Skill Fixes: Vault and Mirror Image


News about changes to a couple of malfunctioning skills.

Just wanted to know what is wrong with Vault? It seems to be laggy or just not to work at all and when it does work it causes this minor lag that skips several frames and make the all thing feel like you teleport around than actually vaulting.
Nevalistis: There’s a couple of issues occurring with Vault that we’re planning on hotfixing soon:

  • Demon Hunters using the Danetta’s Spite set are able to use Vault with insufficient Hatred.
  • Demon Hunters cannot use Vault outside the cursor range of the skill.
  • Both of these issues are in the process of being hotfixed, and have been added to the hotfix list. The latter is certainly a bug and not an intended change!

    Any idea when the hotfix will go live?
    Nevalistis: The hotfix correcting the inability to use Vault within cursor range should now be live. However, the one related to Danetta’s Spite is still pending at this time.

    I’ve been playing mostly DH since D3v2 went live, and had not encountered this issue, despite using Vault constantly. I do get an issue with Vaulting when I’m playing on EU sometimes, due to latency. I’ll vault from A to B, and if I start firing other skills while I’m still in mid-vault, especially if I’m aiming back towards where I vaulted from, I’ll sometimes Vault back right to where I came from. As if I’d clicked the button to Vault again. This can be a problem if I’m fleeing the imminent detonation of Molten or Frozen, and it’s not my sausage fingers since I never have that problem playing on US where I’ve got negligible latency.

    In other skill changes, the Wizard’s Mirror Image got a sort of bug-fix/nerf.

    Why was Mirror Image / Hydra nerfed?

    Umm Blizzard, your recent patch broke this build. I’ve been hooked, having so much fun, and now you screw this build completely?

    Note, it wasn’t even overpowered. The premise of the build is this — that mirror images could each summon their own Hydra that deals 10% of the Hydra’s normal output. If you think about it, that only adds up to 140% of the Hydra’s normal output. Even with 5 Hydras (4 duplicates plus 1 original). I don’t know how insane you’d have to be to conclude that 140% of a normal Hydra is overpowered, considering how weak Hydra is, as a spell.

    EDIT: Apparently some people cannot read. This is NOT about the patch hotfix that made the cloned Hydras do the correct amount of damage. I support that change, whether it was a buff or nerf. What I don’t support is Mirror Images no longer summoning Hydra at all.
    Grimiku: We never intended for Mirror Image to cast more than one additional Hydra which is why it was changed. This isn’t necessarily due to the difference in damage, as much as it has to do with visual clutter. Mirror Image was spawning way too many things on the screen at once when combined with Hydra, and the rate that these hydras spawned in was pretty inconsistent. As far as damage goes, our intention was that hydras spawned by images do 10% damage, and that’s where they’re at now.

    I hadn’t tried that build out; anyone who was using it want to comment? Sounds like the bug was filling the entire screen with Mirror Image created Hydras, all of them doing tiny damage. Not surprising they’d fix it, given that for months and months Blizzard’s default “cool future legendary power” example was a wand that allowed two Hydras at once. That item exists, so of course they’re not going to let Mirror Image out double their “doubled it” legendary.

    Comments

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    1. That last sentence is LOLOL!

    2. I had noticed this and found it pretty annoying – the screen would regularly get really cluttered with a bunch of Hydras that aren’t really doing anything. I didn’t realize it was a bug but it does make sense when they point that out.

    3. I had used Mirror Image/Hydras a fair amount but not really as a ‘build’. I found it fun to see all these hydras everywhere and never found clutter to be an issue. I will say thought that the damage the clones did was minimal at best, I even sometimes think they didn’t do anything at all. Basically, it was a fun effect that I thought looked cool, even if it wasn’t all that effective.

    4. The 36 hour period of Vault being completely broken was disgusting and inexcusable. Patches that BREAK primary survival skills, wow. Piss poor QA.

      Feel bad for all the HC’s that died because of this.

    5. And SC also… Lost my 100 millions XP bonus…

    6. Divine being states that Mirror Image is rather interesting, but underpowered skill. Even with supporting passive, it remains so. The bugs should be removed, but wasn’t this one actually showed decent build/support capacities, which may be considered turning into properly working features instead?

      The God states that sites showing skill usage with 2.0 should reveal under- and overpowered skills/runes and that further balancing (even skill-affixes power and rarity) should go that way. Of course, Blizzard has much more data than they share, and whole balancing process could have been… much fluid and efficient.

      • *eyeroll* People don’t take you seriously when you post like that. It’s like showing up at a television debate dressed as a roman senator while everyone else is in business suits.

      • I’ve actually found Mirror Image to work really well, especially since fights are now longer and you can use it repeatedly per elite encounter.

        1) It’s a DPS boost. It’s minor, but players use skills that boost DPS for a few seconds at a time all the time.
        2) It is phenomenal CC, which translates to an eDPS boost but also helps with survivability. Not only do the duplicates tank for you, they can proc CCs off their skills. And you’re free to nuke without getting monsters in your face.
        3) It breaks CC on you.

        I’m planning on playing the entirety of RoS using only random skills determined by an RNG, and unlike pre-2.0, I don’t think I’ll ever be miffed to have Mirror Image on my bar anymore. (Some of the runes are pretty awful, though, relative to others.) The two later runes (Extension of Will, effective cooldown reduction; Mirror Mimics, more damage) are much better than the first three, IMO, since adding extra CC/extra life are basically irrelevant for these things.

        • Don’t you think that having 4 Images, dealing 10% dmg are better then 2 dealing 20%? With more images you have more cc spells casted, though no longer 4 hydras.

          I’m curious, how well Mirror Images works with Frostburn gloves. If they can proc it, that could be like perma freeze.

          • You’re certainly right on paper, of course, but in my experience the extra duplicates tend to stupid stuff rather than being helpful. In general, there are not sufficient enemies that warrant CC for the two extra images to be CCing effectively (I haven’t noticed a functional difference in them tanking for me between 2 and 4), and a lot of times the AI puts 1-2 of the other images somewhere where they’re not focused on the thing I’d prefer them to be targeting.

            But yeah, I was probably a bit harsh.

            I have noticed that Glacial Spike seems to work as a different source from each image, so with 2 images and yourself, you get 3 freezes every 5 seconds, and with 4 images, that would be 5 freezes every 5 seconds. Neat. Not sure about Frosties though.

    7. Gotta love how BS the “visual cluster” response is. They have an item in the game that summons hydras sometimes when you kill monsters. They fill the screen with rainbow colors from monster affixes alone, not counting player skills. There’s no reason not to let each mirror image summon 1 hydra. If you have 3 images doing 15% damage, and 2 of them can’t summon a hydra, they’re not doing 15% damage. It ultimately doesn’t matter much because 10% damage of a hydra is pretty minor, but it’s just funny to see how stupid this whole thing is.

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