A note from Blizzard lists all of the Season Journey requirements for Patch 2.4.2 / Season 7, and after asking for feedback on the PTR, changes have been implemented.
A big thank you to everyone who took the time to check out the Season 7 Journey, test the changes and provide feedback! After considering the adjustments mentioned in Wyatt’s post last week and reviewing the feedback provided, we have some changes for Season Journey that you can expect to see in the next PTR patch.
Slayer
Now requires Greater Rift 30 (down from 35).
Champion
Now requires Greater Rift 40 (down from 50).
Normal rift timer increased to 7 minutes from 6 minutes.
Destroyer
Now requires Greater Rift 50 (down from 60).
Conqueror
Now requires Greater Rift 60 (down from 70).
Guardian
Now requires Greater Rift 70 (down from 80).
Azmodan timer has been adjusted to 20 seconds (up from 15).
Torment XIII is definitely a step up from Torment X in regards to difficulty and it’s our goal to take that and player power into account. Conqueror and Guardian level achievements are intended to be the most intense, but also the most rewarding. That said, we did feel that the Greater Rift requirements were a bit too demanding and have been adjusted. In regards to the time requirements for normal Nephalem Rifts in Conqueror and Guardian, those will remain unchanged for the time being. Some players, classes and builds may have an easier time than others completing those achievements while others may find it more to their liking to find a group to speed things up.
Another common concern was the legendary gem requirements may be too easy, which is a very valid point! However, with the addition of augmenting legendary gem requirements, we wanted to avoid making the gem requirements feel too grindy. Some achievements will be difficult and challenging while others will require careful planning and time, all of which our goals for Season Journey.
Again, a big thanks to everyone participating in the PTR and please, keep the feedback for Season Journey and 2.4.2 as a whole coming!
Click through for the full Season Journey list for next season. Now with 27% less grinding!
This Focused Feedback thread is dedicated to revisions being made to the Season Journey.
Here are the changes that have been made to the Season Journey:
Haedrig’s Gift is no longer awarded for specific Seasonal achievements; the bags are now rewarded for the completion of Chapters II, III, and IV.
Achievements requiring timed Nephalem Rift runs have been re-tuned.
Overall difficulty has been shifted around; easier, more tutorial-based achievements are in Chapters I-IV while more challenging tasks can be found in Slayer and beyond.
All Rift-related achievements have been updated to include all difficulties, including Torment XI-XIII.
For more details on what changes have been made in Patch 2.4.2, please see our PTR Patch Notes.
Here are a few questions to get you started:
What is the furthest you have previously completed a Season Journey?
How many Season Journeys have you previously completed?
By comparison, how difficult is it to complete the new Season Journey?
How does pacing feel when moving from Chapters I-IV to Slayer and beyond?
How the the achievements that include Torment XI-XIII feel? Are they difficult?
With that said, thank you to all our PTR participants. Your feedback is appreciated and continues to be integral to our design and iteration process. Happy testing!
Please Note: In order to facilitate focused feedback, posts in this thread that are not relevant to the topics listed above will be deleted. Please create a new thread for your concerns if they are outside the above topics. Thank you!
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Nevalistis: Great question, Hebalon. Here’s what you can expect in each tier, for convenience:
Chapter I
Complete a Nephalem Rift
Equip 5 Gems into your gear
Level your Blacksmith to 10
Level your Jeweler to 10
Level your Mystic to 10
Complete 5 Bounties
Defeat Izual at any difficulty level
Defeat Rakanoth at any difficulty level
Reach level 50
Chapter II – Completing rewards 1st Haedrig’s Gift
Complete a Nephalem Rift on Expert difficulty
Level all artisans to 12
Craft a level 70 item from the Blacksmith
Craft a level 70 item from the Jeweler (Ring or Amulet)
Enchant an item using the Mystic
Fully equip a follower
Defeat Cydaea at Hard difficulty or higher
Defeat Siegebreaker at Hard difficulty or higher
Reach level 70
Unlock Kanai’s Cube
Chapter III – Completing rewards 2nd Haedrig’s Gift
Complete a Nephalem Rift on Master difficulty
Transmogrify an item
Craft an Imperial level gem
Learn 5 Blacksmithing recipes
Learn 5 Jewelcrafting recipes
Buy 1 item from Kadala
Defeat Belial at Master difficulty or higher
Defeat Maghda at Master difficulty or higher
Complete a full set (Act I-V) of bounties
Extract 1 Legendary Power into Kanai’s Cube
Chapter IV – Completing rewards 3rd/Final Haedrig’s Gift + New Portrait Frame and Pennant
Complete a Nephalem Rift on Torment I difficulty
Enchant a weapon to have a socket at the Mystic
Defeat Odeg (A1 Keywarden) on Torment 4 or higher
Defeat Sokahr (A2 Keywarden) on Torment 4 or higher
Defeat Xah’Rith (A3 Keywarden) on Torment 4 or higher
Defeat Nekarat (A4 Keywarden) on Torment 4 or higher
Defeat the Spider Queen at Torment II difficulty or higher
Defeat the Skeleton King at Torment II difficulty or higher
Complete a Greater Rift level 20 solo
Upgrade a rare item to legendary using Kanai’s Cube
Slayer – Rewards Portrait Frame
Complete a Nephalem Rift on Torment V difficulty
Level one Legendary Gem to level 25 or higher
Complete the Realm of Regret (A1 Uber) on Torment VI or higher
Complete the Realm of Putridness (A2 Uber) on Torment VI or higher
Obtain a Legendary from Kadala
Complete one Set Dungeon
Defeat the Butcher at Torment VI difficulty or higher
Defeat Zoltun Kulle at Torment VI difficulty or higher
Complete a Greater Rift 35 solo
Equip additional legendary powers for weapon, armor, and jewelry via Kanai’s Cube
Champion – Rewards Portrait Frame
Complete a Torment X Nephalem Rift in under 6 minutes
Level 3 Legendary Gems to 35 or higher
Craft a Flawless Royal gem at the Jewelcrafter
Complete the Realm of Terror (A3 Uber) on Torment X or higher
Complete the Realm of Fright (A4 Uber) on Torment X or higher
Master a Set Dungeon
Defeat Malthael at Torment X difficulty or higher
Defeat Urzael at Torment XI difficulty or higher
Complete a Greater Rift 50 solo
Use Kanai’s Cube to convert a Set Item
Destroyer – Rewards Portrait Frame
Complete a Torment XII Nephalem Rift in under 6 minutes
Level 3 Legendary Gems to 45 or higher
Craft a Hellfire Amulet
Complete 1 Conquest
Defeat Diablo at Torment XIII difficulty
Defeat Adria at Torment XIII difficulty
Complete a Greater Rift 60 solo
Use Kanai’s Cube to augment an Ancient item with a level 30+ gem
Extract 20 Legendary powers into Kanai’s Cube
Conqueror – Rewards 1 additional Stash Tab
Complete a Torment XIII Nephalem Rift in under 5 minutes
Level 3 Legendary Gems to 55 or higher
Complete 2 Conquests
Defeat Ghom at Torment XIII difficulty in under 30 seconds
Defeat Rakanoth at Torment XIII difficulty
Complete a Greater Rift 70 solo
Use Kanai’s Cube to augment two Ancients with level 40+ gems
Use Kanai’s Cube to reforge a Legendary item
Guardian – Rewards Portrait Frame
Complete a Torment XIII Nephalem Rift in under 4 minutes
Level 3 Legendary Gems to 65 or higher
Complete 3 Conquests
Defeat Azmodan at Torment XIII difficulty in under 15 seconds
Complete a Greater Rift 80 solo
Use Kanai’s Cube to augment three Ancients with level 50+ gems
Extract 40 legendary powers into Kanai’s Cube
Sorry if it’s a bit messy to read. Tried to get this up for everyone to reference ASAP, so let me know if you see any issues (as there was much copypasta involved).
The change from specific tasks to full pages will make some difference in getting the 5th and 6th pieces of your set via Haedrig’s Gift, but the list on the whole looks a little more cohesive than the rather “here and there” style we’ve seen in the last Seasons. The only requirement that seems way out of time is the extract a legendary power into the cube on page three. That means you’d have to collect a Horadric Cache from all five acts, and this season many players didn’t bother with that this season until long after they had their six piece sets and were running T6+.