busy working on a LOT of site tweaks on the main site here and DiabloNut database. More on that later 🙂 (check out the little icons at the top of the news)

DiabloWikiBarbarian

 

SkillLivePTR 2.1
Rend – Advanced TooltipCost: 20 Fury

A sweeping strike causes all enemies within 12 yards to Bleed for 1000% weapon damage as Physical over 5 seconds.

Cost: 20 Fury

A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.

Rend – RavageIncrease the range of Rend to hit all enemies within 17 yards.Increase the range of Rend to hit all enemies within 18 yards.
Rend – MutilateAffected enemies also have their movement speed reduced by 80%.Affected enemies are Chilled and take 10% increased damage from all sources.
Rend – BloodbathEnemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1000% weapon damage as Physical over 5 seconds.Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds.
Threatening Shout – Grim HarvestEnemies are badly shaken and have a 15% chance to drop additional treasure or health globes.Enemies are badly shaken and have a 15% chance to drop health globes.
Ignore Pain – Advanced TooltipCooldown: 30 seconds

Reduce all damage taken by 50% for 5 seconds.

Cooldown: 30 seconds

Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.

Ignore Pain – Contempt for WeaknessReflects 50% of ignored damage back at the enemy.Instantly heal for 35% of maximum Life when activating Ignore Pain.
Ignore Pain – BravadoBreaks the effects of Stun, Fear, Immobilize, and Slow.While Ignore Pain is active, gain 40% increased movement speed and knock enemies away as you run.
Hammer of the Ancients – The Devil’s AnvilEach hit creates a tremor at the point of impact for 2 seconds that Slows the movement speed of enemies by 80%.

Hammer of the Ancients’s damage turns into Cold.

Each hit creates a tremor at the point of impact for 2 seconds that Chills enemies by 80%.

Hammer of the Ancients’s damage turns into Cold.

Call of the Ancients – Duty to the ClanIncrease the Ancients’ duration to 45 seconds and their Armor by 200%.Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit.

The Ancients’ damage turns into Cold.

Call of the Ancients – Together as One50% of all damage dealt to you is instead divided evenly between the Ancients.

The Ancients’s damage turns into Lightning.

50% of all damage dealt to you is instead divided evenly between the Ancients.

The Ancients’ damage turns into Lightning.

Cleave – Gathering StormEnemies cleaved have their movement speed reduced by 80% for 1 seconds.Enemies cleaved are Chilled and take 10% increased damage from all sources for 3 seconds.

Cleave’s damage turns into Cold.

Seismic Slam – PermafrostCreate a sheet of frost that deals 755% weapon damage as Cold and Slows enemies by 60% for 1 seconds.Create a sheet of frost that deals 755% weapon damage as Cold and Chills enemies by 60% for 1 seconds.
Furious Charge – Advanced TooltipGenerate: 15 Fury
Cooldown: 10 secondsRush forward knocking back and dealing 360% weapon damage to enemies along your path.
Generate: 15 Fury
Cooldown: 10 secondsRush forward knocking back and dealing 540% weapon damage to enemies along your path.
Furious Charge – Bull RushAll enemies hit are stunned for 2.5 seconds.All enemies hit are Frozen for 2.5 seconds.

Furious Charge’s damage turns into Cold.

Furious Charge – DreadnoughtAll enemies hit are pulled to your destination.All enemies hit are pulled to your destination.

Furious Charge’s damage turns into Lightning.

Furious Charge – Battering RamIncrease the damage to 760% weapon damage as Fire.Increase the damage to 900% weapon damage as Fire.
Earthquake – Advanced TooltipCost: 50 Fury
Cooldown: 60 secondsShake the ground violently, dealing 2600% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Cost: 25 Fury
Cooldown: 60 secondsShake the ground violently, dealing 4200% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Earthquake – Molten FuryIncrease Earthquake’s damage to 4500% weapon damage as Fire.Increase Earthquake’s damage to 5100% weapon damage as Fire.
Earthquake – Giant’s Stride20 secondary tremors follow your movement and deal 160% weapon damage as Fire each.20 secondary tremors follow your movement and deal 200% weapon damage as Fire each.

 

DiabloWikiDemon Hunter

 

SkillLifePTR 2.1
Spike Trap – Advanced TooltipCost: 30 Hatred

Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage as Fire to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

Cost: 30 Hatred

Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

Spike Trap – Long FuseIncrease the arming and re-arming time to 3 seconds but increases damage to 300% weapon damage as Fire.Increase the arming and re-arming time to 3 seconds but increases damage to 520% weapon damage as Fire.
Spike Trap – Echoing BlastIncrease the damage of each explosion to 250% weapon damage and turns the damage into Poison.Increase the damage of each explosion to 420% weapon damage and turns the damage into Poison.
Spike Trap – Sticky TrapPlant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 680% weapon damage as Fire to all enemies within 16 yards.Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 800% weapon damage as Fire to all enemies within 16 yards.
Spike Trap – Lightning RodWhen the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 280% weapon damage as Lightning.When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 500% weapon damage as Lightning.
Multishot – ArsenalEvery time you fire, launch 3 rockets at nearby enemies that each deal 160% weapon damage as Fire.Every time you fire, launch 3 rockets at nearby enemies that each deal 300% weapon damage as Fire.
Vault – AcrobaticsRemove the Discipline cost but add an 8 second cooldown.Remove the Discipline cost but add an 6 second cooldown.
Preparation – PunishmentRestore 75 Hatred for 25 Discipline. Preparation has no cooldown.Restore 75 Hatred.

Preparation has a 20 second cooldown.

Cluster Arrow – Shooting StarsInstead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical.Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 600% weapon damage as Physical.
Cluster Arrow – MaelstromInstead of releasing grenades, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit.Instead of releasing grenades, release up to 5 shadow tendrils at nearby enemies that each deal 100% weapon damage as Cold. You gain 1% Life per enemy hit.
Sentry – Advanced TooltipCost: 30 Hatred
Cooldown: 6 secondsSummon a turret that fires at nearby enemies for 200% weapon damage. Lasts 30 seconds.You may have 2 turrets active at a time.
Cost: 30 Hatred
Cooldown: 6 secondsSummon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.You may have 2 turrets active at a time.
Sentry – Chain of TormentCreate a chain between you and the Sentry and between each Sentry that deals 240% weapon damage every second to each enemy it touches.Create a chain between you and the Sentry and between each Sentry that deals 300% weapon damage every second to each enemy it touches.
Sentry – Spitfire TurretThe turret will also fire homing rockets at random nearby enemies for 70% weapon damage as Fire.The turret will also fire homing rockets at random nearby enemies for 120% weapon damage as Fire.
Smoke Screen – Special RecipeRemove the Discipline cost but add a 12 second cooldown.Reduce the cost to 10 Discipline.
Shadow Power – GloomReduce damage taken by 15% while Shadow Power is active.Reduce damage taken by 35% while Shadow Power is active.
Shadow Power – Well of DarknessRemove the Discipline cost but add a 14 second cooldown.Remove the Discipline cost but add a 10 second cooldown.
Rain of Vengeance – Advanced TooltipCooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1250% weapon damage over 5 seconds to all enemies in the area.

Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

Rain of Vengeance – ShadeFire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area.Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2800% weapon damage as Lightning over 5 seconds to all enemies in the area.
Rain of Vengeance – Dark CloudLaunch a volley of guided arrows that rain down on enemies for 2650% weapon damage over 8 seconds.Launch a volley of guided arrows that rain down on enemies for 3500% weapon damage over 8 seconds.
Rain of Vengeance – AnathemaSummon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage as Fire over 5 seconds.Summon a Shadow Beast that drops grenades from the sky dealing 5800% weapon damage as Fire over 5 seconds.
Rain of Vengeance – Flying StrikeCall a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3200% total weapon damage over 5 seconds and stunning enemies hit for 2 seconds.Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3800% total weapon damage as Cold over 5 seconds and Freezing enemies hit for 2 seconds.
Rain of Vengeance – StampedeSummon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4200% total weapon damage as Fire over 6 seconds.Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4600% total weapon damage as Fire over 6 seconds.
Rapid Fire – Advanced TooltipCost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 525% weapon damage as Physical.

Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 685% weapon damage as Physical.

Rapid Fire – High VelocityFire poison arrows that have a 40% chance to pierce through enemies.Fire lightning arrows that have a 50% chance to pierce through enemies.
Rapid Fire – Web ShotEnemies hit by Rapid Fire are Slowed by 80% for 1 seconds.

Rapid Fire’s damage turns into Cold.

Enemies hit by Rapid Fire are Slowed by 80% for 2 seconds.

Rapid Fire’s damage turns into Cold.

Impale – Advanced TooltipCost: 20 Hatred

Throw a knife that impales an enemy for 620% weapon damage.

Cost: 20 Hatred

Throw a knife that impales an enemy for 750% weapon damage.

Impale – OverpenetrationThe knife pierces through all enemies in a straight line for Poison damage.The knife pierces through all enemies in a straight line for Cold damage.
Impale – ImpactThe impact causes Knockback and has a 50% chance to Stun for 1.5 seconds.The impact causes Knockback and has a 100% chance to Stun for 1.5 seconds.
Impale – Chemical BurnThe enemy also burns for 220% weapon damage as Fire over 2 seconds.The enemy also burns for 500% weapon damage as Fire over 2 seconds.
Impale – Grievous WoundsCritical Hits deal 130% additional damage.Critical Hits deal 330% additional damage.
Strafe – Advanced TooltipCost: 12 Hatred

Shoot at random nearby enemies for 400% weapon damage while moving at 75% of normal movement speed.

Cost: 12 Hatred

Shoot at random nearby enemies for 575% weapon damage while moving at 75% of normal movement speed.

Strafe – DemolitionThrow out bouncy grenades that explode for 340% weapon damage as Fire to enemies within yards.Throw out bouncy grenades that explode for 400% weapon damage as Fire to enemies within yards.
Strafe – EmberstrafeLeave a trail of fire in your wake that deals 80% weapon damage as Fire over 2 seconds.Leave a trail of fire in your wake that deals 185% weapon damage as Fire over 2 seconds.
Strafe – Rocket StormIn addition to regular firing, fire off homing rockets for 90% weapon damage as Fire.In addition to regular firing, fire off homing rockets for 110% weapon damage as Fire.
Strafe – Stinging SteelThrow out knives rather than arrows that deal an extra 130% damage on Critical Hits.Throw out knives rather than arrows that deal an extra 140% damage on Critical Hits.
Perfectionist – Advanced TooltipReduce the Discipline cost of all skills by 10%. Increase your Life, Armor, and resistance to all elements by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

Vengeance – From the ShadowsInstead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Poison and Stun your enemies for 1 seconds.Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Stun your enemies for 1 seconds.
Awareness – Advanced TooltipYour Armor is increased by 30% of your Dexterity.When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.

Entangling Shot – Chain GangEntangle and Slow up to 4 enemies with each shot.

Entangling Shot’s damage turns into Poison.

Entangle and Slow up to 4 enemies with each shot.

 

DiabloWikiMonk

 

SkillLivePTR 2.1
Fists of Thunder – Advanced TooltipGenerate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 122% weapon damage as Lightning.

Every third hit deals 183% weapon damage as Lightning split between all enemies in front of you.

Generate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 255% weapon damage as Lightning.

Every third hit deals 510% weapon damage as Lightning split between all enemies in front of you.

Fists of Thunder – ThunderclapRelease an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 95% weapon damage as Lightning and causes knockback with every third hit.Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 105% weapon damage as Lightning and causes knockback with every third hit.
Fists of Thunder – Bounding LightEvery third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies.Every third hit also releases arcs of holy power, dealing 240% weapon damage as Holy to up to 3 additional enemies.
Fists of Thunder – Static ChargeFists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning.Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning.
Fists of Thunder – QuickeningCritical Hits generate an additional 4 Spirit for each enemy hit.Critical Hits generate an additional 6 Spirit for each enemy hit.
Fists of Thunder – Wind BlastEvery third hit Freezes enemies for 0.85 second.

Fists of Thunder’s damage turns into Cold.

Every third hit Freezes enemies for 2 seconds.

Fists of Thunder’s damage turns into Cold.

Deadly Reach – Advanced TooltipGenerate: 12 Spirit per attack

Project lines of pure force over a short distance for 109% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 120% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

Deadly Reach – ForesightEvery third hit also increases the damage of all your attacks by 15% for 3 seconds.Every third hit also increases the damage of all your attacks by 15% for 5 seconds.
Deadly Reach – Piercing TridentIncreases chance to knock enemies up into the air to 66% and the second and third hits gain increased area of effect.Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect.
Deadly Reach – Scattered BlowsEvery third hit randomly damages enemies within 25 yards for 156% weapon damage as Lightning.Every third hit randomly damages enemies within 25 yards for 185% weapon damage as Lightning.
Deadly Reach – Strike from BeyondCritical Hits generate an additional 3 Spirit for each enemy hit.Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%.

Deadly Reach’s damage turns into Cold.

Deadly Reach – Searing GraspEvery third hit also increases your Armor by 40% for 3 seconds.Increase damage to 200% weapon damage as Fire.
Wave of Light – Wall of LightIncrease damage of the initial strike to 870% weapon damage and adds a knockback.Increase damage of the initial strike to 870% weapon damage and adds a 40% chance to Stun enemies for 1 second.
Wave of Light – Shattering LightCritical Hits Freeze enemies for 4.5 seconds.Frozen enemies have a 20% increased chance to be critically hit by Wave of Light.
Sweeping Wind – Advanced TooltipCost: 75 Spirit

Surround yourself in a vortex that continuously deals 30% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 90% weapon damage.

Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 60% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 180% weapon damage.

Sweeping Wind – Blade StormIntensify the vortex, increasing the damage per stack to 40% weapon damage. This increases the damage with 3 stacks to 119% weapon damage.Intensify the vortex, increasing the damage per stack to 85% weapon damage. This increases the damage with 3 stacks to 255% weapon damage.
Sweeping Wind – CycloneWhile your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 23% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

Sweeping Wind’s damage turns into Lightning.

While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 35% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

Sweeping Wind’s damage turns into Lightning.

Sweeping Wind – Master of WindIncrease the duration of the vortex to 15 seconds.

Sweeping Wind’s damage turns into Cold.

While your vortex is at the maximum stack count, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Sweeping Wind’s damage turns into Cold.

Crippling Wave – Advanced TooltipGenerate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 143% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Generate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 175% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Crippling Wave – MangleIncrease damage to 216% weapon damage as Fire.Increase damage to 265% weapon damage as Fire.
Crippling Wave – TsunamiIncrease the range of Crippling Wave’s third attack to 17 yards.

Crippling Wave’s damage turns into Cold.

Crippling Wave’s third attack has its range increased to 17 yards and Freezes enemies for 1.5 seconds.

Crippling Wave’s damage turns into Cold.

Crippling Wave – Rising TideCritical Hits generate an additional 4 Spirit for each enemy hit.Critical Hits generate an additional 6 Spirit for each enemy hit.
Seven-Sided Strike – Sudden AssaultTeleport to the enemy and increase damage dealt to 6477% weapon damage over 7 strikes.Teleport to the enemy and increase damage dealt to 8285% weapon damage over 7 strikes.
Seven-Sided Strike – PandemoniumEnemies hit by Seven-Sided Strike are stunned for 7 seconds.Removes the Spirit cost and enemies hit by Seven-Sided Strike are Frozen for 7 seconds.
Seven-Sided Strike – Sustained AttackReduce the cooldown to 17 seconds.Reduce the cooldown to 14 seconds.
Seven-Sided Strike – Fulminating OnslaughtEach strike explodes, dealing 977% weapon damage as Holy in a 7 yard radius around the enemy.Each strike explodes, dealing 877% weapon damage as Holy in a 7 yard radius around the enemy.
Way of the Hundred Fists – Advanced TooltipGenerate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 192% weapon damage as Physical.

Generate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 220% weapon damage as Physical.

Way of the Hundred Fists – Hands of LightningIncrease the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning.Increase the number of hits in the second strike from 7 to 10 and increasing damage to 490% weapon damage as Lightning.
Way of the Hundred Fists – AssimilationEvery activation of the skill has a 40% chance to generate 6 additional Spirit.

Way of the Hundred Fists’s damage turns into Holy.

Each enemy hit with the third hit increases your damage by 5% for 5 seconds.
Way of the Hundred Fists – Windforce FlurryEvery third hit also generates a wave of wind that deals 191% weapon damage as Cold to enemies directly ahead of you.

Way of the Hundred Fists’s damage turns into Cold.

Every third hit also generates a wave of wind that deals 285% weapon damage as Cold to enemies directly ahead of you.

Way of the Hundred Fists’s damage turns into Cold.

Exploding Palm – Advanced TooltipCost: 40 Spirit

Cause a enemy to Bleed for 1179% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies.

Cost: 40 Spirit

Cause a enemy to Bleed for 1685% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies.

Exploding Palm – Impending DoomIncrease the duration of the Bleed effect to deal 2149% weapon damage as Physical over 12 seconds.Increase the duration of the Bleed effect to deal 3265% weapon damage as Physical over 12 seconds.
Exploding Palm – Essence BurnInstead of bleeding, the enemy will burn for 1623% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 258% weapon damage as Fire over 3 seconds. This effect can happen multiple times.Instead of bleeding, the enemy will burn for 2620% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 640% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
Tempest Rush – Advanced TooltipCost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, dealing 240% weapon damage while running.

Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, dealing 260% weapon damage while running.

Tempest Rush – Northern BreezeReduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 285% weapon damage as Holy.Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 310% weapon damage as Holy.
Cyclone Strike – Wall of WindIncrease Dodge Chance by 20% for 3 seconds after using Cyclone Strike.

Cyclone Strike’s damage turns into Cold.

Enemies are Frozen for 1.5 seconds after being pulled in.

Cyclone Strike’s damage turns into Cold.

Dashing Strike – Way of the Falling StarGain 20% increased movement speed for 3 seconds when using Dashing Strike.Gain 20% increased movement speed for 3 seconds after using Dashing Strike.
Dashing Strike – Blinding SpeedGain 29% increased chance to Dodge for 3 seconds when using Dashing Strike.

Dashing Strike’s damage changes to Cold.

Gain 29% increased chance to Dodge for 3 seconds after using Dashing Strike.

Dashing Strike’s damage changes to Cold.

Determination – Advanced TooltipDidn’t Exist!Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.
Harmony – Advanced TooltipDidn’t Exist!30% of your single elemental resistances from items instead increases your resistance to all elements.
Relentless Assault – Advanced TooltipDidn’t Exist!You deal 20% more damage to enemies that are Blind, Frozen or Stunned.

 

DiabloWikiWitch Doctor

 

NameLivePTR 2.1
Firebomb – PyrogeistCreate a column of flame that spews fire at the closest enemy for 880% weapon damage as Fire over 6 seconds.

You may have up to 3 Pyrogeists active at a time.

Create a column of flame that spews fire at the closest enemy for 560% weapon damage as Fire over 6 seconds.

You may have up to 3 Pyrogeists active at a time.

Mass Confusion – DevolutionEnemies killed while Confused have a 50% chance to spawn a Zombie Dog.Enemies killed while Confused have a 30% chance to spawn a Zombie Dog.
Corpse Spiders – Advanced TooltipThis is a Signature spell. Signature spells are free to cast.

Throw a jar with 4 spiders that attack nearby enemies for a total of 324% weapon damage as Physical before dying.

This is a Signature spell. Signature spells are free to cast.

Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying.

Corpse Spiders – Blazing SpidersThrow a jar with fire spiders that deal a total of 400% weapon damage as Fire.Throw a jar with fire spiders that deal a total of 700% weapon damage as Fire.
Corpse Spiders – Spider QueenThrow a jar with a spider queen that births spiderlings, dealing 1575% weapon damage as Poison over 15 seconds.

You may have one spider queen summoned at a time.

Throw a jar with a spider queen that births spiderlings, dealing 2625% weapon damage as Poison over 15 seconds.

You may have one spider queen summoned at a time.

Corpse Spiders – Leaping SpidersThrow a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison.Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 645% weapon damage as Poison.
Locust Swarm – Devouring SwarmGain 25 Mana for every enemy affected by the swarm.Gain 25 Mana a second while the first enemy hit is still affected by the swarm.
Fetish Army – Fetish AmbushEach Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.Each Fetish deals 250% weapon damage as Cold to any nearby enemy as it is summoned.
Sacrifice – Advanced TooltipBanish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards.

Only summoned Zombie Dogs may be sacrificed.

Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards.
Sacrifice – Provoke the PackGain 5% increased damage done for 30 seconds for each Zombie Dog you sacrifice.Gain 20% increased damage done for 5 seconds after using Sacrifice.
Sacrifice – For the MasterGain 16514.84 Life for each Zombie Dog you sacrifice.Command all of your Zombie Dogs to charge the target at the same time dealing 1300% weapon damage as Physical each.
Sacrifice – Black BloodIchor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.Ichor erupts from the corpse of the Zombie Dog and Stuns enemies for 3 seconds.
Sacrifice – PrideGain 60 Mana for each Zombie Dog you sacrifice.Gain 280 Mana for each Zombie Dog you sacrifice.
Poison Dart – Flaming DartIgnite the dart, dealing 425% weapon damage as Fire over 4 seconds.Ignite the dart, dealing 565% weapon damage as Fire over 4 seconds.
Spirit Barrage – Well of SoulsAn additional 3 spirits seek out other enemies and deal 65% weapon damage as Cold.An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire.
Circle of Life – Advanced TooltipWhen an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.

When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.

Physical Attunement – Advanced TooltipYou gain 60 Physical Resistance for every enemy within 20 yards.

The range of this effect is increased by your gold pickup radius.

This skill is affected by your characters: Level (set to 60 for example above)

You gain Effective_60 Physical Resistance for every enemy within 20 yards.

The range of this effect is increased by your gold pickup radius.

This skill is affected by your characters: Level (set to 60 for example above)

 

DiabloWikiWizard

 

SkillLivePTR 2.1
Blizzard – Advanced TooltipCost: 40 Arcane Power

Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.

Cost: 40 Arcane Power

Call down shards of ice that deal 910% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.

Blizzard – Unrelenting StormIncrease the duration and damage of Blizzard to deal 1296% weapon damage as Cold over 8 seconds.Increase the duration and damage of Blizzard to deal 1360% weapon damage as Cold over 8 seconds.
Hydra – Advanced TooltipCost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 66% weapon damage as Fire.

Only one Hydra may be active at a time.

Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195% weapon damage as Fire.

Only one Hydra may be active at a time.

Hydra – Frost HydraSummon a Frost Hydra that breathes a short range cone of frost, causing 108% weapon damage as Cold to all enemies in the cone.Summon a Frost Hydra that breathes a short range cone of frost, causing 275% weapon damage as Cold to all enemies in the cone.
Hydra – Lightning HydraSummon a Lightning Hydra that electrocutes enemies for 138% weapon damage as Lightning.Summon a Lightning Hydra that electrocutes enemies for 305% weapon damage as Lightning.
Hydra – Blazing HydraSummon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
Hydra – Mammoth HydraSummon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 178% weapon damage per second as Fire to enemies caught on the burning ground.Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400% weapon damage per second as Fire to enemies caught on the burning ground.
Hydra – Arcane HydraSummon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 111% weapon damage as Arcane to enemies near the explosion.Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245% weapon damage as Arcane to enemies near the explosion.
Magic Missile – Advanced TooltipThis is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, dealing 170% weapon damage as Arcane.

This is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, dealing 230% weapon damage as Arcane.

Magic Missile – Charged BlastIncrease the damage of Magic Missile to 240% weapon damage as Arcane.Increase the damage of Magic Missile to 325% weapon damage as Arcane.
Magic Missile – SeekerMissiles track the nearest enemy. Missile damage is increased to 211% weapon damage as Arcane.Missiles track the nearest enemy. Missile damage is increased to 285% weapon damage as Arcane.
Meteor – Advanced TooltipCost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 167% weapon damage as Fire over 3 seconds.

Cost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 190% weapon damage as Fire over 3 seconds.

Meteor – Molten ImpactGreatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds.

Adds a 15 second cooldown.

Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds.

Adds a 15 second cooldown.

Meteor – CometSummon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact.

The impact site is covered in a freezing mist that deals 197% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact.

The impact site is covered in a freezing mist that deals 224% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Energy Twister – Advanced TooltipCost: 35 Arcane Power

Unleash a twister of pure energy that deals 1000% weapon damage as Arcane over 6 seconds to everything in its path.

Cost: 35 Arcane Power

Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.

Energy Twister – Raging StormWhen two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 1935% weapon damage as Arcane over 6 seconds.When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 3200% weapon damage as Arcane over 6 seconds.
Disintegrate – Advanced TooltipCost: 18 Arcane Power

Channel a beam of pure energy forward, dealing 511% weapon damage as Arcane and disintegrating enemies it kills.

Cost: 30 Arcane Power plus an additional 18 Arcane Power while channeling

Channel a beam of pure energy forward, dealing 580% weapon damage as Arcane and disintegrating enemies it kills.

Disintegrate – EntropyThe beam fractures into a short-ranged cone that deals 649% weapon damage as Arcane.The beam fractures into a short-ranged cone that deals 745% weapon damage as Arcane.
Ray of Frost – Advanced TooltipCost: 16 Arcane Power

Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 510% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling

Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 605% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Ray of Frost – Sleet StormCreate a swirling storm around you that grows up to a 22 yard radius, dealing 375% weapon damage as Cold to all enemies caught within it.Create a swirling storm around you that grows up to a 22 yard radius, dealing 445% weapon damage as Cold to all enemies caught within it.
Ray of Frost – Cold BloodReduce casting cost to 11 Arcane Power.Reduce channeling cost to 11 Arcane Power.
Familiar – Advanced TooltipCost: 20 Arcane Power

Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

Cost: 20 Arcane Power

Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

Arcane Torrent – Advanced TooltipCost: 16 Arcane Power

Hurl a barrage of arcane projectiles that deal 573% weapon damage as Arcane to all enemies near the impact location.

Cost: 30 Arcane Power plus an additional 16 Arcane Power while channeling

Hurl a barrage of arcane projectiles that deal 670% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent – Arcane MinesLay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 688% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds.Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 825% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds.
Arcane Torrent – Death BlossomUnleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1452% weapon damage as Arcane.Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1725% weapon damage as Arcane.

 

DiabloWikiCrusader

 

SkillLivePTR 2.1
Fist of the Heavens – Heaven’s TempestSummon a fiery storm that covers a 8-yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it.Summon a fiery storm that covers a 8 yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it.
Blessed Hammer – DominionThe Hammers now orbit you as you move.The Hammer now orbits you as you move.
Blessed Shield – Staggering ShieldThe shield becomes charged with lightning and has a 35% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned.The shield becomes charged with lightning and has a 25% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned.
Bombardment – Advanced TooltipCooldown: 1 seconds

Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone.

The bombardment continues on randomly targeted enemies nearby for the next 5 seconds.

Cooldown: 1 seconds

Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone.

The bombardment continues on randomly targeted enemies nearby for the next 3 seconds.

Holy Cause – Advanced TooltipThe amount of damage dealt by your weapon is increased by 10%.

Whenever you deal Holy damage, you heal 1% of your total Life.

The amount of damage dealt by your weapon is increased by 10%.

Whenever you deal Holy damage, you heal up to 1% of your total Life.

 

Comments

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  1. Bombardment is now weaker than before then ? Too bad. I use it in my build and I like it.

  2. Interesting change to Arcane Torrent and Disintegrate resource cost.

  3. Thanks for your hard work guys. Time to see if I can make some new ice builds!

  4. Nice work, as always. But… Bombardment has a one-second cooldown? OP! 😀

  5. Traps and sentries on the demon hunter might we worth testing out again.

  6. Any monks want to weigh in?

    The class seems a bit more viable to me, with things like “freeze” or “stun” tanks being possible builds.

    I’m a little bummed that “Master of Wind” is no longer 15 seconds, but the chance to freeze seems useful.

    I don’t know why they outright dropped three of the passives, but Combination Strike is unchanged. Does anyone use two spirit generators?

    • combination strike works even with 1 spirit generator , so it is a pure 10% damage increase with any generator and goes up with more generators , works great and doesn't need changing.

  7. Some massive ramping up here.

    Energy Twister 1000% > 1525% weapon damage
    Energy Twister Raging Storm 1935% > 3200%

    Arcane Torrent 573% > 670% weapon damage

    Hydra 66% > 195& weapon damage
    Hydra Ligtning 138% > 305% weapon damage

    Poison Dart 425% > 565%

    Sacrifice 185% > 1090% weapon damage as physical

    Corpse Spiders 420% > 700%

    Exploding Palm 1623% > 2620%

    Seven sided strike 6477% > 8285%

    Endless large increases, far more than with any previous patch. All apart from the Crusader.

  8. Kind of disappointed in the 'across the board' moar damage to everything.

    Cause Moar is Moar

    Didn't they have better ideas?

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