Ros Datamining: Demon Hunter Skill Changes


Following yesterday’s Barbaric blast, here are all the RoS Datamining: Demon Hunter Skill changes, as datamined from the latest test version of Reaper of Souls.

Demon Hunter Skills

Skills and Rune Effects not listed are unchanged from the previous DMed info from Reaper of Souls, and may be quite different from what you see today in D3V. Refer to the previous Demon Hunter skill DM post for earlier changes. The mandatory disclaimer: these are taken from a work in progress pre-beta version of RoS and things may be quite different in the final game.


New Demon Hunter Skills

One new Demon Hunter skill was added in this patch. It sounds a bit like a DH version of Wrath of the Berserker, and should make happy people like me who have long though the Demon Hunter needed a better burst damage skill for efficient boss disposal. (Except, of course, that we’re Diablo 3 fans and thus can never be made happy.)

DiabloWikiVengeance is Mine
Turn into the physical embodiment of Vengeance for 15 seconds.
Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack. (Previously 2 additional shots to the left and right.)
Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack. (Previously damage was 75%.)
Cooldown: 90 seconds

  • DiabloWikiFrom the Shadows: Summon allies from the shadows that attack and Stun your enemies for 2 seconds.
  • DiabloWikiTraining Drone: A mechanical contraption orbits you, dealing 460% weapon damage per second to enemies around you. (Damage up from 150%)
  • DiabloWikiPersonal Mortar: Launch 2 grenades at random enemies outside melee range every second for 200% weapon damage each.
  • DiabloWikiStimulants: Heal for 6% of maximum life each second. (Healing down from 10% of max life.)
  • DiabloWikiSeethe: Gain 25 Hatred per second. (Renamed from Hatred. Previously gained 18 Hatred per second.)

  • Shadow Wall was in the previous RoS datamining and was unchanged in this patch. Listed here since it’s new (not found in D3V).

    DiabloWikiShadow Wall
    Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
    Cooldown: 10 seconds

  • DiabloWikiGreat Wall: Increase the maximum width of the wall by 50%.
  • DiabloWikiBuffer Zone: Enemies between you and the wall are knocked back past the wall when you summon it.
  • DiabloWikiWall of Pain: Rather than an impassable wall, summon a shadow wall that Slows the movement speed of enemies by 60% and causes them to take 15% additional damage.
  • DiabloWikiElectric Fence: Rather than an impassable wall, create an electric field that discharges 1 second after an enemy enters it, stunning all enemies near the field for 3 seconds.
  • DiabloWikiSpeed Gate: Gain 30% movement speed for 3 seconds when you pass through the wall.
  • Click through for new Demon Hunter passive skills, plus all the other skills with changes. Not as massive an array of buffs as we saw in the first RoS datamining, but there are quite a few skills and rune effects with new damage buffs.


    New Demon Hunter Passives

    There are two new DiabloWikiDemon Hunter passive skills listed for the DH in this patch, but they just have lore entries, not effects. The previous RoS patch added three DH passives and I’ve listed Awareness and Takeoff below just for easier reference.

    DiabloWikiAmbush
  • Effect: Unknown.
  • Lore: “The art of surprise is difficult, but rewarding to master.” –Mynton, Demon Hunter

  • DiabloWikiAwareness
  • Effect: Unknown.
  • Lore: “Everything is a test. Study your surroundings well, and you will pass.” –Josen, Master Hunter

  • DiabloWikiSingle Out
  • Effect: Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
  • Lore: Wield your focus like a weapon. (Added in this patch.)

  • DiabloWikiAwareness
  • Gain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack. (Unchanged in this patch.)

  • DiabloWikiTakeoff
  • Gain 20% movement speed increase for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. (Unchanged in this patch.)

  • Demon Hunter Active Skills

    Skills and rune effects not listed did not receive any changes in this patch, but may be quite different from how they are currently in D3V. The Demon Hunter is in line for numerous substantial damage buffs in RoS, and this patch scaled a few of those back, but added and increased many others. Which doesn’t mean the Demon Hunter is a better class on the whole, since other game changes might impact that, but hey… bigger numbers!

    Primary Skills

    DiabloWikiHungering Arrow
    Fire a magically imbued arrow that seeks out enemies for 125% weapon damage and has a 35% chance to pierce through them. (Damage was previously 115%)
    Generates: 3 Hatred


    DiabloWikiEntangling Shot
    Imbue an arrow with shadow energy that deals 140% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. (Damage up from 90%)
    Generates: 3 Hatred

    Shock Collar[/wiki]: Strike enemies with electrified chains that deal an additional 80% weapon damage as Lightning over 2 seconds. (Damage up from 70%)

  • DiabloWikiBounty Hunter: Increase the Slow amount to 80%.

  • DiabloWikiBola Shot
    No changes in this patch.


    DiabloWikiGrenades
    Gas Grenades[/wiki]: Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area. (Previously 3 grenades dealing 95% damage, cloud damage up from 75%)

  • DiabloWikiCluster Grenades: Throw cluster grenades that deal 185% weapon damage as Fire over a 36 yard radius. (Damage up from 112%)
  • DiabloWikiGrenade Cache: Throw out 3 grenades that explode for 160% weapon damage as Fire each. (Previously 5 grenades for 95% damage)

  • Secondary Skills

    DiabloWikiImpale
    Throw a knife that impales an enemy for 620% weapon damage. (Damage up from 360%)
    Cost: 20 Hatred

  • DiabloWikiImpact : The impact causes Knockback and has a 40% chance to Stun for 1.5 seconds. (Stun chance down from 65%)
  • DiabloWikiGrievous Wounds: Critical Hits deal 130% additional damage. (Damage up from 100%)

  • DiabloWikiRapid Fire
    Rapidly fire for 525% weapon damage as Physical. (Damage up from 438%)
    Cost: 20 Hatred initially, and an additional 6 Hatred while channeling.

  • DiabloWikiBombardment: Rapidly fire grenades that explode for 837% weapon damage as Fire to all enemies within a 11 yard radius. (Damage up from 745%)

  • DiabloWikiChakram
    Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. (Damage up from 200%)
    Cost: 10 Hatred

  • DiabloWikiTwin Chakrams: A second Chakram mirrors the first. Each Chakram deals 340% weapon damage as Physical. (Damage up from 130%)
  • DiabloWikiBoomerang: The Chakram path turns into a loop, dealing 400% weapon damage as Lightning to enemies along its path. (Damage up from 240%)
  • DiabloWikiSerpentine: The Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path. (Damage up from 270%)
  • DiabloWikiRazor Disk: The Chakram spirals out from the targeted location dealing 340% weapon damage as Arcane to enemies along the path. (Damage up from 220%)
  • DiabloWiki