A fan brought up a common request and asked for a way to change the appearance of his character’s Diablo 3 armor (other than with dyes and invisibility). A blue replied that such an option is indeed on the drawing board, and then quoted a bunch of past blue comments on the issue. Here’s the start with the new comment:

    We’ve seen a number of post letting us know that there are a lot of players who want to be able to customize how a piece of armor appears, and the good news is that we agree. Being able to distinguish yourself from other players can be compelling, and it goes a long way to enrich Diablo III’s experience. We don’t have an estimate on when this feature will make it into the game, but it’s something we’re working on. Travis Day is one of the game designers on Diablo III, and this is what he had to say on the subject.

    Travis: I agree, visual customization has a lot of value, people like to differentiate themselves from each other or sometimes just get bored of looking at the same thing all day every day. In fact we agree SO much that we have plans to add this feature in the future.

    Is this a priority to you guys? I don’t much care, personally, but then I have only changed my banner once in 11 months, and of the time I spend thinking about my gear, 99.9% of that is about the function, not the fashion. Plus, most of the high end gear in D3 matches pretty well. (My only real objection is the Vile Ward shoulders, AKA the reason Vanishing Dye exists.)

    Personally, I’d have been much more interested in these sort of features back in D2. In that game we had exceptional and elite items that repeated the same item graphics three times, and thus created end game characters clothed in a clown suit visual mixture of cloth + leather + chain + plate. There weren’t armor dyes either, and there were a few items so ugly it actually hurt to use/wear them (SHAKO!!!1!).

    That said, more armor customization options isn’t a bad thing, and it’s not like D3’s been abandoned to one patch maker; they have enough devs to work on multiple things at once, so the really important fixes/improvements to item stats can proceed while other guys work on superficial fashion accessories.

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