Season Two begins today, Friday February 13th, on all three realms, and many players are primed to start from scratch and commence to rush to 70 and beyond. Here are the start times:
I head up
The overall gameplay in Season Two is identical to Season One and the current Era, but there are some new items coming up in Season Two that players may want to get their hands on, along with new transmog looks, new more-challenging conquests, and the general joy of building up a new character and earning a highly-ranked spot on the Leaderboards.
Season One was marked by the rush to 70 and marred by players who exploited to get there the fastest, but that initial rush should be less of a consideration in S2, since 1) the “first 1000 to level 70” leaderboard is gone, and 2) all (most?) of the exploits players used to hit 70 (and P100, and P200, etc) have been fixed. (To general fan approval.)
As a result, most players I’ve talked to are not thinking about just the rush to 70, but about the larger project of starting off fresh, and doing it smart. For instance, rather than running just Halls of Agony 3 to hit 70 the fastest, smart players are planning to do most of their leveling with Bounties and/or Rifts, to build up Rift Keystones and Blood Shards to use once they hit 70, and the real game starts.
As for the new Season Two Legendary Items, click through for the full list and some notes from testing them on the PTR.
Season Two Legendary Items
Note that the three new sets and a lot of the other legendary items we saw at Blizzcon 2014 and got to try out in the demo at the show are not ready yet, and are not available in Season Two. It won’t be too long though, as they’re targeted for Patch 2.2.0, which should launch shortly before Season Three, in a few months.
There are three new Legendary Gems:Esoteric Alteration
The experience per kill scales up on higher difficulty levels, which you’re very able to handle solo since your level one character is wielding a level 70 weapon. I took this item for a test drive on the PTR and was amazed by how fast the exp gained. Even without much preparation or twinks (aside from the gem and an ancient weapon to stick it in, I hit level 45 in under 10 minutes. It’s super fun; even Wyatt agrees.
New Legendary Items
Belt of the Trove, new legendary belt.
Odyssey’s End, new legendary bow.
I like the idea of this weapon, but even though I found several on the PTR, I never bothered to use it. Yes, it’s giving you equivalent damage buff of Marked for Death for free, but not like Calamity where it just happens by itself. To get it you have to use a bow without any other useful bonuses (like +elemental damage) and shoot a low damage Hatred Generator to create the damage buff, and since no form of Entangling Shot is automatic or contagious, you’ve got to reapply it constantly. This would be awesome if the game had a weapon switch hotkey (though even then I’d probably just use Calamity on the switch), but the only time I can imagine this bow really shining is against big Elites, especially in parties since the 20-25% damage buff applies to all types of damage, from all sources.
Ranslor’s Folly, New Legendary Bracers
Halo of Arlyse, New Legendary Ring
Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
New Legendary Affixes
Existing items with a new legendary affix. These changes are not retroactive, and players need to find the new item to get the new bonus. (Not that anyone brings old items into a new Season anyway.)
The Undisputed Champion, Mighty belt.
I realize this will never make a Barb capable of much more than GR30, and that single target skills can never do more than stand out in the snow and scratch on the window, but I really enjoy chopping things up with Frenzy, so I might roll one up anyway. And hope to pair it with the Reverend Bashiok, for super chopping action.
Gungdo Gear, Bracers
I had high hopes for these when I found them on the PTR, but was ultimately disappointed. The concept is amazing, and they create incredible visuals, but are only really useful against huge packs. The problem is the radius of Exploding Palm is very small, so you really need enemies packed in around you. When they are, either in Realm of Trials waves or on a dense Rift or if you’re pushing your Monk’s top difficulty and enemies are living long enough to crowd around, the Gungdo Gear is amazing. But once you’re geared enough to fly through T6, you don’t need the property. On the PTR I wound up using Krelm’s bracers for normal play since the anti-Vortex/Knockback was enjoyable and time-saving and the Belt was fantastic for faster clears, and only strapping on the Gungdo Gear for Realm Waves or high GRs.
That said, it’s amazingly fun to watch EP spread and clear entire screens in a sudden series of splashes, so these bracers are highly recommended, at least to experiment with.