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    Done already?!

    Done already?!

    There’s an amusing bug now present on the PTR in which the displayed progress on the percent completion bar doesn’t match up with the actual progress, and Rift or Grift Guardians are spawning while players are still at 85% or 91% or wherever.

    I played some PTR with my new S4 char today and in every Rift and Grift I entered, this bug surfaced, with the Guardian spawning when I was in the 83-89% range. A thread about the bug on the PTR Feedback forum got a Blue reply.

    Tsarnis:
    I wanted to pop in and let you know that we are aware of this and that this issue is visual only. The actual amount of progress required to complete a rift is correct, but the progress bar visual itself is inaccurate. I’ve added this to the known issues list for now, but this will be corrected in our next PTR patch.

    Thanks for the reports, everyone!

    A few samples from my games today.

    Alas, you don’t get anything if you keep going to 100% after killing the Guardian in a Rift. There are no second breakfasts! I actually like the bug in a way, since it seems to give a view of what your % completion would have been last patch, when lots of monster progress values were boosted to make Rifts feel a bit faster.

    As Blizzard shared in the original Patch 2.3 notes, they’ve boosted the progress required to complete Rifts and Grifts, though their patch notes were cryptic about the tweaks.

  • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased.
  • The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them.
  • Well great, but what does that mean? Thankfully, Blizzard spelled it out in more detail in a focused feedback post, and now we’ve got some actual numbers compiled by players who have been testing on the PTR and taking careful notes of how much progress is granted by each type of enemy.

    Click through for Blizzard’s info and those new and ever-changing progress +/- figures.

    Blizzard’s Focused Feedback post about progress in Rifts and Grifts in Patch 2.3 on the PTR named names for plux/minus exp and progress bar changes. It’s pretty logical stuff; slow moving easy targets (things like most Zombies and Cuddle Bears) were reduced in exp value, while fast, evasive, charging, and/or dangerous enemies were buffed in exp/progress.

    Monster Experience Changes

    Increased experienced granted by 10-30%

  • Exarch
  • Anarch
  • Exorcist
  • Corrupted Angel
  • Winged Assassin
  • Primordial Scavenger
  • Accursed/Reviled
  • Morlu Incinerator
  • Executioner (Westmarch Brute)
  • Bogan Trapper
  • Sand Wasp
  • Reduced experience granted by 10-25%

  • Skinny Zombies (e.g. Risen, Dust Retcher)
  • Regular Zombies (e.g. Dust Eater)
  • Basic Skeletons
  • Basic Skeleton Summoners
  • Cuddle Bears
  • Informative, but those figures are pretty imprecise. We’ve got some more concrete numbers though, thanks to some players who have been testing on the PTR and making careful notes about how much progress each of the enemies seems to grant.

    Estimated progress changes in Rifts, Patch 2.3.

    Estimated progress changes in Rifts, Patch 2.3.

    That’s a screenshot of a spreadsheet a player put together. It’s visual but incomplete, and you can see a much more comprehensive list here. Keep in mind that these are estimates by players, not official exp/progress figures (which Blizzard has never shared). And also expect tweaks; these values are changing regularly on the PTR, as the current progress bar “Guardian at 85%” bug apparently shows.

    How Does Rift Progress Feel in Patch 2.3?

    I played a fair amount when Patch 2.3 went live, and thought Rifts (more than Grifts) felt sluggish on the progress. The reason for the changes was logical; in terms of earning progress, zombies were too valuable while fast or elusive enemies were not valuable enough. Furthermore, Blizzard knew Kanai’s Cube would unleash power creep (But faster… more like Power Leap?) and they didn’t want Rifts and Grifts to be too easy.

    It felt like they went too far at first, though. Bad tilesets seemed to take forever, and early in the Patch 2.3 PTR I had a couple of those dreadful Westmarch city maps, where I’d spend 8 or 10 minutes running down empty, narrow streets, killing the odd monster here or there, and finish Floor One at like 46% on the progress bar. (At least I think that’s what the % said. It was often hard to read through the desperate tears.)

    Even good maps felt slow, and when I’d get a big surface map with high monster density, and launch myself into the gleeful slaughter, about the time I expected to be finished I’d look up and see the progress bar was only at about 81%. The weird feeling continued at 100%, since Guardians were so reduced in hit points that the final battle was usually over before it had even begun. Even playing on Torment 10 or higher Grifts.

    That’s much less the case now on the PTR, since the last patch tweaked the progress values and inflated Guardian hps a bit. As the progress bar bug seems to show, what used to be ~85% is now 100%, and the feeling of a Rift being a fairly quick, self-contained adventure is improved.

    I still get the feeling that Greater Rifts are generally easier/faster than normal Rifts, even when the Grifts are much higher difficulty. (My hardcore S4 DH is still fairly weak, only P110 or so, but today I completed GR33 and GR35 (T8) faster than I did the T6 Rifts where I earned the Grift keys.) But I think that’s a feature, not a bug, as Blizzard wants the Grifts to feel specially rewarding and different than just another Rift where the only difference is more of the color purple.

    Have you guys tested on the PTR? What do you think of the Rift & Grift Monster EXP Changes in Patch 2.3? There’s no queue lately since the Community Buff ended, so copy over your live account and try it out. A warning though; once you’re using Kanai’s Cube and enjoying the Power Creep, going back to playing Live is hard to swallow.

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