A hotfix to the beta test today with just a couple of changes, though one of them is quite impactful.

    December 4, 2013


    Crushing Blow is being temporarily disabled.

  • Since Crushing Blow is currently adversely skewing data and feedback from the beta, we’re going to remove it for the time being. We’ll be continuing to iterate on this stat in the meantime.
  • Items:
    Gloves of Worship

  • The duration increase to shrines is being changed from 60 minutes to 10 minutes.
  • Crushing Blow had rapidly become the most sought and most valuable modifier, so it’s going to be interesting to see how they change it. The affix was basically creating two play styles; you could go without any CB and just stack up some DPS to 800k or higher, and faceroll through the lower difficulties. But if you wanted to do Torment or higher you had to have CB, and lots of it, and then your total DPS became much less important.

    Just for hypothetical examples: If you were playing Master difficulty, you’d have been better off with 700k dps and no Crushing Blow than if you had 500k hps and 30% Crushing Blow. But take those exact examples to Torment 3 and you’d have been completely helpless with even 1000k dps and no crushing blow, vs. 400k dps and 30 or 40% CB.

    Players and fans I’ve talked to mostly figured that the higher levels of Torment were designed with Crushing Blow in mind, since how else was a character supposed to deal with monsters that had billions of hit points?

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