Reaper of Souls Hotfixes: February 3, 2015


Blizzard posted news of some bug fixes in the form of hotfixes, involving DiabloWikiLegendary Gems and Wizard skills/gear. Reaper of Souls Hotfixes: February 3, 2015:

Items:

  • Fixed an issue where the damage over time effect of Pain Enhancer would permanently snapshot damage buffs (2/3)
  • Fixed an issue where the damage over time effect of the DiabloWikiGem of Efficacious Toxin would permanently snapshot damage buffs (2/3)
  • Wizard:

  • Fixed an issue where the damage over time effect of DiabloWikiFirebird’s Finery would permanently snapshot damage buffs (2/3)
  • Resolved some performance issues related to the Blazing Hydra and Mammoth Hydra runes (2/3)
  • I usually use DiabloWikiPain Enhancer and often use Efficacious, so now I’m wondering if I’ll notice lower/different general damage output? Why must they toy with my love…

    Tagged As: | Categories: Diablo 3 Patches, Legendary Gems, Wizard

    Comments

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    1. what do they mean with snapshot?

      • It's when the effect of a temporary buff is made to last longer than it should in some way.

          • To expand a bit on that explanation. Snapshotting is like this: say you have a DoT effect that lasts 30 seconds and right before you apply it you get a 100% damage buff for 5 seconds. Even though after the 5 seconds the damage buff is gone, the DoT is still doing the extra damage the buff provided for the full 30 seconds. And I think the issue they fixed here is that even after the buff was long gone things were still applying damage as if it was there upon new ability casts, but I could be wrong.

            • So similar to casting minions of higher level by use of casting equipment in the second slot?

              If so, why just outright fix it all around? Can't it be used to open up and catering for a different playstyle by differentiating skill and affix effects between the ones, where adding or ending of a buff has immediate effect and others, where the right timing of buffs on the time of the DoTs application effects their damage output over the whole runtime. Playing a character centered on stacking buffs to make on first sight weak DoT-effects really shine, sounds like a perhaps hard to master but nonetheless interesting niche playstyle, if the bug could just be abused for meaningful enough differentiation here.

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