Rift Guardians are a Waste of Time?


A fan argues that Rift Guardians are a waste of time in terms of their potential rewards vs. time to kill. With math!

Elite pack:
HP: 160-170mil on Torment 1
Danger: High (Depends on affixes and number of minions)
Loot: 1-2 Rares + Death Bread with chance for a legendary and maybe gems
Kill time: 10-15 sec with 700k unbuff DPS on my Barb

Rift Guardian
HP: 1.2bil on Torment 1
Danger: Low to Mid
Loot: 3 rares + bunch of mats and gems with unknown chance of legendary
Kill time: 2-3 min

Why should I bother to waste my time to kill a Guardian, when all it drops is 3 rares and bunch of crafting materials you can obtain by killing white mobs, elite packs and open chests? I can kill 5-6 elite packs, which pose a lot more danger to me and have higher chances to get a legendary item from them in the same amount of time that it takes me to kill the Guardian.

Possible solutions:

1. Reduce their HP altogether
2. Increase legendary drop rates on them from 0.000001% to at least 0.5%, so it’s actually worth doing them.
3. Do both and allow Orek to give shards as rewards again.

Grimiku: Thanks for taking the time to put together this feedback on Rift Guardians, silentkiller. I’ve seen several threads on Rift rewards, and I’ll be keeping an eye out for more. I can see where the concern is coming from after having completed a few Rifts, but I’d like to complete more of them to get a better understanding.

I hope to see more players share detailed summaries of their experiences with Rifts. Having several collaborating threads with good anecdotal evidence goes a long way to highlighting why players feel the way they do. Please keep posting your feedback, and we’ll be sure to pass it along. Thanks, everyone!

First of all, I love that he called the semi-useless spam yellow material “death bread.” That’s almost a joke along the lines of “manna from heaven” since Death Breaths appear everywhere in Reaper of Souls, in sufficient quantity to feed any multitude.

On the Rift Guardian issue, the OP is correct in that they are insufficiently rewarding, especially in terms of legendary items. But then again, you can apply that same phrase to every single thing in Reaper of Souls since the F&F Beta ended, if you want to be picky. (And I know some of you do.) The comparison isn’t quite as cut and dried as presented, though. For one thing, you get to (have to?) clear out a bunch of a Nephalem Rift in order to spawn that Guardian in the first place, and Rifts are 1) usually more boss-dense than the normal game areas, and 2) are random and unpredictable in content and density, which makes them, 3) more fun.

So yes, if you rank all in-game activities purely on a time vs. profit scale, you’re better off running and re-running the same two or three areas that let you rack up the most Bounties and Elites in the shortest time. (Assuming you’re not working for an item farming site, and with everything DiabloWikiBoA in RoS I don’t see why anyone would be.) But you’re “playing” a video game. In theory this is for fun and diversion from those real life responsibilities that your parents/boss/girlfriend are always nagging you about. Shouldn’t the point be to enjoy it for something other than a .01% higher chance of loot acquisition?

That philosoraptor-esque plea issued… yes, of course the Rift Guardians need to drop better stuff with a much higher % chance of popping a legendary. They should be special bosses with special rewards. How about giving them a chance to drop any of the very rare and very inconvenient legendary crafting materials also, to make them specially-rewarding? Honestly, what’s with the leg drop rate going ever down? The whole point of ending trading by making everything BINDING was so the drop rate could be increased. But players find FAR more legs per hour playing vanilla than RoS now. This isn’t rocket surgery, Blue dev types. Don’t make Azzure right, damnit.

Comments

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  1. I don’t know I someone already noticed, but several CM responses look like they were generated from the asked question (topic). Those answers mostly contain zero information 🙁

    possible keywords: crafting, bounties, loot runs, rifts, boss runs, paragon leveling, gambling, enchanting, …

    “: Thanks for taking the time to put together this feedback on , . I’ve seen several threads on , and I’ll be keeping an eye out for more. I can see where the concern is coming from after having completed a , but I’d like to complete more of them to get a better understanding.

    I hope to see more players share detailed summaries of their experiences with . Having several collaborating threads with good anecdotal evidence goes a long way to highlighting why players feel the way they do. Please keep posting your feedback, and we’ll be sure to pass it along. Thanks, everyone!”

    • Sorry, your system parsed all brackets 🙂

      CM_NAME: Thanks for taking the time to put together this feedback on TOPIC_KEYWORD, POSTER. I’ve seen several threads on TOPIC_KEYWORD, and I’ll be keeping an eye out for more. I can see where the concern is coming from after having completed a TOPIC_KEYWORD, but I’d like to complete more of them to get a better understanding.

      I hope to see more players share detailed summaries of their experiences with TOPIC_KEYWORD. Having several collaborating threads with good anecdotal evidence goes a long way to highlighting why players feel the way they do. Please keep posting your feedback, and we’ll be sure to pass it along. Thanks, everyone!

      • Yeah, a lot of blue replies are just of that encouraging nature, but that’s pretty much what the CM’s job description entails. It’s why I only news up about 1/4 of actual blue posts, since most of them don’t add value. Just encourage discussion, etc. Which is fine, but not worth newsing here, unless the issue in the OP is something I think more relevant or worth discussion. Like this one.

    • It’s cleverbots, you figured them out.

  2. I don’t have beta and I didn’t watch streams since patch, but making the gamble stuff (shards?) a reward from rifts is necessary, imo, since gambling is kinda too good now (targeted farming in a world without trading – some people even mentioned that gambling is one of the best ways to get legendaries).

    Doing so you can at least choose what to do – you’re not “forced” by effectiveness to do bounties. And they sorta promised that – logging in and do whatever you want to.

    The fact of rifts being a place crowded with mobs is a reason good enough to do them, since killing more monsters in less time usually gets you more lot (clearing the rift even after killing the guardian could be a plan).

    That and, of course, first and foremost double the drop rates of everything – except plans and rare items.

  3. Ha Cmelda, thats so true, and people still bother to post feedback… we should just let them do what they want and think its fun.

  4. repost from …. me 🙂

    what do you think if they add a mf + exp buff after killing the rift boss??! This would add a new way to play the game that dosnt look to be in ros, not skipping every content! Plus this add to the terrible exp rate (as heard in podcast)and to the almost non existent mf !! Make it whatever you want 50% for 10 min or whatever, but all i ear and see from ros,is rush rush rush , kill one guy , rushh rush rush next game!This could add another way to play/complete your game, and at the same time, wouldnt be mandatory to do/use

    • We actually discussed that on the podcast last night (posting it tomorrow) as a way to encourage more Rift action. Either make the whole Rift +EXP over normal play, or else give it a big boost after you kill the Guardian as a way to incentivize doing more than just reaching the boss and bailing instantly afterwards.

      Other ideas like giving a goodie bag for reaching the end post of the Rift aren’t bad, but that would just give players something else to rush through the game in order to obtain, and that’s a lame play style already seen on bounties and KW runs.

  5. No MF, and pathetic legendary drop rates makes the game no fun and not rewarding enough. these ridiculously low leg drop rates completely contradict the whole point of BoA too, might as well scrap BoA if the drop rates are gonna be that weak. I’ve probably put in 15+ hours since the new PTR patch dropped and have only gotten ONE LEGENDARY so far. are you kidding me????? not to mention all the rares that drop are complete garbage. so much for “Loot 2.0”. they seriously need to MORE THAN “double it” when comes to leg drops and the XP system needs to be completely re-vamped, it’s a mess and wayyyyyy too slow to paragon level at any remotely efficient difficulty level.

    lastly, HP pools for monsters are obscene in higher Torment difficulties. no point in even playing beyond T1. how is hacking away aimlessly for 5 minutes to kill one trash monster fun? esp now that they scrapped Crushing Blow..not to mention damage in Torment is spikey than EVER.

    given RoS is due in less than 2 months now, I really doubt they are going to be able to iron out all these major issues so much even the minor ones before release. hate to say it but things are looking grim and as much as I was looking forward to RoS to salvage D3, at this point Vanilla with the AH still open is almost better, as cringe worthy as it is to even say that. Blizzard is totally squandering their opportunity here to totally redeem themselves. i feel a big FAIL is coming down the pipeline. i seriously hope the prove me wrong because i’m a huge fan of the franchise and just want to see it succeed.

  6. “Don’t make Azzure right, damnit!” – Flux 2014

    I’m all for this lol =P

    But yeah, I’m a pretty big fanboy, and I usually deny everything Azzure says, but ever since the F&F beta ended, my feelings towards ROS is getting worse and worse.

    In fact, I’m really not too excited for the expansion anymore. Can’t believe it, because I was insanely hyped back at Gamescom.

    • I wish I wasn’t right, I’d love it if Diablo 3 was a fun and entertaining game, and that RoS was a good expansion pack.

      But as adults, we must sometimes accept certain truths.

  7. [quote] Don’t make Azzure right, damnit.[/quote]

    But that’s like trying to tell the sun not to set in the evening.

    • The sun doesn’t set. The Earth rotates to produce that illusion in the stationary observer.

      See, even when you’re right, you’re wrong!

    • such cool, much chuck norris, wow.

      Please tell me how no binding would have fixed the issue with monsters having way too much HP, and how no binding would have made the drop rate more rewarding, thanks.

      You said that ‘binding will destroy d3’ and nothing else. You can not just claim to be right whenever ppl complain about something completely unrelated to that. I have seen very few complaints to far about binding. There are of course those who don’t like it, and there is good and bad sides to everything, but the major complaints players have now are not even remotely related to either trading or binding.

      It’s like predicting the stock market will fall because of a crisis in Japan, and then claim victory when it falls because a major bank went down in USA.

  8. I don’t care if I have to fight 20 seconds or 2 minutes as long as I have fun in playing this game. And I don’t wanna find 20 legendaries on a day because legendaries don’t have to be common loot.

  9. Well, only 3k invites for beta.Half of them never play.Another huge%^ are noobs. So there are maybe 100people who actuly provide feedback.And half of them are Blizzard friends and family. So the same mistake from D3V the result will be game full with TOOOONS…. TONS of bugs.New game director… same crap developers.Whatever… i already pre-purchase it so .. lets see

  10. Not everyone here plays RoS or has everything about the game memorized…

    WTF is “death bread” or “death breath” or whatever you were talking about in your post, Flux?

    It’s very frustrating to read your posts when you fill them with terms and abbreviations that aren’t explained anywhere. I’m not a l33t h4x0r, so I need a little help here.

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