Reaper of Souls Datamining: Witch Doctor Skill Changes


Following up the Demon Hunter and Barbarian skill changes, here are the Reaper of Souls Datamining: Witch Doctor Skill Changes datamined from from the latest test build of RoS on one of Blizzard’s servers.

Witch Doctor Skills

Every single active skill got at least a tweak, though many of the Rune Effects were not changed. Ones that got no change in this patch aren’t listed below, but expect many changes in Reaper of Souls compared to D3V. Refer to the previous Witch Doctor skill DM post for earlier changes. The mandatory disclaimer: these are taken from a work in progress pre-beta version of RoS and things may be quite different in the final game.


New Witch Doctor Passive Skills

Several new ones, plus changes to a few of the old passives.

DiabloWikiCreeping Death:

  • Tooltip: Your Haunt, Locust Swarm, and the damage amplification from Piranhas last almost forever.
  • Lore: “There are some terrors that cannot be outrun. Bit by bit, second by second, they consume you. (Formerly: “He ran from darkness and from fire. On the tenth day he stopped running.”)

  • DiabloWikiPhysical Attunement
  • Tooltip: You gain 60 Physical Resistance for every enemy within 8 yards. The range of this effect is increased by your gold pickup radius.
  • Lore: “Know your enemies. Know their strength. Make it your own.” (Formerly: “When needed, you can always draw upon the help of those around you.”)

  • DiabloWikiMidnight Feast
  • Tooltip: You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
  • Lore: “In the deepest hour of night, they emerge for the hunt. (Formerly: “Only a fool tries to cheat death. The wise offer a fair trade.”)

  • DiabloWikiBlood Ritual
  • Tooltip: 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. (Formerly 2% life per second.)

  • DiabloWikiRush of Essence
  • Spirit spells return 100 Mana (formerly 49) over 10 seconds. Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, and Spirit Walk.

  • Click through for a new Witch Doctor skill and many changes (mostly huge buffs) to others. The WD was by far the least modified of the classes when we saw our first look at RoS datamining, and it’s obvious that a lot of work has gone into revising and buffing the class since then.

    Witch Doctor Active Skills

    Listed below are all Witch Doctor skills and rune effects that have been changed in the recent RoS build. Many other WD skills have been changed from D3V to RoS, but are not listed since the most recent patch didn’t change them further. Refer to the previous Witch Doctor RoS datamined skills list for further details. And remember these skills are all a work in progress and may change further prior to release.


    New Witch Doctor Skills

    The initial fan reaction to Piranhas was pretty lukewarm, as it seemed like merely a revision of Grasp of the Dead. Now that more of the runes are filled in and not just NYI, it looks a bit more interesting, with some elements of Toad of Hugeness and Zombie Bears mixed in. Also, bonus points for amusing rune names.

    DiabloWikiPiranhas
    Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage. (Formerly 150% weapon damage per second for 3 seconds, plus 25% increased damage for 3 seconds.
    Cooldown: 8 seconds.
    Cost: 250 Mana (Formerly 221 mana.)

  • DiabloWikiBogadile: A giant bogadile emerges from the pool of water and bites a monster dealing 840% weapon damage.
  • DiabloWikiZombie Piranhas: Turn the piranhas into zombie piranhas. The piranhas will leap out from the pool savagely at nearby enemies
  • DiabloWikiPiranhado: The pool of piranhas becomes a tornado of piranhas. Nearby enemies are periodically sucked into the tornado. (In case you were hoping for more meme-of-the-moment skill names.)
  • DiabloWikiWave of Mutilation: Turn each cast into a wave of alligators that crash forward dealing 50% weapon damage and causing all enemies affected to take 15% increased damage for 8 seconds.
  • DiabloWikiFiery Piranhas: Increase the damage dealt to 400% weapon damage as Fire over 8 seconds.
  • The previous WD skill datamining showed another new skill called Carrion Swarm that was only halfway implemented. It remains a work in progress with no changes in this patch.


    WD Primary Skills

    DiabloWikiPoison Dart
    This is a Signature spell. Signature spells are free to cast. Shoot a deadly Poison Dart that deals 140% (formerly 100%) weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds

  • DiabloWikiFlaming Dart: Ignite the dart, dealing 240% weapon damage as Fire at once. (Formerly 180%.)
  • DiabloWikiSplinters: Shoot 3 Poison Darts that each deal 140% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. (Formerly 60%, and the 40% over 2 seconds is newly added.)
  • DiabloWikiSpined Dart: Gain 25 Mana every time a Poison Dart hits an enemy. (Formerly 25 mana.)
  • DiabloWikiSnake to the Face: Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 1.5 seconds. (Formerly 30%.)

  • DiabloWikiCorpse Spiders
    This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 192% weapon damage as Physical before dying. (Formerly 120%.)

  • DiabloWikiBlazing Spiders: Throw a jar with fire spiders that deal a total of 230% weapon damage as Fire. (Formerly 156%.)
  • DiabloWikiSpider Queen: Throw a jar with a spider queen that births spiderlings, dealing 2175% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. (Formerly 635% damage.)
  • DiabloWikiLeaping Spiders: Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 211% weapon damage as Physical. (Formerly 144%.)
  • DiabloWikiMedusa Spiders: Throw a jar with paralyzing spiders that have a 100% chance to Slow enemies by 60% with every attack. (Formerly 25% chance to slow.)

  • DiabloWikiPlague of Toads
    This is a Signature spell. Signature spells are free to cast. Release a handful of toads that deal 175% weapon damage as Poison to enemies they come in contact with. (Formerly 130% weapon damage.)

  • DiabloWikiExplosive Toads: Mutate to fire bullfrogs that explode for 245% weapon damage as Fire. (Formerly 169% weapon damage.)
  • DiabloWikiRain of Toads: Cause toads to rain from the sky that deal 182% weapon damage as Poison to enemies in the area over 2 seconds. (Formerly 130% weapon damage.)
  • DiabloWikiToad Affinity: Gain 9 Mana every time a toad hits an enemy. (Formerly made casting free with a hit.)
  • DiabloWikiAddling Toads: Mutate to yellow toads that deal 175% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. (Formerly 130% weapon damage.)

  • DiabloWikiFirebomb
    This is a Signature spell. Signature spells are free to cast. / Lob an explosive skull that deals 140% weapon damage as Fire to all enemies within 8 yards. (Formerly 110% weapon damage.)

  • DiabloWikiFire Pit: The explosion creates a pool of fire that deals 60% weapon damage as Fire over 3 seconds. (Formerly 36% weapon damage.)
  • DiabloWikiPyrogeist: Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. You may have up to 3 Pyrogeists active at a time. (Formerly only 1 active at a time.)

  • WD Secondary Skills

    DiabloWikiGrasp of the Dead
    Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 800% weapon damage as Physical over 8 seconds. (Formerly 320% weapon damage.)
    Cost: 150 Mana (Formerly 125 mana.)
    Cooldown: 8 seconds

  • DiabloWikiGroping Eels : Increase the damage done to 1240% weapon damage as Physical. (Formerly 416% damage.)
  • DiabloWikiRain of Corpses: Corpses also fall from the sky, dealing 675% weapon damage as Physical over 8 seconds to nearby enemies. (Formerly 80% weapon damage.)

  • DiabloWikiFirebats
    Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Formerly 385%.)
    Cost: 225 mana. (Formerly 221 and additional 65 while channeling.)

  • DiabloWikiDire Bats : Summon fewer but larger bats that travel up to 40 yards and deal 300]% weapon damage as Fire. (Formerly 220% weapon damage.)
  • DiabloWikiPlague Bats: Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 638% weapon damage as Poison. (Formerly 578% weapon damage.)
  • DiabloWikiCloud of Bats: Call forth a swirl of bats that damage nearby enemies for 553% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%. (Formerly 501% weapon damage.)

  • DiabloWikiHaunt
    Haunt an enemy with a spirit, dealing 1900% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. An enemy can only be affected by one Haunt at a time. (Formerly 575% weapon damage.)
    Cost: 200 Mana (Formerly 98 mana.)

  • DiabloWikiGrasping Spirit: Slow the movement of haunted enemies by 60%. (Formerly 30%.)
  • DiabloWikiDraining Spirit: The spirit returns 25 Mana per second. (Formerly 20.4 mana per second.)
  • DiabloWikiResentful Spirits: Release two spirits with every cast.

  • DiabloWikiLocust Swarm
    Unleash a plague of locusts that swarms an enemy, dealing 1240% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. (Formerly 360% weapon damage.)
    Cost: 300 Mana (formerly 196 mana.)

  • DiabloWikiSearing Locusts: Engulf the enemy with burning locusts that deal 1760% weapon damage as Fire over 8 seconds. (Formerly 468% weapon damage.)
  • DiabloWikiCloud of Insects : Increase the duration of the swarm to deal 2480% weapon damage over 16 seconds. (Formerly 10 seconds, and no increased damage)
  • DiabloWikiDevouring Swarm: Gain 25 Mana for every enemy affected by the swarm. (Formerly 37 mana.)

  • WD Defensive Skills

    DiabloWikiSummon Zombie Dogs
    Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 12% of your weapon damage as Physical per hit. (Formerly 9% weapon damage.)
    Cooldown: 45 seconds.
    Cost: Free (Formerly 49 mana.)

  • DiabloWikiBurning Dogs: Your Zombie Dogs burst into flames, burning nearby enemies for 20% of your weapon damage as Fire every second. (Formerly 2% weapon damage.)
  • DiabloWikiRabid Dogs: Your Zombie Dogs gain an infectious bite that deals 30% of your weapon damage as Poison over 3 seconds. (Formerly 9% weapon damage.)

  • DiabloWikiHorrify
    Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
    Cooldown : 16 seconds.
    Cost: Free (formerly 37 mana.)

  • DiabloWikiRuthless Terror: Gain 55 Mana for every horrified enemy. (Formerly 27 mana per enemy.)

  • DiabloWikiSpirit Walk
    Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
    Cooldown: 15 seconds
    Cost: Free (Formerly 49 mana.)

  • DiabloWikiUmbral Shock: When Spirit Walk ends, your physical body erupts for 1275% weapon damage as Fire to all enemies within 10 yards. (Formerly 310%.)

  • DiabloWikiHex
    Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
    Cooldown: 15 seconds.
    Cost: Free. (Formerly 40 mana.)

  • DiabloWikiPainful Transformation: Hex causes the enemy to Bleed for 125% weapon damage as Physical. (Formerly 12% damage.)
  • DiabloWikiAngry Chicken: Transform into an angry chicken for up to 2 seconds that can explode for 1850% weapon damage as Physical to all enemies within 12 yards. (Formerly 5 seconds and 215% weapon damage.)

  • WD Terror Skills

    DiabloWikiSoul Harvest
    Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds. (Formerly 150 mana per enemy.)
    Cooldown: 15 seconds.
    Cost: Free (Formerly 50 mana.)

  • DiabloWikiSiphon: Gain 4954 Life for every harvested enemy. (Formerly 5780 life.)
  • DiabloWikiLanguish: Reduce the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds. (Formerly 3 seconds.)
  • DiabloWikiVengeful Spirit: Harvested enemies also take 950% weapon damage as Physical. (Formerly 230% weapon damage.)

  • DiabloWikiSacrifice
  • DiabloWikiPride: Gain 600 Mana for each Zombie Dog you sacrifice. (Formerly 294 mana per mongrel.)

  • DiabloWikiMass Confusion:
    Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
    Cooldown: 60 seconds.
    Cost: Free (formerly 74 mana.)

  • DiabloWikiMass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 250% weapon damage per second as Physical to enemies it passes through. (Formerly 22% weapon damage.)

  • WD Decay Skills

    DiabloWikiZombie Charger
    Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing. (Formerly 205% weapon damage.)
    Cost: 140 mana.

  • DiabloWikiZombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 392% weapon damage as Poison to enemies in the area. (Formerly 236% weapon damage.)
  • DiabloWikiDead Rush: Zombies crawl out of the ground and run in all directions, dealing 280% weapon damage as Physical to nearby enemies. (Formerly “Wave of Zombies” which sent 3 zombies each of which dealt 115% weapon damage as poison.)
  • DiabloWikiPile On: Summon a tower of zombies that falls over, dealing 800% weapon damage as Physical to any enemies it hits. (Formerly 240% weapon damage over 3 seconds.)
  • DiabloWikiUndeath: If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 360% weapon damage as Poison. This effect can repeat up to 2 times. (Formerly 205% weapon damage.)
  • DiabloWikiExplosive Beast: Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 532% weapon damage as Fire to all enemies within 9 yards. (Formerly 236% weapon damage.)

  • DiabloWikiSpirit Barrage
    Bombard an enemy with a spirit blast that deals 425% weapon damage as Physical. (Formerly 230% weapon damage.)
    Cost: 100 Mana (Formerly 108 mana.)

  • DiabloWikiPhlebotomize: Enemies hit have a 15% chance to be Charmed for 4 seconds. (Formerly 100% chance and 2 seconds duration.)
  • DiabloWikiPhantasm: Summon a spectre that deals 790% weapon damage as Physical over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time. (Formerly 225% weapon damage.)
  • DiabloWikiThe Spirit Is Willing: Gain 90 Mana each time Spirit Barrage hits. (Formerly 44 mana.)
  • DiabloWikiManitou: Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 4000% weapon damage as Physical over 20 seconds. (Formerly 1667% weapon damage.)

  • DiabloWikiAcid Cloud
    Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area. (Formerly 115% on hit and 150% over 3 seconds.)
    Cost: 175 mana (formerly 172 mana.)

  • DiabloWikiCorpse Bomb: Raise a corpse from the ground that explodes for 525% weapon damage as Poison to enemies in the area. (Formerly 230% weapon damage.)
  • DiabloWikiLob Blob Bomb: The acid on the ground forms into a slime that irradiates nearby enemies for 600% weapon damage as Poison over 5 seconds. (Formerly 250% weapon damage.)
  • DiabloWikiSlow Burn: Increase the duration of the acid pools left behind to deal 720% weapon damage as Poison over 6 seconds. (Formerly 300% weapon damage.)
  • DiabloWikiKiss of Death: Spit a cloud of acid that deals 330% weapon damage as Poison, followed by 396% weapon damage as Poison over 3 seconds. (Formerly 127% weapon damage followed by 165% poison for 3 seconds.)

  • DiabloWikiWall of Zombies
    Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 640300% weapon damage as Physical over 4 seconds. (Formerly 640% weapon damage.)
    Cooldown: 8 seconds
    Cost: Free (Formerly 103 mana.)

  • DiabloWikiOffensive Line: Knock all enemies behind the wall. (Formerly “Dead Rush” this dealt 445% weapon damage.)
  • DiabloWikiWrecking Crew: The line of zombies taunt enemies to attack them. (Formerly Pile On, which reduced cooldown per enemy hit.)

  • WD Voodoo Skills

    DiabloWikiGargantuan
    Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.
    Cooldown: 60 seconds
    Cost: Free? (Formerly 147 mana.)

  • DiabloWikiBig Stinker: The Gargantuan is surrounded by a poison cloud that deals 45% weapon damage as Poison per second to nearby enemies. (Formerly 15% weapon damage.)
  • DiabloWikiWrathful Protector: Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan’s fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies back. (Formerly 110% weapon damage.)

  • DiabloWikiBig Bad Voodoo
  • DiabloWikiRain Dance: The ritual restores 250 Mana per second while standing in the ritual area. (Formerly 123 mana restored.)

  • DiabloWikiFetish Army
    Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 130% of your weapon damage as Physical. (Formerly 20% weapon damage.)
    Cooldown: 120 seconds.


    Conclusion

    Disappointment at the lack of changers was the most common reaction to the first look we had at datamined RoS versions of the Witch Doctor skills. The hope then was that the devs just hadn’t gotten to the WD yet, and that once they did many more changes would be executed.

    It looks like that’s exactly right, as here we are a few weeks later and every single WD skill has at least some changes, and often several major alterations, usually focused around greatly increasing the damage. Other classes have skills that are going from something like 110% to 125% damage. The WD has a few of those, but more common are huge boosts, from 70% to something like 512%, and that’s true of multiple skills and rune effects.

    The irony is that the WD is not underpowered at all, but there are two attacks (Zombie Bears and Cloud of Bats) that the vast majority of players use. So it looks like the devs are giving mega buffs to lots of other skills to try to raise them to the level of the two current champions.

    Diversity though bigger numbers = success!

    I went through these pretty quickly, mostly doing the formatting and such, so I’m curious what you WD experts see in a more studious read. Which 1 or 2 skills/runes are you most pleased or disappointed by?

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    18 thoughts on “Reaper of Souls Datamining: Witch Doctor Skill Changes

    1. I can’t wait to use my spirit build with haunt and spirit barage and soul harvest of course with rush of essence. Firebombs pyrogeist looks good too.

    2. DiabloWikiSpined Dart: Gain 25 Mana every time a Poison Dart hits an enemy. (Formerly 25 mana.)

      The difference between before and now is…?

      • I suppose this opens up options for use with pierce or split, if you were somehow able to get that for your spells via the new legendary affixes or perhaps even some new passives.

    3. “Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 640300% weapon damage as Physical over 4 seconds.”

      It is possible that this is a typo…..

    4. Decent changes, finally Dire Bats gets a bit of love. Nice to see another passive affected by PUR.

      “Corpse Bomb: Raise a corpse from the ground that explodes for 525% weapon damage as Poison to enemies in the area. (Formerly 230% weapon damage.)”

      Yes! Corpse Explosion buff! =D

      “Big Stinker: The Gargantuan is surrounded by a poison cloud that deals 1545% weapon damage as Poison per second to nearby enemies. (Formerly 15% weapon damage.)”

      This must be a typo or mistake by Blizzard? That’s crazy damage.

      • That’s 15% with a line through it and 45% as the new value. Editing error by me. Happily, we’ve got our datamining tools back working, so future posts of char skills will have more readable and require much less labor to assemble.

    5. well i see in combination with new legendaries properties that Zookeeper will at least be playable as dps in stead of meatwalls ! Kinda looking forward to an Zookeeper or DoT build around locust @ higher mps

    6. I totally agree with the irony, the witch doctor isn’t under-powered at all. Rather just broken. The new changes are def welcomed and for the first time in a few months i’m excited to jump back on my WD. When I originally played the beta for hours on end I loved the skill haunt it was amazing and my very first kill of Diablo on inferno with a mere 46k dps consisted of a dots build that kept me at distance to use splinters. Now lets hope that the scaling of monster hit points vs difficulty ramp for ROS doesn’t nerph my expectations of these buffs. Rush of essence now might actually work with pierce the vale. Looking forward to below the most;

      Locust Swarm
      Unleash a plague of locusts that swarms an enemy, dealing 1240% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. (Formerly 360% weapon damage.)
      Cost: 300 Mana (formerly 196 mana.)

      Haunt
      Haunt an enemy with a spirit, dealing 1900% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. An enemy can only be affected by one Haunt at a time. (Formerly 575% weapon damage.)
      Cost: 200 Mana (Formerly 98 mana.)

      Resentful Spirits: Release two spirits with every cast.

      Spirit Barrage
      Bombard an enemy with a spirit blast that deals 425% weapon damage as Physical. (Formerly 230% weapon damage.)
      Cost: 100 Mana (Formerly 108 mana.)

      What happened to “well of souls?” i used that one mainly

      I still think my 6.7mil/sec cloud bats build can now be swapped for locust swarm dots build! I hope pestilence still exists, best rune ever!

      =)

      still hoping to see multiple Gargs out at once at least 2 and 6 dogs before I’m truley happy with the pet side of the WD.

    7. I’m really happy to see DoT spells getting buffed. The Rush of Essence buff is huge. Lastly, they buffed Zombie Bears!

      One thing I am disappointed with is the Acid Cloud Kiss of Death rune. Considering that you have to be in melee range to cast it, you’d be better off just casting Zombie Bears as it costs less mana and does more damage. With a name like Kiss of Death, it would be great if it applied some debuff or had an extra effect if it killed an enemy.

    8. They must be overhauling the regular main stats. These numbers are huge, which means either a) all of the monsters are getting crazy HP boosts, or b) they are changing STR/DEX/INT to not be percentage boosts. B) would be the smart way to go, so I don’t have a lot of hope for that. Otherwise, I really like that DoTs now have much better DPS. DoTs only work well when you have really tough enemies that you need to DoT and kite, or let your Garg/dogs “hold the line” while the DoTs do their thing. Diablo is set up so twitchy/fast that the strategy would never be competitive. Massive AoE burst is still king, unless they actually manage to toughen up the game again.

      Otherwise, I like. Haunt, Well of Souls, and Locust Swarm are very fun skills that are so inferior to Zombie Bears that you’re crazy to use them. Same w/ Kiss of Death, another pretty fun skill that is super mediocre. I think the Doctor has the most fun skills, but b/c of Zombie Bears, you never get to use them. I guess Wizards are a close second; Meteor Shower is barrels of fun, but compared to Archon/CM, it’s tough to find a place for it.

    9. You know, it occurs to me that Blizzard might change the more significant things the closer we get to release. They know we’re all looking at datamined info, so anything they test out this way is as good as an announcement.

      Anyway, nice to see skills like Acid Cloud and Zombie Dogs get improved. I just stopped using the dogs since they died to quickly and didn’t have much damage output anyway, and Acid Cloud is still used but I do feel it’s too weak. Also interesting to see his primary skills get changed to Wizard-like signature spells, free of cost.

    10. OT. “DiabloWiki.com – Arcane DestructionArcane Destruction : An explosion erupts around you when you transform, dealing 6601% weapon damage as Arcane to all enemies within 15 yards.”
      Now that is a big number!
      Sorry, could not wait for wizard’s post…

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