Reaper of Souls Datamining: Witch Doctor Skill Changes


Following up the Demon Hunter and Barbarian skill changes, here are the Reaper of Souls Datamining: Witch Doctor Skill Changes datamined from from the latest test build of RoS on one of Blizzard’s servers.

Witch Doctor Skills

Every single active skill got at least a tweak, though many of the Rune Effects were not changed. Ones that got no change in this patch aren’t listed below, but expect many changes in Reaper of Souls compared to D3V. Refer to the previous Witch Doctor skill DM post for earlier changes. The mandatory disclaimer: these are taken from a work in progress pre-beta version of RoS and things may be quite different in the final game.


New Witch Doctor Passive Skills

Several new ones, plus changes to a few of the old passives.

DiabloWikiCreeping Death:

  • Tooltip: Your Haunt, Locust Swarm, and the damage amplification from Piranhas last almost forever.
  • Lore: “There are some terrors that cannot be outrun. Bit by bit, second by second, they consume you. (Formerly: “He ran from darkness and from fire. On the tenth day he stopped running.”)

  • DiabloWikiPhysical Attunement
  • Tooltip: You gain 60 Physical Resistance for every enemy within 8 yards. The range of this effect is increased by your gold pickup radius.
  • Lore: “Know your enemies. Know their strength. Make it your own.” (Formerly: “When needed, you can always draw upon the help of those around you.”)

  • DiabloWikiMidnight Feast
  • Tooltip: You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
  • Lore: “In the deepest hour of night, they emerge for the hunt. (Formerly: “Only a fool tries to cheat death. The wise offer a fair trade.”)

  • DiabloWikiBlood Ritual
  • Tooltip: 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. (Formerly 2% life per second.)

  • DiabloWikiRush of Essence
  • Spirit spells return 100 Mana (formerly 49) over 10 seconds. Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, and Spirit Walk.

  • Click through for a new Witch Doctor skill and many changes (mostly huge buffs) to others. The WD was by far the least modified of the classes when we saw our first look at RoS datamining, and it’s obvious that a lot of work has gone into revising and buffing the class since then.

    Witch Doctor Active Skills

    Listed below are all Witch Doctor skills and rune effects that have been changed in the recent RoS build. Many other WD skills have been changed from D3V to RoS, but are not listed since the most recent patch didn’t change them further. Refer to the previous Witch Doctor RoS datamined skills list for further details. And remember these skills are all a work in progress and may change further prior to release.


    New Witch Doctor Skills

    The initial fan reaction to Piranhas was pretty lukewarm, as it seemed like merely a revision of Grasp of the Dead. Now that more of the runes are filled in and not just NYI, it looks a bit more interesting, with some elements of Toad of Hugeness and Zombie Bears mixed in. Also, bonus points for amusing rune names.

    DiabloWikiPiranhas
    Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage. (Formerly 150% weapon damage per second for 3 seconds, plus 25% increased damage for 3 seconds.
    Cooldown: 8 seconds.
    Cost: 250 Mana (Formerly 221 mana.)

  • DiabloWikiBogadile: A giant bogadile emerges from the pool of water and bites a monster dealing 840% weapon damage.
  • DiabloWikiZombie Piranhas: Turn the piranhas into zombie piranhas. The piranhas will leap out from the pool savagely at nearby enemies
  • DiabloWikiPiranhado: The pool of piranhas becomes a tornado of piranhas. Nearby enemies are periodically sucked into the tornado. (In case you were hoping for more meme-of-the-moment skill names.)
  • DiabloWikiWave of Mutilation: Turn each cast into a wave of alligators that crash forward dealing 50% weapon damage and causing all enemies affected to take 15% increased damage for 8 seconds.
  • DiabloWikiFiery Piranhas: Increase the damage dealt to 400% weapon damage as Fire over 8 seconds.
  • The previous WD skill datamining showed another new skill called Carrion Swarm that was only halfway implemented. It remains a work in progress with no changes in this patch.


    WD Primary Skills

    DiabloWikiPoison Dart
    This is a Signature spell. Signature spells are free to cast. Shoot a deadly Poison Dart that deals 140% (formerly 100%) weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds

  • DiabloWikiFlaming Dart: Ignite the dart, dealing 240% weapon damage as Fire at once. (Formerly 180%.)
  • DiabloWikiSplinters: Shoot 3 Poison Darts that each deal 140% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. (Formerly 60%, and the 40% over 2 seconds is newly added.)
  • DiabloWikiSpined Dart: Gain 25 Mana every time a Poison Dart hits an enemy. (Formerly 25 mana.)
  • DiabloWikiSnake to the Face: Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 1.5 seconds. (Formerly 30%.)

  • DiabloWikiCorpse Spiders
    This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 192% weapon damage as Physical before dying. (Formerly 120%.)

  • DiabloWikiBlazing Spiders: Throw a jar with fire spiders that deal a total of 230% weapon damage as Fire. (Formerly 156%.)
  • DiabloWikiSpider Queen: Throw a jar with a spider queen that births spiderlings, dealing 2175% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. (Formerly 635% damage.)
  • DiabloWikiLeaping Spiders: Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 211% weapon damage as Physical. (Formerly 144%.)
  • DiabloWikiMedusa Spiders: Throw a jar with paralyzing spiders that have a 100% chance to Slow enemies by 60% with every attack. (Formerly 25% chance to slow.)

  • DiabloWikiPlague of Toads
    This is a Signature spell. Signature spells are free to cast. Release a handful of toads that deal 175% weapon damage as Poison to enemies they come in contact with. (Formerly 130% weapon damage.)

  • DiabloWikiExplosive Toads: Mutate to fire bullfrogs that explode for 245% weapon damage as Fire. (Formerly 169% weapon damage.)
  • DiabloWikiRain of Toads: Cause toads to rain from the sky that deal 182% weapon damage as Poison to enemies in the area over 2 seconds. (Formerly 130% weapon damage.)
  • DiabloWikiToad Affinity: Gain 9 Mana every time a toad hits an enemy. (Formerly made casting free with a hit.)
  • DiabloWikiAddling Toads: Mutate to yellow toads that deal 175% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. (Formerly 130% weapon damage.)

  • DiabloWikiFirebomb
    This is a Signature spell. Signature spells are free to cast. / Lob an explosive skull that deals 140% weapon damage as Fire to all enemies within 8 yards. (Formerly 110% weapon damage.)

  • DiabloWikiFire Pit: The explosion creates a pool of fire that deals 60% weapon damage as Fire over 3 seconds. (Formerly 36% weapon damage.)
  • DiabloWikiPyrogeist: Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. You may have up to 3 Pyrogeists active at a time. (Formerly only 1 active at a time.)

  • WD Secondary Skills

    DiabloWikiGrasp of the Dead
    Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 800% weapon damage as Physical over 8 seconds. (Formerly 320% weapon damage.)
    Cost: 150 Mana (Formerly 125 mana.)
    Cooldown: 8 seconds

  • DiabloWikiGroping Eels : Increase the damage done to 1240% weapon damage as Physical. (Formerly 416% damage.)
  • DiabloWikiRain of Corpses: Corpses also fall from the sky, dealing 675% weapon damage as Physical over 8 seconds to nearby enemies. (Formerly 80% weapon damage.)

  • DiabloWikiFirebats
    Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Formerly 385%.)
    Cost: 225 mana. (Formerly 221 and additional 65 while channeling.)

  • DiabloWikiDire Bats : Summon fewer but larger bats that travel up to 40 yards and deal 300]% weapon damage as Fire. (Formerly 220% weapon damage.)
  • DiabloWikiPlague Bats: Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 638% weapon damage as Poison. (Formerly 578% weapon damage.)
  • DiabloWikiCloud of Bats: Call forth a swirl of bats that damage nearby enemies for 553% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%. (Formerly 501% weapon damage.)

  • DiabloWikiHaunt
    Haunt an enemy with a spirit, dealing 1900% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. An enemy can only be affected by one Haunt at a time. (Formerly 575% weapon damage.)
    Cost: 200 Mana (Formerly 98 mana.)

  • DiabloWiki