Demon Hunter Skills
Skills and Rune Effects not listed are unchanged from the previous DMed info from Reaper of Souls, and may be quite different from what you see today in D3V. Refer to the previous Demon Hunter skill DM post for earlier changes. The mandatory disclaimer: these are taken from a work in progress pre-beta version of RoS and things may be quite different in the final game.
New Demon Hunter Skills
One new Demon Hunter skill was added in this patch. It sounds a bit like a DH version of Wrath of the Berserker, and should make happy people like me who have long though the Demon Hunter needed a better burst damage skill for efficient boss disposal. (Except, of course, that we’re Diablo 3 fans and thus can never be made happy.)
Vengeance is Mine
Turn into the physical embodiment of Vengeance for 15 seconds.
Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack. (Previously 2 additional shots to the left and right.)
Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack. (Previously damage was 75%.)
Cooldown: 90 seconds
Shadow Wall was in the previous RoS datamining and was unchanged in this patch. Listed here since it’s new (not found in D3V).
Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
Cooldown: 10 seconds
Click through for new Demon Hunter passive skills, plus all the other skills with changes. Not as massive an array of buffs as we saw in the first RoS datamining, but there are quite a few skills and rune effects with new damage buffs.
New Demon Hunter Passives
There are two new Demon Hunter passive skills listed for the DH in this patch, but they just have lore entries, not effects. The previous RoS patch added three DH passives and I’ve listed Awareness and Takeoff below just for easier reference.Ambush
Demon Hunter Active Skills
Skills and rune effects not listed did not receive any changes in this patch, but may be quite different from how they are currently in D3V. The Demon Hunter is in line for numerous substantial damage buffs in RoS, and this patch scaled a few of those back, but added and increased many others. Which doesn’t mean the Demon Hunter is a better class on the whole, since other game changes might impact that, but hey… bigger numbers!
Fire a magically imbued arrow that seeks out enemies for 125% weapon damage and has a 35% chance to pierce through them. (Damage was previously 115%)
Generates: 3 Hatred
Imbue an arrow with shadow energy that deals 140% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. (Damage up from 90%)
Generates: 3 Hatred
Shock Collar[/wiki]: Strike enemies with electrified chains that deal an additional 80% weapon damage as Lightning over 2 seconds. (Damage up from 70%)
No changes in this patch.
Gas Grenades[/wiki]: Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area. (Previously 3 grenades dealing 95% damage, cloud damage up from 75%)
Throw a knife that impales an enemy for 620% weapon damage. (Damage up from 360%)
Cost: 20 Hatred
Rapidly fire for 525% weapon damage as Physical. (Damage up from 438%)
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling.
Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. (Damage up from 200%)
Cost: 10 Hatred