Following yesterday’s Barbaric blast, here are all the RoS Datamining: Demon Hunter Skill changes, as datamined from the latest test version of Reaper of Souls.
Demon Hunter Skills
Skills and Rune Effects not listed are unchanged from the previous DMed info from Reaper of Souls, and may be quite different from what you see today in D3V. Refer to the previous Demon Hunter skill DM post for earlier changes. The mandatory disclaimer: these are taken from a work in progress pre-beta version of RoS and things may be quite different in the final game.
New Demon Hunter Skills
One new Demon Hunter skill was added in this patch. It sounds a bit like a DH version of Wrath of the Berserker, and should make happy people like me who have long though the Demon Hunter needed a better burst damage skill for efficient boss disposal. (Except, of course, that we’re Diablo 3 fans and thus can never be made happy.)
Vengeance is Mine
Turn into the physical embodiment of Vengeance for 15 seconds.
Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack. (Previously 2 additional shots to the left and right.)
Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack. (Previously damage was 75%.)
Cooldown: 90 seconds
From the Shadows: Summon allies from the shadows that attack and Stun your enemies for 2 seconds.
Training Drone: A mechanical contraption orbits you, dealing 460% weapon damage per second to enemies around you. (Damage up from 150%)
Personal Mortar: Launch 2 grenades at random enemies outside melee range every second for 200% weapon damage each.
Stimulants: Heal for 6% of maximum life each second. (Healing down from 10% of max life.)
Seethe: Gain 25 Hatred per second. (Renamed from Hatred. Previously gained 18 Hatred per second.)
Shadow Wall was in the previous RoS datamining and was unchanged in this patch. Listed here since it’s new (not found in D3V).
Shadow Wall
Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
Cooldown: 10 seconds
Great Wall: Increase the maximum width of the wall by 50%.
Buffer Zone: Enemies between you and the wall are knocked back past the wall when you summon it.
Wall of Pain: Rather than an impassable wall, summon a shadow wall that Slows the movement speed of enemies by 60% and causes them to take 15% additional damage.
Electric Fence: Rather than an impassable wall, create an electric field that discharges 1 second after an enemy enters it, stunning all enemies near the field for 3 seconds.
Speed Gate: Gain 30% movement speed for 3 seconds when you pass through the wall.Click through for new Demon Hunter passive skills, plus all the other skills with changes. Not as massive an array of buffs as we saw in the first RoS datamining, but there are quite a few skills and rune effects with new damage buffs.
New Demon Hunter Passives
There are two new
Demon Hunter passive skills listed for the DH in this patch, but they just have lore entries, not effects. The previous RoS patch added three DH passives and I’ve listed Awareness and Takeoff below just for easier reference.
AmbushEffect: Unknown.Lore: “The art of surprise is difficult, but rewarding to master.” –Mynton, Demon Hunter
AwarenessEffect: Unknown.Lore: “Everything is a test. Study your surroundings well, and you will pass.” –Josen, Master Hunter
Single OutEffect: Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.Lore: Wield your focus like a weapon. (Added in this patch.)
AwarenessGain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack. (Unchanged in this patch.)
TakeoffGain 20% movement speed increase for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. (Unchanged in this patch.)
Demon Hunter Active Skills
Skills and rune effects not listed did not receive any changes in this patch, but may be quite different from how they are currently in D3V. The Demon Hunter is in line for numerous substantial damage buffs in RoS, and this patch scaled a few of those back, but added and increased many others. Which doesn’t mean the Demon Hunter is a better class on the whole, since other game changes might impact that, but hey… bigger numbers!
Primary Skills
Hungering Arrow
Fire a magically imbued arrow that seeks out enemies for 125% weapon damage and has a 35% chance to pierce through them. (Damage was previously 115%)
Generates: 3 Hatred
Entangling Shot
Imbue an arrow with shadow energy that deals 140% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. (Damage up from 90%)
Generates: 3 Hatred
Shock Collar[/wiki]: Strike enemies with electrified chains that deal an additional 80% weapon damage as Lightning over 2 seconds. (Damage up from 70%)
Bounty Hunter: Increase the Slow amount to 80%.
Bola Shot
No changes in this patch.
Grenades
Gas Grenades[/wiki]: Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area. (Previously 3 grenades dealing 95% damage, cloud damage up from 75%)
Cluster Grenades: Throw cluster grenades that deal 185% weapon damage as Fire over a 36 yard radius. (Damage up from 112%)
Grenade Cache: Throw out 3 grenades that explode for 160% weapon damage as Fire each. (Previously 5 grenades for 95% damage)
Secondary Skills
Impale
Throw a knife that impales an enemy for 620% weapon damage. (Damage up from 360%)
Cost: 20 Hatred
Impact : The impact causes Knockback and has a 40% chance to Stun for 1.5 seconds. (Stun chance down from 65%)
Grievous Wounds: Critical Hits deal 130% additional damage. (Damage up from 100%)
Rapid Fire
Rapidly fire for 525% weapon damage as Physical. (Damage up from 438%)
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling.
Bombardment: Rapidly fire grenades that explode for 837% weapon damage as Fire to all enemies within a 11 yard radius. (Damage up from 745%)
Chakram
Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. (Damage up from 200%)
Cost: 10 Hatred
Twin Chakrams: A second Chakram mirrors the first. Each Chakram deals 340% weapon damage as Physical. (Damage up from 130%)
Boomerang: The Chakram path turns into a loop, dealing 400% weapon damage as Lightning to enemies along its path. (Damage up from 240%)
Serpentine: The Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path. (Damage up from 270%)
Razor Disk: The Chakram spirals out from the targeted location dealing 340% weapon damage as Arcane to enemies along the path. (Damage up from 220%)
Shuriken Cloud: Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts 120 seconds. (Damage up from 50%)
Elemental Arrow
Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (Damage up from 155%)
Cost: 10 Hatred
Frost Arrow: Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit have their movement speed slowed by 60% for 1 second. (Damage up from 170%)
Ball Lightning: Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning. (Damage up from 155%)
Screaming Skull: Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 seconds. (Damage up from 155%, duration down from 1.5 seconds)
Nether Tentacles: Shoot a shadow tentacle that deals 300% weapon damage to enemies along its path and returns 0.4% of your maximum Life for each enemy hit. (Damage up from 155%, healing up from 0.2%)
Lightning Bolts: Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1 seconds on a Critical Hit. (Damage up from 155%, duration down from 1.5 seconds)
Defensive Skills
Caltrops
No changes in this patch.
Smoke Screen
Healing Vapors: Regenerate 15% Life while invisible. (Regeneration up from 10%)
Special Recipe: Remove the Discipline cost but add a 12 second cooldown. (Cooldown reduced from 14 seconds)
Displacement: Gain 100% movement speed while invisible. (Movement speed increased from 60%)
Shadow Power
Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds. (Life per Hit increased from 826)
Cost: 14 Discipline
Night Bane: Slow the movement speed of enemies within 30 yards by 80% for 5 seconds. (Slow effect up from 60%, duration up from 3 seconds)
Gloom: Reduce damage taken by 15% while Shadow Power is active. (Reduction was formerly 25%)
Blood Moon: Increase Life per Hit gain to 3303. (Up from 1239)
Hunting Skills
Vault
No changes in this patch.
Preparation
Battle Scars: Gain 35% Life when using Preparation. (Healing down from 60%)
Companion
No changes in this patch.
Marked for Death
Mortal Enemy: Attacks that you and your allies make against the marked enemy generate resources: Demon Hunter: 3 Hatred, Barbarian: 2 Fury, Crusader: 2 Wrath, Monk: 3 Spirit, Witch Doctor: 33 Mana (formerly 16 mana), Wizard: 4 Arcane Power.
Devices Skills
Evasive Fire
No changes in this patch.
Fan of Knives
Throw knives out in a spiral around you, dealing 500% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 seconds. (Damage up from 320%, duration down from 2 seconds)
Cooldown: 8 seconds
Assassin’s Knives: Also throw long-range knives that deal 500% weapon damage to 5 additional enemies. (Damage up from 70%)
Fan of Daggers: Enemies hit are knocked back and Stunned 1.5 seconds. (Stun effect is newly-added.)
Pinpoint Accuracy: Increase cooldown to 12 seconds and increase damage to 1650% weapon damage. (Previously “doubled” the damage)
Bladed Armor: Gain 65]% additional armor for 4 seconds. (Up from 30%)
Spike Trap
No changes in this patch.
Sentry
Summon a turret that fires at nearby enemies for 240% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time. (Damage up from 175%)
Cost: 30 Hatred
Cooldown: 6 seconds.
Chain of Torment: Create a chain between you and the Sentry and between each Sentry that deals 280% weapon damage every second to each enemy it touches. (Damage up from 125%)
Spitfire Turret: The turret will also fire homing rockets at random nearby enemies for 100% weapon damage as Fire. (Damage up from 30%)
Aid Station: The turret heals nearby allies for 1% of their maximum Life per second. (Healing down from 2%)
Archery Skills
Strafe
Shoot at random nearby enemies for 315% weapon damage while moving at 75% of normal movement speed. (Damage up from 280%)
Cost: 12 Hatred
Demolition: Throw out bouncy grenades that explode for 290% weapon damage to enemies within 16 yards. (Damage up from 240%)
Emberstrafe: Leave a trail of fire in your wake that deals 80% weapon damage as Fire over 2 seconds. (Damage down from 160%)
Rocket Storm: In addition to regular firing, fire off homing rockets for 90% weapon damage as Fire. (Damage down from 140%)
Stinging Steel: Throw out knives rather than arrows that deal an extra 130% damage on Critical Hits. (Damage up from 100%)
Multishot
Fire a massive volley of arrows dealing 330% weapon damage to all enemies in the area. (Damage up from 220%)
Cost: 25 Hatred
Full Broadside: Increase the damage of Multishot to 420% weapon damage. (Damage up from 286%)
Burst Fire: Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Arcane. (Damage down from 200%)
Arsenal: Every time you fire, launch 3 rockets at nearby enemies that each deal 140% weapon damage as Fire. (Damage down from 200%)
Fire at Will: Reduce the Hatred cost to 18. Multishot’s damage turns into Lightning. (Hatred cost reduction up from 15)
Cluster Arrow
Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire. (Damage of cluster arrow up from 300%, damage of grenades up from 135%)
Cost: 40 Hatred
Loaded for Bear: Increase the damage of the explosion at the impact location to 770% weapon damage as Fire. (Damage up from 405%)
Shooting Stars: Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical. (Damage up from 300%)
Cluster Bombs: Launch a cluster through the air, dropping grenades in a straight line that each explode for 800% weapon damage as Fire. (Damage up from 280%)
Maelstrom: Instead of releasing bombs, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit. (Damage down from 225%)
Dazzling Arrow: Enemies hit by the grenades have a 75% chance to be stunned for 2 seconds. Cluster Arrow’s damage turns into Lightning. (Damage type changed from Physical)
Rain of Vengeance
Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1800% weapon damage over 5 seconds to all enemies in the area. (Damage up from 715%)
Cooldown: 30 seconds
Shade: Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 3600% weapon damage over 5 seconds to all enemies in the area. (Renamed from
Beastly Bombs. Previously summoned 20 Shadow Beasts that dealt 245% damage each)
Dark Cloud: Launch a volley of guided arrows that rain down on enemies for 4000% weapon damage over 8 seconds. (Damage up from 792%, duration down from 12 seconds)
Anathema: Summon a Shadow Beast that drops grenades from the sky dealing 6000% weapon damage over 8 seconds. (Damage up from 3300%, duration down from 15 seconds)
Flying Strike: Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 480% weapon damage each and stunning enemies for 2 seconds. (Damage up from 100%)
Stampede: Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 520% weapon damage each. (Damage up from 120%)With every new piece of datamined info I get more eager for the RoS beta. Just being able to get in there and test out all these changes is going to be awesome. I can’t imagine we’ll see that much balance, with so many huge changes to most of the skills, all the new items and properties, new monsters, and other general game changes, but it’ll be fun to play with all the new moving parts.