Reaper of Souls Gems: Imperials Are a Lie, Plus EXP Nerf Incoming

I called Imperial gems a lie in my recent patch writeup since the difficulty tooltip says they can drop at Master and above, but I’ve never even seen one on Torment, where I’ve found literally hundreds of Marquise gems. Commenters agreed that Marquise (virtually) never drop, though some people claim to have seen them pop from goodie bags in Torment 2 and higher. (This refers to recent patches; Imperials dropped all the time earlier in the beta, even on the lower difficulties.)

A fan asked about Imperials dropping today and got a confirmation of the issue from a Blue.

I searched but do marquise gems drop in the expansion? I told my friend it doesn’t pay to buy them right now. Does anyone have a link or know if higher tier gems drop in the expansion?
Grimiku: I double checked this (personally, I didn’t find any until Torment II), and it turns out that Imperial gems dropping in Master difficulty is bugged. We’re going to correct it in an upcoming hotfix, but I don’t have an ETA yet on when that will happen. We’ll be sure to update the Closed Beta Hotfixes thread, though, so keep an eye on it if you’re interested.

What’s on that list, you’re wondering?

  • Rewards (gold and experience) granted by bounties reduced*
  • Correcting an issue where the unique Belagg Pierceflesh would not spawn for his bounty in Adventure Mode*
  • Fixing an issue where the Aspects of Hell were using the incorrect loot table*
  • Resolving an issue where Imperial Gems are not dropping on Master+ difficulties*
  • Me wonders how that first point will work out. I don’t think gold is excessive, since I have been and continue to be broke (in softcore) and unable to afford gem upgrades, but the exp bonuses from bounties are perhaps too large. Too large in comparison to the exp you get from killing monsters especially, since that puts all the emphasis on completing the events, rather than just killing things because it’s fun and you might find a cool item.

    As we’ve discussed lately, experience gain in the new patch is tremendously buffed over what it was previously, to the point that some players feel it’s too fast. I played a couple of fun games with HolyKnight last night, just fooling around on Expert difficulty, and in the process of clearing both double-bounty acts and a couple of Rifts, I progressed from Paragon 148 to 151. Arguably, that’s too fast. It’s fun on a per-game basis, and the Paragon points aren’t really *that* valuable, but looking long term if you can gain 2 or 3 levels in an hour+ any time you want, there won’t be anything that special about having a high level account, long term.

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    18 thoughts on “Reaper of Souls Gems: Imperials Are a Lie, Plus EXP Nerf Incoming

    1. PL150 is not very high in the grand scheme of things, with PL800 being the true soft cap. I think it’s safe to assume that the exp curve will continue to get steeper – maybe at PL250 it will take twice as long, and so on.

      • It’s not, but since the exp+ patch it’s been like a week and a half, and I’ve gone from about P128 to P150. That’s after I went up about 2 paragon levels in the previously month+, and that’s playing all sorts of experimental ways, changing builds all the time, hardly using Hellfire Rings, not doing Rubies in helms, etc.

        I think the system should work much as it is, with steeper curves at higher levels. Say up to P300 or so it’s pretty easy to advance, and then slower to P500, and then grindy after that. Bliz hasn’t said anything about how they want to balance the long term progression, and datamining of the P1-P800 progress in the game now shows not much of an increasing curve.

    2. If Paragon was capped at say 200 then that leveling speed would be too fast. However the cap is what 800 for effectiveness and no cap if you just like big numbers. Extrapolate that out another 650 levels to effective cap and I don’t think that is too fast at all. Of course it will be nerfed anyway.

    3. I enjoied more the XP gain in PTR than leveling a high level character in live. And i think that leveling too fast is a false problem, especially when you have 800+ more paragon lvls to go.

      Do you have a problem with leveling too fast between 1-10 on a higher monster power on live? If no then leave it like that. I would see a real issue if a paragon 400 player would say they get one level per hour.

    4. You might want to reread that post regarding gems, it’s quite confusing. Marquise gems and Imperial gems are in the wrong place and my head mildy exploded.
      I know what you were getting at, just a heads up :).

      • The OP asked about Marquise gems and then subsequent posts brought the issue to Imperial gems, which is what the Blue replied about. I should probably have just included the blue, since I didn’t want to parse out a bunch of snips of different posts to display the conversational trajectory.

    5. [quote]I progressed from Paragon 148 to 151. Arguably, that’s too fast.[/quote]

      How can you say that, without knowing the real EXP numbers at 400, 800, etc..? No doubt they will be painfully high.

      But I agree that last EXP changes are too much fun, an so will be nerfed back as always with this game.

    6. I really wonder why people who can grind torment 6 as fast as Expert are complaining about anything. If you can do this, you have finished the game. Either you have fun playing it but without expecting too much novelty or items or you quit or do a fresh start!

    7. Hi! Look i’m a D3 Dev: “ZOMG the players wants a change at ” *makes changes*…”ZOMG the players love it!” *nerf* There! Now it’s watered down and so much less fun that we may as well have left it alone in the first place! Mission Accomplished! We did something!

      • Individual points are not.

        However, their real value comes from the ability to fill the gaps in your build / gear. For exemple you find better bracers than your Lacunis, but that leaves you with only 14% movement speed, thankfully you have paragon points to adress that.

        Paragon points make you more adaptable and that is good enough for me.

        • besides IMS i dont see anyother viable stat that help much….especially in high lv and you find some “big number” legendary.

          It is not worthless but lesser and lesser effect in high level, which not a reason to keep playing.

    8. Ugh, just dump paragon. They could have made an interesting, robust and granulated gem/socket system, but they went super stupid simple on it and screwed it up badly. And then to compound that problem, they added in a grindy, bot-friendly system to fill in that gap that’s not fun or interesting at all. And to make things even worse, the semi-interesting WoW gems system is getting neutered into the dumb as disco bore fest that Diablo has. Everyone was worried about making D3 too much like WoW, and now they’re making WoW more like D3!

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