Reaper of Souls Patch 2.2.0 Preview

news-patch-220-previewBlizzard has posted a juicy preview of the features coming up in Patch 2.2.0, which they say will be coming to the PTR “soon.” According to past planning statements, we should expect this to be the game mode that goes live after Season Two ends, and which we’ll be playing when Season Three starts up, something like 3-5 months from now.

Patch 2.2.0 has a lot of awesome stuff, including new legendary items and affixes, three new item sets, three new types of Treasure Goblins, new Rift layouts, lots of new bounties and Exploration bonuses, Quality of Life improvements, and moar! Check out Blizzard’s juicy Reaper of Souls Patch 2.2.0 Preview:

First Look: Patch 2.2.0

Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here’s a first look at some of the new content and changes you can expect to see and, of course, test to your heart’s delight once the PTR is live.

  • Legendary Updates
  • Adventure Mode Updates
  • Class Updates
  • Quality of Life Updates
  • *Please note that this is a preview. This information does not reflect all the updates coming in patch 2.2.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

    Legendary Updates:

    New and Improved Sets:

    One of our main goals this patch is to introduce more sets that could compete with the most powerful ones currently in the game. To that end, we’re debuting three new 6 piece sets in patch 2.2.0—Unhallowed Essence, Wrath of the Wastes, and Delsere’s Magnum Opus. You’ll be able to take these items for a spin on the PTR (in Wrath of the Wastes’ case, literally)!

    In addition, we’re redesigning—and, in some cases, adding—bonuses to existing Sets like Zunimassa’s Haunt, Raiment of a Thousand Storms, Roland’s Legacy, Tal Rasha’s Elements, Inna’s Mantra, Natalya’s Vengeance, and Immortal King’s Call. This means a grand total of ten new or revamped play styles to try out!

    Click through to continue reading this big preview:

    New Legendary Item Powers:

    Sets aren’t the only new items you’ll see in patch 2.2.0. We’re also adding over 15 new Legendary powers in the form of Legendary gems, armor, rings, and more, as well as updates to existing items.


    Among these new Legendary powers include the one you, our community, helped create during the BlizzCon Legendary Workshop! We’re still finalizing the details on this item (including its name), and we’ll be interested to know what you think once you’ve had the chance to test it out on the PTR.

    Adventure Mode Updates:

    New Rift Layouts:

    If you’ve been playing lots of Nephalem or Greater Rifts, you may feel like you’ve seen them all. Starting in the patch 2.2.0, however, you’ll begin seeing some new Rift tilesets based on the Fields of Misery and Festering Woods from Act I, Stinging Winds from Act II, and Fields of Slaughter from Act III. Their map layouts are randomized as well, so they’ll look different each time you explore them. Below, you can see two of these new layouts; the first image is a randomization of the Stinging Winds, and the second is based on the Festering Woods.

    New Bounties:

    If you’re a fan of Adventure Mode, you’ll be happy to hear that you’ll soon have over 20 new bounties to discover in Acts II, IV, and V. We’re also introducing a brand new type of bounty to the game: Exploration. As the name implies, these new bounties involve exploring an area and finding people who need to be rescued (if they’re good guys) or slain (if they’re not). You’ll see 14 bounties of this type across all Acts in the game.

    Class Updates:

    Unlike some of our previous patches, patch 2.2.0 will not have a large focus on changes to class skills. While certain skills will be receiving updates, they will be relatively minor in scope, aimed more at fine-tuning current overall balance and providing synergy with some of the new Legendary powers mentioned above. Some of these changes include directly buffing certain skills (like the Crusader’s Punish skill and Witch Doctor’s Fetish Sycophants skill) as well as implementing some quality of life improvements (like adding an icon that shows the number of active Sentries for the Demon Hunter).

    Class balance is an ongoing endeavor, however, so it’s likely that changes will continue to be made and tweaked through the course of the PTR.

    Quality of Life Updates:

    New Goblins to Chase:

    For those who never tire of hunting Treasure Goblins, we’re introducing three brand new ones to slake your thirst for gobbie slaying. The Gelatinous Sire splits into smaller goblins, the Gilded Baron helps satisfy your never-ending greed for gold, and the Insufferable Miscreant has friends to help him run interference. Be on the lookout, and good luck chasing after them!

    New Cosmetics Window:

    Want to take your Spectral Hound for a romp around Sanctuary without worrying about taking up valuable inventory space? Well, now you can! Starting in patch 2.2.0, any cosmetic items you own can be easily selected from a new interface, so all your visual goodies will be a click away. This includes items whose effect is only for looks and which don’t directly affect gameplay, like wings, pets, portrait frames, and pennants.


    New File System: CASC

    For many years, Blizzard games have used a file format called Mo’PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we’re switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0.

    This new file format has lots of improvements that directly benefit players, including a self-maintaining file structure (which helps prevent errors during installation), a faster and more reliable patching process, the ability to hotfix game client data, and a whole lot more!

    The first step in transitioning Diablo III players will be converting existing installs to the new file format when patch 2.2.0 goes live, while using as much of the existing installed data as possible to reduce additional downloads.

    Note: This change only applies to the Windows/Mac version of Diablo III and Diablo III: Reaper of Souls, and will not affect the console versions of the game.

    But What About…

    While these are a few of the more noticable adjustments we’re making, patch 2.2.0 will also include several additional fixes, quality of life enhancements, and other changes not listed above. We’re eager to hear your thoughts and feedback as you try out the patch, and look forward to reading your comments below and in the forums.

    See you on the PTR, nephalem.

    Sounds like a lot of big and good changes, and coming what feels like surprisingly soon. The last patch and PTR went on so long that my sense of time is off, and I feel like I’m just getting started on S2. That said, can’t wait to get on PTR and see the new goblins, new items and item sets, new rift layouts, etc. And I’m happy to finally see Bounties getting some love; hopefully some boosts to their Shard rates or Cache qualities to make them more competitive with the usual RiftRiftRift end game.

    What grabs your attention about the upcoming patch changes?


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    1. Roland Set changes make me very excited. I absolutely love playing a pure attack speed, no CDR Slash/Sweep Attack Roland Crusader but it can barely handle GR27, I hope that this makes it viable in 35+ at least and I never have to touch CDR. Attack speed and using generators as my main source of resource is a lot more fun on every class IMO.

    2. 2 disciplines by generator cast (and this is the two items bonus)? OP isn't it?

      • For some reason, Blizzard really seem to hate Discipline on the DH. There are now only like 4-5 skills that even use it, when originally all the red icons used hatred and all the purple used discipline. They’ve progressively replaced a lot of discipline-cost with straight cooldowns.

        Now they’re making discipline even less relevant (after having just nerfed several discipline generators anyway, like Supression Fire that used to generate 1 discipline per target and now just does knockback).

        • Assuming it stay like it was at BlizzCon (unlikely), how does this set make Discipline less relevant? I think the contrary is true, since now it will be much more of an offensive stat and offense is everything in this game.

          • Yeah, the Multishot set is going to put a huge premium on discipline from gear. If it works as it did in the preview, everyone will try to find a way to wear 2 pieces of Nat's with a RoRG for the partial set bonus.

            That hardly any skills use Discipline and the set makes it very easy to refill is kind of a by product, but basically with that set you'll have 60+ Discipline and it'll always be full.

          • Obviously this is a discipline-based set, so it is making discipline useful.

            But, not the way it was originally intended. In fact this set is the antithesis of the original discipline design: discipline was supposed to regenerate slowly, with a small cap that was hard to raise. It would be used for movement and utility skills to get you out of tight spots.

            Now, discipline is easy to regen, and you shouldn't spend it at all so that you can get big damage buffs.

            • Which could add some spice to the play style. Do you Vault/SS to safety, but at the cost of temporarily reduced damage? If we were still in the days of infinite SS, and players existing with minimal toughness since they could keep SS up almost full time, they'd be in a weird situation. Safety with almost infinite discipline from the set bonus, but no killing power in the meantime.

    3. I’m pretty excited for the WW set, even if the models are kinda bland.

      DH set looks cool, and the Discipline generation is nutty high. Can’t wait to Multishot super hard.

      I wonder what new Legendary affixes we’ll see. If they have a piece that removes Rend’s cast animation, I might explode with joy.

      • Honestly, looking at this version of the new DH set I think it will need buffs.

        10% damage per Discipline may sound good, until you consider that you need 50+ Discipline for your own damage to surpass what you could achieve with Marauder. Sure, you won't need to drop Sentries for it, but that's another way of saying that your damage will be halved in most cases, since Sentries still do tons of damage.

        The main benefit of this set is that it doesn't require the Bombardier's Rucksack quiver to achieve good damage. That would be enough, if there would be a quiver that supports Multishot well, but there isn't. The Odyssey's End bow does sound like a good match for this set though.

        The set also has many defensive benefits due to the amount of Discipline you'll generate, but defense of course becomes meaningless after a certain GR level. Shame, the 2 piece bonus could be interesting together with the Shadow Set's 4 piece.

        • It could be useful on T6, since it's more relaxed than sentries and on the majority of time you pop a sentry or two, cast multishot a few times and move on.

          M6 played properly on GRs just looks better (4-5 sentries with Zei's bonus, active bonus all time, Bane of the trapped).

          You could go Entangling Shot for slow%, but my ideal build would likely involve no generator and polar sentry on Right Mouse button. It just flows more efficiently. If you don't vault around too much and use cindercoat, you'll have discipline for the bonus more often than not.

          • Yeah, it's not a bad set at all and I'm sure even the version we know of could be used at the very least up to GR30, but I'm hoping for something on the level of the current high-end sets.

            Ideally I'd like to see the restriction on the Discipline regen relaxed or eliminated. I think it would be cool if we could regen it even by using spenders like Elemental Arrow and Chakram that can be turned into generators. That would open up options and would establish synergy between a few items and the set.

            Alternatively the 2 piece bonus could even be changed so that we would receive 0.25 Discipline (just an example) for every Hatred we gain from any source, including passive regen. This would create synergy not just between items, but skills as well.

            Also, I think the damage bonus per Discipline should be raised a little, maybe to 12-15%.

            It's entirely possible that these changes could make the set too good, especially the part about Discipline gain, but I think even with these new mechanics it could still be balanced by changing the numbers.

    4. I want to kill the Rat King or whatshisface!!!

    5. I hope the male wizard has the same chest piece design!

    6. So, unless they're changing some runes around, it's going to be absolutely necessary to use the arsenal rune with multishot with this new set?

    7. Wow, in the d3 general forums post-taverntalk bitchfight i used “they’ll just give us new treasure goblins .. which noone asked for.” as a jab at the lack of addressing the community feedback/requests for QoL improvements – bloodshard cap / autopickup etc. Little did i know that they actually were actually going to implement even more *rolls eyes*.

      Its encouraging to see something actually being done tho, even if its not what i’d hoped.

    8. so are they gonna ****ing remove the invoker set?

    9. If we have to comb an entire Act 1 level just for a got-damn RoRG b/c of this "Exploration" bounty, I'm gonna cut someone. Also, it'll be interesting to read about all these great bounties in other Acts we'll never do b/c none of the goodie bags are worth a damn w/o RoRG.

      • Funny actually, how those legendary crafting components were seen as a bad idea and removed from the game.

        They could have just moved them into the appropriate act bounty bags instead. That way people would actually have an incentive to do the other acts.

        The other act-specific bounty legendaries are all pretty uninspired and under-powered.

        • First they would need to make crafted items useful in the long term. Crafted Ancients are nice, but a dropped Ancient with a good Legendary affix is heaps better, not to mention sets.

      • How about RoRG becomes a crafting recipe, and you need 5 diff mats to make it, each of which can only drop from Caches? 1 in each Act, obviously.

    10. "For many years, Blizzard games have used a file format called Mo’PaQ (MPQ for short) as a way to compress and store game files, but it has had a number of technical limitations. To address these, we’re switching Diablo III over to our proprietary file format called CASC (Content Addressable Storage Container) in patch 2.2.0."

      Who wants to bet this is where everyone's account data gets corrupted?

    11. i smell micro tansactions incoming….. that new cosmetic interface seems like it will offer more than what u own

      • I wouldn't mind – except if they make glowing chickens or something like that. Those things are distracting and I shot them, since my brain reads them as monsters. (Sometimes I shot players using wings because I think they are an elite succubus, no joke).

    12. replace gold find in paragon, please

    13. I already hate the “exploration” bounties. Because they sound like Clear level of X type of bounties, and those are really boring and just stupid downtime compared to other bounties.

    14. What about Invoker? Helltooth, Chantodo, Vyr, Shadow, Manajuma etc. At about dosen of *oh, one more soul* sets…
      What about crappy craftable sets like Demon’s Skin?
      I prefer to see this **** buffed at first. Zuni is not so bad and can deal with 30-35 grift and beyond – no reason to change it firstly

    15. They said that updating all 4 piece sets is amongs their plans. I assume they started with the ones that they already had better ideas for. I really hope crafted sets will be updated as well, as currently Aughild is the only goodish one and maybe a duo of Ancient Hallowed weapons.

    16. This patch really exposes the core of blizzards intention for Diablo3. They arnt interested in addressing the existing community concerns and appear only interested in adding (literally) cosmetic upgrades to entice new purchases.

      They have our money. Our continued playing of the game earns them nothing. The only thing they care about are new sales.

    17. How about the ruins of Sescheron? 🙁

    18. “new bounties for Acts II, IV, and V”

      So exactly not A1 and A3 which are the ONLY ones played ?
      Brilliant blizzard.

      Also for a second I actually had hope when I saw the blue goblin.


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