Reset Quests and Guaranteed Legendary Drops in Diablo 3 v2


Two issues are bubbling near the top of Clan chat lately, and both are causing a lot of confusion. Reset Quests and guaranteed legendary drops. “Reset Quests” is a button you see in the create game menu which lets you wipe all progress and begin again on the road outside of Tristram, as though you were level 1. Contrary to some rumors, this does *not* grant the the “guaranteed legendary drops” all over again, since that only happens from Leoric and the Act Bosses your first time through the game.

Reset Quests? It’s weird because only one of my characters has the button. The others, who have also completed the entire campaign do NOT have the button. It’s simply not there. Anyone know why?
In order to unlock the “Reset Quest” button, your character will need to have completed every single quest in the game, including all the individual checkpoints (or steps) within those quests. Just because you’ve killed Diablo, that doesn’t mean your character has necessarily completed every single quest in the game.

We know it’s very confusing right now to tell which quest or quest step you’re missing, so we’re looking into ways to address that and make it more obvious for players to see exactly what they still need to complete in order to unlock the “Reset Quest” option on each of their characters.

That kind of change isn’t something we can hotfix in, but instead would require a client-side patch. It is absolutely on our radar, though, and something we want to fix.

What i want to know is, why bother? Serious question. I mean, pre-60, it seems like you can get the “guarantee” legendary drop again from bosses, but at 60, what’s the point in doing it, other than to torture yourself in having to slog through the whole campaign again? It says increased rewards, but anyone know what exactly that is?
When we decided to remove the old tiered progression system (Normal ? Nightmare ? Hell ? Inferno), we knew we would be taking away the repeat story experience. We also knew that there are players out there who enjoyed that experience of getting to play through the story linearly as well as repetitively.

This is where the “Reset Quest” option comes in. We wanted to give players a way to repeat the story and still feel like they were getting a bonus for doing so. For those who don’t know, whenever you use “Reset Quest,” not only does your quest progression reset, but the gold and EXP rewards also reset. This gives players the opportunity to earn those higher “first time quest complete” reward values again, but it’s at the cost of needing to replay the whole story — which, hey, some players really enjoy.

That said, we know that it’s a little too easy right now for players to click the “Reset Quest” button and accidentally reset their story progression without actually a) meaning to and b) knowing entirely what they’re getting into. So, we’re going to add some additional functionality that will both better clarify what “Reset Quest” does and what rewards come with it, as well make it a little more difficult for those accidental resets to happen.

The other part of this issue is Adventure Mode in Reaper of Souls. Reset Quests isn’t that impactful in D3, since you’re always kind of doing Campaign Mode anyway. But in RoS you’re mostly doing Adventure Mode which has you chasing bounties all throughout the game, Act to Act, in no regular progression sequence, without any story at all. So including an option to replay the whole story from the start might be nice for a change.

Click through for several Blue posts on the related issue of guaranteed legendary drops and when/where they occur, and why they aren’t exploitable, aside from the current very time-consuming bug with Leoric. (You get a leg every time from Leoric after you Reset Quests, but then have to play through the entire story, all 4 acts, to make “Reset Quests” functional again.)

I just need some clarification. I remember reading a while ago that they were going to make it that the first time you killed a boss you would get a legendary. now ive heard people saying this is only true if youres <59. now i reset my quests, killed all of the act 1 bosses, sk, spider, and butcher. i got a legendary from sk and butcher, but not spider. I killed magdha in act 2 and i didnt get one, but i died. someone in chat said if you die you dont get your legendary.it seems a little weird, can anyone clarify whats going on?
As of patch 2.0.1 the first time you kill a major boss (Butcher, Belial, Azmodan, and Diablo) you’re guaranteed to find a Legendary item, but only for characters below level 60. Characters who killed these bosses prior to patch 2.0.1 will still get their guaranteed Legendary the first time they kill one after the patch, but only if they are level 59 or below.

Also, some of you may notice an option in the Game Settings tab called Reset Quests (just under the Change option for selecting your Campaign quest). I should point out that you do not need to use the Reset Quest option in order to be eligible for the guaranteed Legendary for a first time boss kill.

I am lvl60 and everytime i reset ,Skeleon King gives a legend, that’s a bug right?
This is indeed a bug.

I don’t see the point of the reset quest button at 60 without something similar to a guaranteed legendary off SK. Even with the guaranteed legendary off SK it doesn’t seem worth it. Should probably leave it in or get rid of reset quest.
Given that it’s an option for players who want to take advantage of it (and not mandatory in any way for other players), we don’t have any plans to remove it at this time.

I do believe that trading and AH were also options for players who wanted to take advantage of them, no? Or would trading be forced onto players via disabling drops if you haven’t traded with someone else in the past 24 hours or something similar?
We’ll certainly keep an eye on how players use the Reset Quest option. If it looks like a large majority of players feel the feature is mandatory based on the rewards it provides (or if it somehow starts to short circuit an intentional element of the game, like the auction house did), then we’ll likely revisit its functionality and make some changes.

Until then, we like being able to provide players the opportunity to start the campaign from scratch and earn first-time quest bonuses. We already have plans to make the feature itself a bit easier to navigate and understand, but beyond that we’re pretty happy with its current functionality and intent.

Thanks for the feedback, though! I’ll be sure to pass it on.

Hey Lylirra, please do not consider fixing the Skeleton King “bug”. It gives us a nice reason to re-play the campaign.
So, here’s a few quick updates from the design team (almost verbatim).

  • We will be fixing the bug with the Skeleton King in an upcoming patch (“the bug” = he drops a guaranteed Legendary item each time you kill him after using the Reset Quest feature, even if you’re level 60). This not an intended bonus of Reset Quest.
  • While we are fixing the bug with the Skeleton King, we’ve definitely heard player feedback that it’s nice to receive a guaranteed Legendary item for killing a boss after using the Reset Quest feature. We as developers like it, too, but feel that the Skeleton King is the wrong place for it. So, we’re going to add that guaranteed Legendary drop to Diablo. Again, this would be a bonus for using the Reset Quest feature and playing the campaign all the way through–even at level
  • We’re also revisiting drops for all Act bosses after using Reset Quest. We agree that seeing all blues drop just feels bad. =/
  • That seems a fair system; you get a guaranteed legendary drop if you kill Diablo, but that’s only after you play the entire story through on all four acts. This is just on the edge of being a strategy. You can clear Acts 1-3 in maybe 30m each if you just fly through, and Act 4 a bit faster than that, and you’ll probably find another legendary in the process… but is that goign to get you more profit in items and exp than you could get farming juicy levels in that same amount of time? I’d say probably not, but at least it’s an option.

    That said, it’s going to be pretty much irrelevant in 3+ weeks, since no one will bother to do this in Reaper of Souls.

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    1. Yeah the Leoric bug isn’t exploitable in the traditional sense that you can do it repeatedly (like Mira is right now), but it is exploitable to a degree.
      Just yesterday evening after hearing about this bug and today I ran Leoric with all 9 level 60 characters I have, and I then reset their quests, got the Leoric quest WP from a clan buddy and did another 9 runs. Total of 18 legendaries in a few hours.
      Not that it’s so unfair or anything, all of these are BOA and most will be obsolete when ROS releases. I just like finding shinies and thought why not unlock a few transmogs? 🙂

      • Have any of them been useful at all? I’ve found about 6 legs since the patch, and not a single one of them has been any good at all; why the hell does a leg weapon roll w/o a socket or a main stat at all (only vit)? Smart loot my foot.

        • Yeah some of them are quite nice, considering that they’ll most likely be useless come ROS. The first legendary I found was a Leoric’s crown (how fitting, but it was on the way to him and not from him) and it’s actually a pretty nice upgrade over my Mempo.
          And not all loot is smart loot, just some of it.
          I do agree on the lack of sockets in weapons, but I guess they mean for us to enchant the weapon for that socket if we really want it.

        • “Have any of them been useful at all?”

          https://db.tt/SA35lQMe
          https://db.tt/L2h7i5w3
          https://db.tt/jbZr22LH

          “I’ve found about 6 legs since the patch, and not a single one of them has been any good at all”

          Ask yourself this: what was the chance in D2 that you found something really good in just 6 Unique drops? If you played the AH a lot in Classic then your chance of finding a good item now will still be extremely low, despite the fact that drop rates are a *lot* better in 2.0.

          “why the hell does a leg weapon roll w/o a socket or a main stat at all (only vit)? Smart loot my foot.”

          Because if you’d always get what you want you’d be done equipping your character in minutes.

          • Your statement makes no sense as it takes like 10 minutes to find 6 uniques in D2.

            If you play D3 for 10 hours and found 10 legs that are all garbage, I would guess said person would lose interest pretty quickly.

            • “Your statement makes no sense as it takes like 10 minutes to find 6 uniques in D2.”

              I disagree. D2 may have been showering us with Uniques and Sets, but most of them were utter garbage if you were reasonable geared. Legendaries drop less often in D3, but you have a much better chance of getting something good. What actually doesn’t make sense is judging randomized drops after a sample size of 6.

            • Any legendary weapon that drops w/ vit only is garbage, and should be fixed by smart loot. Weapons are way, way too important to not tighten up their efficacy. Weapons w/o main stats are as worthless as orbs or quivers w/ strength. Maybe they need to make a certain floor for weapons; minimum DPS, minimum main stat roll, socket. Then the actual comparisons come from weird effects, large elemental damage mods, large skill damage mods, etc. Having a cardboard weapon doesn’t help anybody or the item game at all. If you need brimstones/forgotten souls so much, just up the drop rate of Ivory Tower.

          • You found FrostBurn’s again? Nice 🙂

            • I found a bunch of set and unique rings, only 1 with CC (I even found The Compass Rose/The Traveler’s Pledge…). When they roll STR/VIT/AR (like skull grasp), they show like a potential upgrade, but the main issue is that my CC is getting lower, as my nº of APS.

              DH is looking like this:
              http://us.battle.net/d3/en/profile/Baron-1545/hero/3124795

              I’m unable to find socketed helms, keep that in mind, please. Andy helm is there because of cold damage – to mix with elemental arrow. On an ideal world, a Kridershot will drop and I’ll spam free elemental arrows of doom and Chakrams(that’s why I’m using this helm with Cold damage and Chakram damage.).

              But I only found a Cluckeye… So I’m using Manticore on torment – less APS, higher crits.

              On a smart drops and crafting note: I found Gehennas plan and instead of selling it on AH, I decided to keep it for a while. Then I found Andariel’s helm, that gives me fire damage to the face. Crafting time

              Gehennas is a cool item to craft, since it rolls 3 primary stats (Armor and 2 fixed secondaries by default – mf and fire res). I crafted 10 gehennas until I get the ones I wanted (Dex, vit, socket). Only 1 rolled without dex, the failed ones rolled with DH primary skills. I saved some with Dex, vit, 14% Hungering arrow damage; Dex, socket, 10% bolas damage. There was that on smart loot, too.

              Using items on ROS: Nemesis Bracers (I’ll start farming with barb today – he’s going to use dex nemesis bracers… That’s how relevant the stat rolls on this are compared to the legendary affix, imo.), Andy Helm (fire damage to the face, best primary stat), legacy stuff for IAS (Witching Hour, Dead man’s legacy – I have a few). I’ll have some trouble letting Cloak of Garwulf go, since, imo, the wolves are that good.

    2. “we’re going to add that guaranteed Legendary drop to Diablo”

      This is really cool. I don’t think we can optimize a playthrough to such a degree that this will become the most efficient way to get a Legendary, but it may provide enough incentives for some race-like events.

    3. “You can clear Acts 1-3 in maybe 30m each if you just fly through, and Act 4 a bit faster than that…”

      Good lord…surely you don’t mean you can complete every quest you need to complete to beat the game in under an hour??

      I know it’s not the same but – remember back in the original beta days people starting seeing who could get to and beat Leoric the fastest? I don’t think anyone ever did better than 25ish minutes.

      • That’s because no one had Torment 6 gear and jumped into normal with movement speed stacked on. If you one shot everything while constantly moving at 50%+ movement speed, you can breeze through act 1 in like 20~30 minutes, depending on map layout RNG.

        • I just tested this. Took me 2 hours and 20 minutes to go from start to killing Diablo. My gear allows me to just do torment 1 and not die constantly, so I expect Torment 4~6 players to do it much faster than that. Found about 2 legendaries each act (excluding the guaranteed drop)

          • Ha, that’s cool you did that. If my chars didn’t all suck I would’ve been tempted to try it myself. 😛 Still, I’d be pretty surprised if even people rolling T6 could do it under an hour….

            • I’m fairly sure a DH could do it, although it would require very specific gear. In other words, you’d be already decked out in Legendaries. Here’s why I think this could be achieved:

              1) The Danetta hand crossbow set allows you to spam Vault more, because it changes its cost to 8 Hatred from 8 Discipline.
              2) The Action Shot run of Vault guarantees that the 4 arrows that it shoots will result in critical hits.
              3) The Punishment rune of Preparation gives you 75 Hatred for a cost of 25 Discipline, no cooldown.
              4) The Night Stalker passive gives you a chance to gain 1 Discipline after every critical hit.
              5) The Warzechian Armguards bracer increases your movement speed when you destroy an object. Action Shot will do this constantly.

            • That sounds *awesome*. You should go get to work on that and make sure you capture the video. 😉

            • I will when I get the chance… and the Legendaries needed. 🙂

              Oh wait, I forgot, Legendaries in this game aren’t build changing. 🙁

    4. I don’t see a point in this feature. Now, there are few quest that are highly profitable, like Reign of black king or Heart of Sin, but once EXP and Adventure mode come, there will be hardly any reason to replay any quest – ever.

    5. To HardRock, I hate you SO. MUCH. I’ve been looking for a Frostburn for a while.

      To yovargas, you can probably beat the game in ~1-2 hours if you really try. If you have a character geared for Torment level, and you play on Normal, you can just ignore enemies and run for the objectives. If you play with a character with a fast movement ability, like a DH’s Vault or a Monk’s Dashing Strike, you can speed through the game ignoring everything. To me, that’s not fun and is not a way I’d be interested in playing, but hey, someone’s probably interested in it.

      • Hehe, yeah, I never imagined that I’d find one so quickly. It’s one of the most beastly Legendaries in the game. On the PTR my Wizard found it, now my HC WD. Time to try a Spirit build I guess. 🙂

      • Try smokescreen with 100% movement bonus, tactical advantage and legendary effects that increase your ms%. zoom zoom zoom

    6. QUOTE=Hound;8607933]
      That see
      Thanks for this, Hound.

      That seems a fair system; you get a guaranteed legendary drop if you kill Diablo, but that's only after you play the entire story through on all four acts.   This is just on the edge of being a strategy. You can clear Acts 1-3 in maybe 30m each if you just fly through, and Act 4 a bit faster than that, and you'll probably find another legendary in the process... but is that goign to get you more profit in items and exp than you could get farming juicy levels in that same amount of time? I'd say probably not, but at least it's an option.
      

      yeah I like that system. Especially if you’re still allowed to do Adventure Mode before clearing the entire Campaign.

      I was wondering what the (intended) bonuses to Resetting Quests was, since I did it, but my friends who didn’t do it got the same item/xp/gold rewards. I guess now i see – it’s for if you’re sub-60…

    7. There might not be a point to this (for many of us) once ROS is released in 3 weeks, but don’t forget not everyone is going to be able to run out and buy or preorder the expansion. Some may not even want to buy it, but might still pick up the game every once in a while. The guaranteed legendary is a nice bonus to the casual player.

      • I am almost sure people will either get RoS or quit the game for good. Even if that means getting it on sale 6 months from now. The patch 2.0.1 is great, but only with RoS in mind. I couldn’t imagine myself laying it for more than 2-3 months as is. It’s the reason I quit on D3 in October, with over 2000 hours clocked between my chars.

    8. I actually tried resetting just for fun, waiting for adventure mode. And to my surprise, it was actually more fun, and also more profitable than my normal “go anywhere” farming. Quest rewards give such a huge bonus nowdays.

    9. I just did the whole reset thing and was extremely disappointed with the results , legendaries were very thin on the ground .

      Was really peeved after killing Diablo and he never dropped one , I’ll never ever reset again that’s for sure .

    10. ^Resetting has nothing to do with getting more legs, its about getting more exp and gold for quest completion.

    11. And running through the whole game nets you very little in the way of drops ?

    12. Garaunteed legendary. NO DONT GIVE ANYTHING FOR FREE this is HELL on Earth and HEAVEN and people are asking for easier rides. I SAY NO FUCKING WAY. Play the Game like a HARDCORE Fan or Get the Hell Out and play something like WOW where you can get shit for no work involved.

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