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    Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve.

    Conquests required some powerful characters to achieve in Season 3, but looking at the Season 4 conquests really shows how the developers expect the Power Creep to progress with the new items and DiabloWikiKanai’s Cube to add to the power of our characters.

    Season Four Achievements

    All conquests are identical for softcore and hardcore, with just different names. Softcore/Hardcore in the listing below:

    • The Thrill/Super Human — Reach Greater Rift Level 40 solo without the bonuses of any of the following Class Sets. (The 3 new sets are added to the otherwise unchanged list.)
      • Immortal King’s Call
      • Might of the Earth
      • The Legacy of Raekor
      • Wrath of the Wastes
      • Armor of Akkhan
      • Roland’s Legacy
      • Thorns of the Invoker
      • Seeker of the Light
      • Natalya’ Vengeance
      • Embodiment of the Marauder
      • The Shadow’s Mantle
      • Unhallowed Essence
      • Inna’s Mantra
      • Monkey King’s Garb
      • Raiment of a Thousand Storms
      • Uliana’s Stratagem
      • Helltooth Harness
      • Raiment of the Jade Harvester
      • Zunimassa’s Haunt
      • Spirit of Arachyr
      • Delsere’s Magnum Opus
      • Firebird’s Finery
      • Tal Rasha’s Elements
      • Vyr’s Amazing Arcana
    • Divinity/Lionhearted: Reach Greater Rift level 60. (Solo or multiplayer.)
    • Boss Mode/Worlds Apart: Kill the following bosses at max level on Torment X within 30 minutes of the start of the game. (All must be killed within 30m at the start of the same game. Split farming is required.)
      • The Skeleton King
      • Queen Araneae
      • The Butcher
      • Maghda
      • Ghom
      • Zoltan Kulle
      • Belial
      • Siegebreaker Assault Beast
      • Cydaea
      • Azmodan
      • Rakanoth
      • Izual
      • Diablo
      • Urzael
      • Adria
      • Malthael
    • On a Good Day/I Can’t Stop: Level 6 legendary gems to level 50.
    • Speed Demon/Need for Speed: Complete a Nephalem Rift at max level on Torment X within 2 minutes.

    There are some changes to the conquests since Season Three, and you can see that full list below. Interestingly, these S4 conquests have actually changed just since S4 began on the PTR several weeks ago. Click through to see how they’ve evolved (grown more difficult) and for a reference back to the S3 conquests, which had considerably lower numbers for most of the events. (What was GR50 is now GR60. What was T6 is now T10, etc.)

    Season Four Conquests, v1

    These S4 conquests have actually increased in difficulty since the PTR began. A fan captured the initial S4 versions of the conquests back in early July, when the PTR first began. Power Creep!

  • 6 LGems to rank 40 (now it’s 6 to rank 50).
  • Reach GR50. (Now it’s GR60).
  • Kill a bunch of Unique bosses on T6 (Now it’s on T10.)
  • The only thing that got easier is the boss kill conquest now gives you 30 minutes instead of just 20. But as you’ve got to do it 4 Torments higher, that’s only fair.

    Note also that they removed the “Language” conquest from the start of S4, no doubt to the dismay of people who enjoy hunting up all the rarely-spawning lore books. (That one is still an Achievement, just not a Conquest.) I can’t argue the change; I’m not a real lore hunter, but even if I was, all the other conquests are about power gaming and grinding to make a really powerful character… not exploration. You could have completed the Lore Book one without going above Normal difficulty, which would have left it out of place compared to all the other “play to crush” style conquests.

    Season Three Conquests

    The conquests as you see them now on the Live realm in Season Three.


    Sprinter (SC)/Speed Racer (HC)

  • Complete Acts 1-5 at max level in under 1 hour.
  • Avarice (SC)/Avarita (HC)

  • Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum.
  • Years of War (SC)/Dynasty (HC)

    • Reach Greater Rift Level 40 Solo with the bonuses of three of the following Class sets.
      • Immortal King’s Call
      • Might of the Earth
      • The Legacy of Raekor
      • Wrath of the Wastes
      • Armor of Akkhan
      • Roland’s Legacy
      • Thorns of the Invoker
      • Natalya’ Vengeance
      • Embodiment of the Marauder
      • The Shadow’s Mantle
      • Unhallowed Essence
      • Inna’s Mantra
      • Monkey King’s Garb
      • Raiment of a Thousand Storms
      • Helltooth Harness
      • Raiment of the Jade Harvester
      • Zunimassa’s Haunt
      • Delsere’s Magnum Opus
      • Firebird’s Finery
      • Tal Rasha’s Elements
      • Vyr’s Amazing Arcana
      • On a Good Day (SC)/I Can’t Stop (HC)

      • Level six Legendary Gems to rank 40.
      • Curses! (SC)/Stars Align (HC):

      • Kill 300 or more monsters in a Cursed Chest event at level 70 on Torment VI difficulty.

    I guess killing 300 monsters from a Cursed Chest is easy pie with DiabloWikiKanai’s Cube powers enabled? And since gold find amounts are higher above T6, that one is also less than compelling, and Bliz didn’t want to just increase the numbers. (I “earned” Avirita the first day on the Patch 2.3 PTR entirely from a double spawn of Gilded Baron goblins on T8.)

    You guys motivated for Conquests in Season 4? Have you pushed to achieve them in Season 3?

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