Reaper of Souls Experience Exploit: 1-70 in 44 minutes!

In the early days of Diablo 3 Classic we saw exploits of all kinds. There were cheap ways to kill bosses such as ranged attacks between the stairway levels in Act three or using Tyrael to trap Izual around those round holes in the ground. There were cheap ways to farm golden chests that always appeared in set locations near wayponts. There were even ways to farm Treasure Goblins that spawned in a predictable place. The most common exploits though, were ways to gain experience very quickly. These almost always involved a high level character repeatedly killing some quest boss, while other characters in the game soaked up the experience. Zoltan Kulle was the most popular such target in the early days, though there were plenty of others.

Level 70 in 44 minutes!
Level 70 in 44 minutes!
Fans in the Reaper of Souls beta test are proudly following in that tradition, and the currently popular method is to reap quick and easy bounties, on a very high difficulty level. The experience comes not from the kill but from the bounty, which is awarded equally to everyone in the party. A fan reported his early success with this method on Reddit. Thanks to Neinball for the tip:

Had a wizard friend level me in Torment VI. We only did Road to Alcarnus and Cemetery of the Forsaken Bounty. They only require 1 mob to be killed and they are right by the WP. These mobs also deal poison damage and my wizard friend has the no poison damage ring so he wasn’t in any danger.

When the game was at L70, it took ~7 minutes to kill the mob, but it gained 8,560,000 xp per bounty. It’s faster to level him at paragon 127 than to do any expert mode and do actual bounties or neph rifts. 3600% xp in Torment VI and doing these easy bounties is OP.

This is silly, but of course it’s the whole point in a beta test. It’s an improvement over D3C, actually — there we only got early Act One in the beta test so there were tons of exploits found after launch, requiring numerous rapid hotfixes. Perhaps RoS can avoid that fate, through the help of ingeniously exploiting beta testers?

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13 thoughts on “Reaper of Souls Experience Exploit: 1-70 in 44 minutes!

  1. Jokes aside, now that the beta is out it’s becoming clear that you’ll be done with the new act in under 2 hours, and only then if you take it slow. This is what Blizzard wants you to pay $40 for, plus some features they cut out of alpha development and ported over from panda-craft. Not impressed.

    • The price isn’t announced yet , if you don’t like the expansion don’t buy it , simple.

      I think most of the Fans are excited for the expansion , Crusader class looks like fun , Rifts are randomized dungeons like everybody wanted(Wasn’t cut from anywhere in D3 Development) , Bounties are also cool , Mystic is a totally different iteration from what was in Alpha/Beta stages of D3V and also a feature that the community asked for, Gambling is back from D2 another feature asked for by community.

      Great expansion so far and we know 2 more features are also gonna come in either in a later patch or pre release , Devil’s Hand and Nephalem Trials , so ya.

      Also about the Beta exploits , I am happy that they learned from their mistakes and allowed the community to test end game content this time around , allows for a smoother and less buggy release and less exploits and balanced difficulty.

      • Rifts themselves may not have been cut from development, but their piss-poor implementation of dungeons in general had far less randomization in it than it should have. Remember when Bashiok was so insistent that we would love it anyway?

  2. well, its a beta. thats why it is there for, dont really understand why to make a news post about exploits. makes no sense in a beta. blizz probably knows that already anyway …

  3. I don’t see the problem. If someone wants to rush to 70, let them. They can’t rush paragon levels because of diminishing returns, so it’s a quick and dirty way to get to max level. This will appeal to people who left the game and want to jump back in with their friends who are still playing.

    • While that would be ok on SC, I think that would be weird on HC, almost eliminating the death penalty there. You would lose gear, but that’s it… I imagine every player will have a spare set to at least take back from T1.

      That would fix the DC problem, maybe… 🙂

  4. If difficulty and rewards were scaled by the lowest level player in the party, wouldn’t this solve the issue?

    • Imo, the rewards should be scaled by the level of player receiving them (just to make it slower) if they want to fix it.

      Or they should get a good and fast vote kicking system… Or ele you would be punishing the high level chars.

  5. I had a wee shot of this tonight. The Cemetery one is particularly easy with The Road to Alcarnus one (not including Maghda or Shondar) one being a close second. I only did it because it’s the beta and this char will be wiped otherwise I’d feel like a dirty bird.

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