Reaper of Souls Gameplay Trailer


Blizzard has cooked up a brand new Reaper of Souls gameplay trailer. It shows off the Crusader, Adventure Mode, Nephalem Rifts, new character skills, Paragon Points, and other cool stuff that will be completely fresh and new to you… unless you were conscious during the beta. In which case it’s less new, but no less desirable.

Spoilers! The very end of the vid shows a few seconds of the battle against Malthael, so if you want to see nothing of that until you face it for real, stop watching around the 1:15 mark.

Tagged As: | Categories: Diablo 3 Expansions, Videos

Comments

You're not logged in. Register or login to post a comment.
  1. Not watching the vid. But looking forward to next Tuesday. Just got my 4th IM set piece 🙂

  2. Oh Blizzard… Revamped Loot System? You guys used a poor example 🙁
    http://i.imgur.com/wIkNtMQ.png

    Strength for a WD!? Derp.

    • That’s pretty funny.

      Also, dump the defensive secondary effects of main stats already. They are either too good or suck, and none of them make the “wrong” class take them, ever. Differentiate armor and resist all better (maybe melee vs ranged?), and then you can add dodge chance as another affix.

    • The stats on the item don’t matter. The only thing that matters is that the legendary has a funny legendary effect. I like this one cuz it make the bd guys flee :)I think it was a great weapon to show off how awesome loot 2.0 is.

      http://i2.minus.com/i4OVEI5CPV9hc.png

      • That’d be better if you didn’t go w/ Enigma. Enigma is the Third Rail of Diablo 2 politics.

      • Nishi, I think you were too kind to the dev team in your pictorial [which was cool btw]. Loot 2.0 is beyond terrible. And now all this hot garbage is bound to my account forever. Tell me who to send the fruit basket to.

      • ‘The’ D2 font is not fun to read for this long.

      • @Nishi
        I saw your post on official forums and all I can say is “You hit the nail on the head”. It exactly shows how short-sighted their so-called Loot 2.0 is. Difference between Loot 1.0 and 2.0 is that in Loot 2.0 main stat can roll like 5 times higher (+higher dmg). And that pretty much is it. I fully understand all excited players who find it “great” or “finally fixed” but after a month or so they will realize that it is the same old boring loot as before.

      • I don’t think that you understand whats so good about the new loot system. Or you simply don’t want to.

        It’s not the single items that are cool in d3. Well some of them are quite cool, but it is when you combine some of the affixes from different legendary it becomes interesting. This is something that d2 didn’t have at all tbh.

        Imagine a Strafe DH using Demolition (Granades, fire dmg) as a rune, and look at this set of affixes.

        Cindercoat – 20% fire dmg and 30% reduced cost of fire skills.
        K’mar Tenclip – Strafe gains the effect of the Drifting Shadow rune. (100% move speed while stafing)
        Hexing pants of mr. yan – Your resource generation and damage is increased by 25% while moving and decreased by 20–25% while standing still. (Always moving with Strafe)
        Firewalkers – Burn the ground you walk on, dealing 100% weapon damage each second. (Strafe moves through enemies)
        Razor Strop – Picking up a Health Globe releases an explosion that deals 300–400% weapon damage as Fire to enemies within 20 yards. (Always moving means that you will pick up a lot of health globes during combat)
        Warzechian Armguards – Every time you destroy a wreckable object, you gain a short burst of speed. (Strafe destroys everything around you = perma speed)

        This kind of synergy is what makes the new loot system interesting. Not single items. And the incredible part is that almost all of these items would have been completely useless for Ball Lightning build for example.

        Also, when you showed the ICE runeword from d2, maybe you should compare it so an actual ice themed item from 2.0.1 like azzurewrath. Azzurewrath have several interesting stats. It doesn’t have 500 stats like the items in d2, but that’s ok if you ask me.

        20% Increased cold skill damage.
        25% chance to freeze
        Damaging aura for undead enemies. (Maybe not good, but it adds some flavor)

        In conclusion:

        When you make a comparison with a clear goal in mind, which is in this case to criticize Blizzard, you usually end up with a comparison that doesn’t show the whole picture. And this is what has happened here I think.

        • Nice post. I fully agree.

          Yet, I think people are missing the RPG feature than themed items could give. Personally, I think transmogrification is a step toward RPG which is not sufficient.

          If you could transmogrify your fire spell visual into a cold effect maybe… But that sounds pretty silly…

        • Possible issues:
          * Burn the ground you walk on, dealing 100% weapon damage each second – low proc rate, low dmg, only cosmetic effect
          * Picking up a Health Globe releases an explosion that deals 300–400% weapon damage as Fire to enemies within 20 yards – they lowered drop rate of health globes (mostly on higher difficulty)
          * Every time you destroy a wreckable object, you gain a short burst of speed – your character speed will be changing frequently so it may be a little bit annoying
          * 20% Increased cold skill damage – if equipping this item lower your dmg (what many legendaries do) by 20-30%, this affix will be simply nullified
          * 25% chance to freeze – with low proc rate, you may see a frozen enemy once per minute.
          * Damaging aura for undead enemies – there are not many undead enemies in D3 and with low aura dmg it will be only another cosmetic effect

          It is always great to have many useful items but some of these sound better on paper than in game.

          • You’re completely missing the point, which is that these items should be used with specific builds if you want to fully utilize them.

            “low proc rate, low dmg, only cosmetic effect”

            With builds based on Strafe, Whirlwind or Tempest Rush it’s still amazing, especially with two-handers. It straight up increases your “on the move” damage, since enemies will be following you constantly. Also, how is it only a cosmetic effect?

            “they lowered drop rate of health globes (mostly on higher difficulty)”

            So you have to increase their drop rate with skills and items. I agree though that this item doesn’t really fit this specific build. I haven’t found a good use for it yet, but that doesn’t mean there isn’t one.

            “your character speed will be changing frequently so it may be a little bit annoying”

            You have tons of other options if you prefer a more consistent, but overall lower movement speed. Promise of Glory for example is a really good bracer if you combine it with the Blind Faith helm, since the Glory buff gives you damage and movement speed.

            “if equipping this item lower your dmg (what many legendaries do) by 20-30%, this affix will be simply nullified”

            Many Legendaries do that *now*, due to the OP crit items of the past. This won’t be an issue one week from now.

            “with low proc rate, you may see a frozen enemy once per minute.”

            20-25% is anything but low in a game where you’re spamming attacks on screen full of enemies. Also, check out the sword Rimeheart in the game guide. Add Frostburn to the mix as well and enjoy not having to look for defensive items anymore.

            “there are not many undead enemies in D3”

            Depends on which area we’re talking about. See, builds can actually influence where you prefer to farm.

            “and with low aura dmg it will be only another cosmetic effect”

            Strongarm Bracers, look it up.

          • Preach on, HR, preach on! 😀

          • @HardRock
            I know what you and also what ‘snurrfint’ meant but I see problem with high difficulty (ridiculously high HP) so to stay alive you need the highest damage possible (D3 difficulty system is bad), so any of these affixes will be obsolete. That is my biggest concern.

          • ” I see problem with high difficulty (ridiculously high HP) so to stay alive you need the highest damage possible (D3 difficulty system is bad), so any of these affixes will be obsolete. That is my biggest concern.”

            I think this is a valid concern. I don’t know how many people have viable gear now for T6 without Legacy items (speak up if you do). I’ve seen people farm CotA on T6 while wearing just 2.0 stuff, but that doesn’t really count in my book. Honestly, I think we should wait at least a few more weeks until people get even better gear to see what T6 actually requires from us. I’m fairly sure the current level 60 class Sets will be enough, but of course they are still really rare.

          • “* Burn the ground you walk on, dealing 100% weapon damage each second – low proc rate, low dmg, only cosmetic effect”

            Low proc rate? It’s 100% weapon dmg per second. Proc rate is 100%. :S

            Damage is reasonable for this kind of effect. It’s free, it’s constant, and the dmg is more than two times higher than Jagged Spikes rune for caltrops.

            “Picking up a Health Globe releases an explosion that deals 300–400% weapon damage as Fire to enemies within 20 yards – they lowered drop rate of health globes (mostly on higher difficulty)”

            It’s free, it’s huge fire dmg, it is 20 yards radius. Elit packs constantly drop health globe when I fight them at T2/T3. With decent pickup radius you will deal quite a big chunk of dmg every now and then while strafing around doing your normal thing. With other builds you would have to stop fighting and move to utilize this effect.

            “* 20% Increased cold skill damage – if equipping this item lower your dmg (what many legendaries do) by 20-30%, this affix will be simply nullified”

            What if it doesn’t lower your dmg? lol. just enchant it with a socket and it should deal pretty much the same dmg as any other legendary. Then you are looking at a 20% incraed dmg with this weapon. thats huge.

            “* 25% chance to freeze – with low proc rate, you may see a frozen enemy once per minute.”

            Naw bro, I used this weapon. I could freeze elit packs for several seconds just by spamming frozen orb. I don’t think frozen orb has a very good proc rate.

            “* Damaging aura for undead enemies – there are not many undead enemies in D3 and with low aura dmg it will be only another cosmetic effect”

            Well I said it was mostly flavor in my post. So I agree.

            “It is always great to have many useful items but some of these sound better on paper than in game.”

            I have used most of these items myself, and seen other ppl use some of them the others on steam. They are not bad in-game, they are awesome. What are you even talking about?

    • I’ll tell you a secret. There’s a new Artisan in RoS called Mystic. She can re-roll stats on items. But SHHHHH. Don’t tell anyone.

      • admittedly the mystic will breathe some life into these items but facts are facts and Loot 2.0 blows chunks. I know I have been hating on here for a bit about 2.0 but hell, it worked for the anti-AH crowd.

        • What exactly is it about Loot 2.0 (2.1?!) you dislike? I’ve been finding it a huge improvement, but then I’ve been making new characters and self-finding.

          • Precisely. New char w/o ah to begin with. When I start a crusader, which is what I’m leaning towards next week, I will probably have a blast through level 70. See me in 2-3 months when you’ve smacked your head on the gearwall and not even the mystic will help you. Loot 2.0 promised epic and build changing loot. Um…

          • it’s an improvement for sure but too many legendaries are just glorified rares.

          • @CrazyZiggy
            Yes but there are also these super awesome effects like “monsters flee on sight” so you need to chasing them like idiot (I hated this affix in D2).

          • @Xeodus
            And this is exactly the problem with D3 dev team. They are not fixing problems directly, but creating another “new” features so players needs to pay for them to be able to fix the badly designed loot.

          • “Yes but there are also these super awesome effects like “monsters flee on sight” so you need to chasing them like idiot (I hated this affix in D2).”

            http://eu.battle.net/d3/en/item/rechels-ring-of-larceny

          • Ugh – have to reply to myself.

            Here’s an example of spic and build changing loot. Currently playing a Hardcore melee Wizard on Torment 1 – it’s the first I’ve got to 60 and started it after patch 2.1. Found a few legendaries, but my build is based around this one:

            http://us.battle.net/d3/en/item/moonlight-ward

            I found it at level 40ish, so the stats aren’t the greatest, but the legendary affix – oh my – because it’s % based, it scaled just fine. With this, I can focus on +% Arcane damage, and making myself tanky enough to survive in melee range (spectral blades shielding rune etc) – then coupled with the frost nova increase damage rune, everything just melts. It’s amazing 🙂

            I also found the fire damage when you collect a health globe belt the other day (http://us.battle.net/d3/en/item/razor-strop) and am still experimenting with it. Unsure if the globe drop rate is enough to make it worthwhile unlike if I was playing a Barbarian with the increase drop chance passive and Hammer rune. That could be interesting to try at some point.

  3. Dat music though…. Dat music…

  4. I’m excited… it’s the first time in in a long while that I’ve been this excited about a game (last one was D3, heheh). I’ve even took a day off from work on the 25th. Many geekiness. Such nerd. Now let’s hope the maintenance won’t last until 6 PM 🙂

  5. Pfff loving loot 2.0. Only problem is the strict trade options which I see changing at some point in the future.

    I’ll be busy for a few thousands hours more. 🙂

  6. Just looking forward to applying my stat points. Should have been in the original but they wanted to hold everyone’s hand and dumb the game down for the lowest common denominator so we all suffered. But without runewords I still think the game is a long ways behind D2 and it doesn’t look like being able to catch up anymore. Pity, it is a fun little game.

  7. if you start from start you will see how loot 2.0 is great.
    For all of us who used AH to get gear, upgrades are very hard to find, only orange text could force you to use the item. MY SC Monk can not find upgrades (only Magefists ) but my HC WD was build from start.After 4 days i can to Torment 1 and it has 1,3M toughness….survived DC on Torment 1!!!!!

    I believe that on lvl70 will be different.

    and there will be gear check walls. You just need ladder to climb over it.. 🙂

    • “if you start from start you will see how loot 2.0 is great.”

      I just started a hc witch doctor – it is SO BORING
      barely made it to the skeleton king because the game is so lackluster – had to force myself to play to the king

      loot 2.0 hasn’t made the game any more fun or interesting

      that’s said, I did buy RoS and will try out the Crusader

  8. Loot 2.0 did nothing for me , came back after a 13 month break , played for around a week on and off on my WD . I managed 1 upgrade which is pathetic , pathetic for a reason , I left in January 2013 , I had at the time accumulated a massive 10 million gold wow . My gear is a bit underwhelming , I did have the complete Zunimassa set , but only the low end cheap items . And still after over a year , in loot 2.0 I was getting no upgrades , I could not let go of Zuni anyway because of the inherent bonuses , nothing that dropped even with my awful low end Zuni set , could take its place .

    So , no thanks .

    Also having D3 Flashbacks to just before release when we saw all these awesome vids etc , then when released , all the awesomeness was taken out . I can’t imagine spending money right now before release , to find things missing once again . It’s sickening because I have preordered every Blizzard title , apart from cataclysm 😛 .

    Also I think , part of the problem is having literally 0 friends play this any more , even loot 2.0 did not bring them back and from what I gather chatting to them they won’t be a part of RoS .

    I hope Blizzard do succeed , I loved the Diablo series , I’d like to come back and enjoy it again 🙂

    • This issue with why people are not finding much upgrades is that ilvl 61-63 items equipable at level 60 (with their new affix ranges and base dmg/armor) are now ilvl 61 that don’t drop in D3V 2.0. The base items of all legendaries and sets right now in 2.0 are ilvl 56-59 so that’s why DPS and/or armor and/or stat ranges went down. You still find some upgrades because now the affix ranges are like 160-200 instead of 1-200 like they were before. But if you already had close to the top of the range, finding upgrades is harder and you will progress when you hit ilvl 61+ items (which will make the current top items pale in comparison)

      I still managed to upgrade my DH with a few items, especially the ones with affixes like +%Cold Skill which boost your DPS without showing on the char sheet. But for some slots like my shoulders (Vile Ward) I haven’t found a single upgrade even though 2 leg shoulders dropped for me on one elite pack kill (Zakara + Mantle) within 5 min of starting a T1 act3 game.

      You should try to join a clan. It’s much fun to interact with the INC2 clan people and play with them. I was playing solo before having stopped 8 months before 2.0 hit as I couldn’t grind paragon levels mindlessly and the bar move by 2mm for 1h of playtime (now I gain 1-2 levels in that time span). With the clan and 2.0 I mostly play with people in public games as the XP reward is there (yeah sometimes you have leachers but what can you do, there are always bad apples in the bunch!).

      Overall I enjoy the game and leveling much more than before. I don’t know if I’ll reach P800 one day, but I still managed to go from 36 to 112 after 2.0 hit playing 1-2h a night and when you allocate 25 points to resource reduction for example, you start seeing the effect.

    • i really can not believe that you did not find upgrades after 13 month break. this means that you had legacy zuni set…..and believe me, you do not need full set to be very efficient WD. Now you have more items with mana regen and you can easliy reach state of, fpr example, continuous firebat cast and to regen mana while casting.

      I had same problem with monk. no upgrades at all! Then I’ve created new monk, all collected legendary put on her…..and surprise….she was walking tank with 150K dps and rolling T3. My Tempest Rush “AH monk” could not do that fast and efficient….with full Inna set, 1600 dps skorn (with marquise),trifecta rings and amu….

  9. Cheers guys , I did try with the EU clan but it was full , this was the first week of 2.0 loot patch .

  10. QUOTE

    I don't think that you understand whats so good about the new loot system. Or you simply don't want to.
    
    It's not the single items that are cool in d3. Well some of them are quite cool, but it is when you combine some of the affixes from different legendary it becomes interesting. This is something that d2 didn't have at all tbh.
    
    Imagine a Strafe DH using Demolition (Granades, fire dmg) as a rune, and look at this set of affixes.
    
    Cindercoat - 20% fire dmg and 30% reduced cost of fire skills.
    K'mar Tenclip - Strafe gains the effect of the Drifting Shadow rune. (100% move speed while stafing)
    Hexing pants of mr. yan - Your resource generation and damage is increased by 25% while moving and decreased by 20–25% while standing still. (Always moving with Strafe)
    Firewalkers - Burn the ground you walk on, dealing 100% weapon damage each second. (Strafe moves through enemies)
    Razor Strop - Picking up a Health Globe releases an explosion that deals 300–400% weapon damage as Fire to enemies within 20 yards. (Always moving means that you will pick up a lot of health globes during combat)
    Warzechian Armguards - Every time you destroy a wreckable object, you gain a short burst of speed. (Strafe destroys everything around you = perma speed)
    
    This kind of synergy is what makes the new loot system interesting. Not single items. And the incredible part is that almost all of these items would have been completely useless for Ball Lightning build for example.
    
    Also, when you showed the ICE runeword from d2, maybe you should compare it so an actual ice themed item from 2.0.1 like azzurewrath. Azzurewrath have several interesting stats. It doesn't have 500 stats like the items in d2, but that's ok if you ask me. 
    
    20% Increased cold skill damage.
    25% chance to freeze
    Damaging aura for undead enemies. (Maybe not good, but it adds some flavor)
    
    In conclusion:
    
    When you make a comparison with a clear goal in mind, which is in this case to criticize Blizzard, you usually end up with a comparison that doesn't show the whole picture. And this is what has happened here I think.
    You forgot quite a few.
    
    Andy mask: Bonus to an element's damage, poison nova on hit (god tier on anything that attacks fast and at point blank range).
    Thundergod's: Yes it's lightning, not fire. I don't think there is a fire belt. Know what there is though? An electrified property, for players. Ever stand right next to an electrified mob and spam a DoT or a channeled skill? That's what you'll do to them when you Strafe through ground spam.
    Eye of Eldritch: Large bonuses to fire damage, ranged damage reduction.
    (Forget name) Opening a chest (body, any other object you have to click on) grants a large (> 100%) damage bonus for 10 seconds. It's a belt, but it's better than the health globe thing.
  11. I had pretty mediocre equipment before but I have pretty much replaced every piece of gear with some account bound loot 2.0 trinket. I think I was finding more legendaries before with nephalem valor though.

Comments are closed.