We’ve been updating a ton of pages in DiabloWiki.net lately, and over the weekend I put together pages for Reduced Damage from Elites and Increased Damage to Elites. Those are very valuable stats and I didn’t realize how rare they were until I tracked down every item in the game that delivered those bonuses. I even got inspired to try and add some more to my Demon Hunter, who has found EVERY ORANGE RING FIFTY TIMES EXCEPT FOR A SOJ. *cough*So yesterday I crafted an Archfiend Arrows legendary quiver, almost on the spur of the moment. And it rolled very well, and I even got lucky on the first enchanting hitting the 1/34 chance to get exactly the skill I wanted to boost. (I was just hoping for Life% or Vit, since my previous Quiver had 700 VIT so I was giving up a lot of Toughness… and since I had much better odd to get more HPs than Elemental Arrow or Cluster Arrow, much less getting one of those with a good roll on the % damage.
That +13% Cluster Arrow helped a lot, but the +7% Damage to Elites made a huge(r) difference. I lost 2% Sheet DPS switching to the Archfiend Arrows, due to losing 1.5% ChC, but adding 7% DTE *way* more than offset it, and playing a Rift on T2 I was amazed at how much more quickly the bosses were melting away.
So yes, not that you asked. Yes, very much. Add Damage to Elites, so long as you can do so without reducing your overall DPS so much that the benefit is squandered. To quote the example math from the Wiki article:
My DH went from something like 890k Dps with 0% DTE to 870k DPS with 7% DTE, and the new state is vastly improved in performance. (And yes, the more you specialize your gear the more Sheet DPS becomes useless. My DH has a very good Kridershot, +27% Damage to Elemental Arrow, +13% damage to Cluster Arrow, and +19% damage to Lightning modifying everything else, and that’s hardly even a drop in the specialization bucket.
In one of those little ironies that fill our short and meaningless lives, I’d just finished updating those IDFE and IDTE articles in the wiki on Sunday night, and when early Monday morning while playing a bit on EU, some guys in the IncHC clan were talking about a big bug with the Monk and with Reduces Damage gear in general, including Reduces Damage from Elites. They said a player had done a bunch of testing and found that those Reduces Damage properties were not working against numerous Elite Affixes, so of course I headed off to read that thread.
You should read it too. It’s right here, authored by a player named Nagash, and here’s the summary of his research findings, testing Reduced Damage worked via Item Affixes and/or via the Monk’s Mantra of Conviction: Instigation skill, plus testing of Reduced Damage from Melee / Ranged item properties:
Mantra of Conviction/Intimidation, does not work against:
Arcane Enchanted Fire Chains Frozen Pulse Electrified Molten (ground effect and Explosion)
The following may or may not be bugs because it’s not clear what Blizzard’s expectation for these skills is. Melee and ranged reduce have no effects on these skills:
Plagued Desecration Molten Orbiter Reflect Damage Frozen (small damage tics only, not the main explosion) Poison Enchanted Thunderstorm Electrified Frozen Pulse
Crippling Wave/concussion and/or Resolve, does not work on:
Electrified Molten Fire Chains Arcane Enchanted (CW works/ Resolve doesn’t)
I won’t even bother with a “Blizzard hates Monks” joke here since every Monk player can do it better than me. (My jokes are only sad sighs about how I *used to* be a Monk player.) The only salve for your Monk burn comes from the fact that all the publicity this bug is getting means it’ll be fixed, and from Blizzard already stating that they are aware that the Monk needs a lot of work, and that it’ll be coming in Patch 2.1.0.
Patience, young Grasshopper?