A fan brought up a potential danger that I’d largely forgotten about, and got a blue reply.
Was on a party of 3 DHs doing MP2 A2. Reached KeyWarden and rapidly shot my rapidfire – grenades. Instantly killed a buddy when KW deflected the shots.
I feel so terrible.
Grimiku: This is one of those subjects that is good to talk about so less people are caught unaware. I’ve never really thought about this because I so rarely run with a Demon Hunter, but you can bet I’ll be thinking about it the next time that I do.
The issue is that Dune Dervishes, of which the Act 2 keywarden is a jumbo-sized example, can reflect most projectiles when they are in their spinning mode. (The Rock Giants seen in Act 2 have a reflects projectiles mode as well, when they go into a frenzy of swinging punches.) The shots go everywhere, not just right back at the shooter (as with Wave of Force), but they can hit with deadly force. Especially since Sokahr the Keywarden always has that Missile Dampening property which can let dozens of projectiles hang there like pinatas, all of which may be shot back at players if he spins into them.
Has anyone else actually died, or killed others, thanks to this mod? I’ve never seen it, though I did damage myself with reflected shots back when I was playing Softcore, and thus had the option of using a Demon Hunter.