Sharing Pools of Reflection in Multiplayer


The newly-added, EXP-boosting, yellow water of Pools of Reflection are tasty and beneficial, but there are some issues with them in multiplayer games, since all players need to be very close to them to get the effect when someone hits it.

After the splitfarm stupidity now the new trend of some ego-antiteam-players is to rush the maps like mad, ignoring all enemys just to touch the yellow wells IGNORING the rest of the team! Even if the team stay together the range to get the effect is by far to small! It’s anough to be half a screen away to not get the bonus … which sucks!
Grimiku: We’ve been noticing the same thing whenever we play in the office, and we’re looking to increase the range that party members receive the Pool of Reflection bonus (currently, we’re thinking that we’ll have them mirror the same radius that shrines use). We’re also planning to update the mini-map icon so that you can tell when a Pool of Reflection well is depleted. We don’t have a time frame for this change at the moment and the exact details are still subject to iteration, but we’ll be sure to keep the community updated.

pool-of-reflection1I don’t doubt that some people in public games are rushing through to find the Pools first, but I’m not sure why. I mean yes, anything to be a dick is the first law of anonymous Internet gaming, but it’s not you get +10m exp for clicking a Pool. They grant your character a limited amount of 25% increase to exp earned, which is nice, but it doesn’t do anything if you don’t earn experience. If you spent 33% of your time running through areas just to find Pools of Reflection that give you a 25% boost to exp gain… you’re actually losing on the exchange.

A larger radius of effect would be helpful, and if people are fighting over these now with them just on the Beta/PTR, you can imagine the snaking that would go on once RoS is live and exp gain actually matters. In general terms, this is a good reason to play with friends or guildies. I’ve seen a bunch of PoRs in games with others in our INC guild and everyone’s been pretty cool about waiting to let everyone gather around the campfire before clicking.

Tagged As: | Categories: Blue Posts, Experience, Multiplayer Issues

Comments

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  1. Ah the warm snuggly anonymity of the internet always brings out the best in people.

  2. People were rushing around in Diablo 3 before this and same for Diablo 2 and same for other games. ;p

  3. So if one person clicks it, a team member not present can no longer click it to also get it? If that’s how it works then the solution should be
    much like item sharing – each person should be able to get their own so that no one can ninja-steal all of them.

  4. Why not let Blizzard solve it in the following manner:
    [PoR][Shrines}
    If players = 1 then use
    If players = 2 then usable only when 2 are within X radius
    If players = 3 then usable only when 2 are within X radius
    If players = 4 then usable only when 3 are within X radius
    [/PoR]
    [/Shrines]

    This way greatly invokes groupplay 🙂

    • Yea – but that will force people to play together instead of encouraging them. I don`t want to play with some dude who`s hanging arround to get lucky. You fight along because you like team work and its more fun for you not because game mechanic push you do do so.

  5. Games I’ve been in (public) players have known to wait for others to get close. Its a courtesy thing that I haven’t had an issue with yet.

  6. Another shining example of John Gabriel’s Greater Internet #$%@wad Theory!

  7. To be honest, from my experiences in the Beta for the past 6 weeks or so, this is a matter of whom you play with, and doesn’t really happen all that often.

    Granted, some people simply are dicks when playing online and don’t really care about the others in their team, but for the most part- players usually stop and wait for the others to gather around before clicking those.

    Even when they don’t, it really makes no difference whatsoever, seeing as exp gain is:

    A. Extremely fast in the beta right now (we are talking about me going from P80 to around P180 since the patch which made us gain exp again).

    B. Non significant, really… since it’s only a beta. That’s is why you don’t see no one running around with rubies in their helms anymore, unlike classic.

    Do hope they increas the radius to relieve the problem.

    Btw, if you want to see this behaviour and others live and in person, I encourage all my fellow diablo.incgamers.com readers to check out my TWTICH channel, where I stream the beta daily 🙂

    http://www.twitch.tv/vegameister

  8. Wait, so they don’t work across the area? I’m pretty sure I clicked a PoR last night on the other side of a cave and my girlfriend got it as well. Or maybe I’m understanding this wrong.

  9. oh no wow mentality in d3 !!!

    on the other hand i don’t care , al i do is play alone or with irl friends.

  10. I think it would be nice if they would add a little bonus to the player that first comes to the PoR but does NOT click it. For example a couple % more EXP (so longer duration, but still 25%).

    How would it work:
    In a 4 player game, Player 1 comes to the PoR.
    He can click on it and he gets the 10% of the exp to next level (or whatever it is now) lets call it 100% duration. Others don’t get anything.
    If he waits and player 2 comes to the PoR the 1st player will instead get 100% + 10% increased duration (basically he would get 11% of the exp to next level), the 2nd player would get 100%…

    So if all 4 would be there:
    1st gets 100% + 30% duration (13% of the exp to next level)
    2nd gets 100% + 20% duration (12% of the exp to next level)
    3rd gets 100% + 10% duration (11% of the exp to next level)
    4th gets 100% + 0% duration (10% of the exp to next level)

    Would be a nice little “race” to the PoR everytime you see it 🙂

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