Puzzle ring comparison: Gamescom 2013.
Blizzard continues patching their test version of Reaper of Souls and thus datamined info
continues to emerge. The latest RoS build has a huge block of new legendary passives, plus lots of skill changes and details about new game modes. Here are the item properties; we’ll put the skills in a separate post for easier organization.
Heaps more to go with the ones we’ve seen previously. As always, these are from a test version of the game and may be changed or removed in the final product.
There’s one new item bonus in this patch that’s not a ring:X1_Passive_BountyScroll – Grants a random buff to you and your allies. (An amazingly non-specific tooltip there. Interesting to see that Bounty Scrolls may do something other than point to the target monster, though.)
Legendary Rings: Offensive Properties
The following bonuses available to all classes (as far as we know). There is a huge amount of variety to these bonuses, with many of them not clearly classifiable as offensive or defensive. (Though I tried, just to give the datadump some structure.) Interesting stuff abounds:ItemPassive_Unique_Ring_653_x1 – Equip on Follower: Your follower cannot die.ItemPassive_Unique_Ring_600_x1 – Summons Shadow Clones to your aid when you stun an enemy. (Previously when you were hit by a crowd control effect). There are “shadow clones” mentioned in other datamining. Presumably they are just like the shadow versions of your character Diablo summons in the Shadow Realm.ItemPassive_Unique_Ring_650_x1 – Gib all enemies you kill. (Fun with splatters. Has it other functional potential? ItemPassive_Unique_Ring_654_x1 – Knockbacks will knockup enemies instead. (Knockup has been mentioned in other RoS datamining. Not clear what it means.)ItemPassive_Unique_Ring_663_x1 – Your items become indestructible.ItemPassive_Unique_Ring_674_x1 – Gain increased run speed after Fearing enemies. (There aren’t many skills or effects that grant Fear in D3V. Perhaps we’ll see more added in RoS making this item more widely useful?)ItemPassive_Unique_Ring_668_x1 – Chance to shatter and instantly kill frozen enemies.ItemPassive_Unique_Ring_670_x1 – Lightning damage effect is increased and lightning damage has a chance to stun.ItemPassive_Unique_Ring_684_x1 – Thorns now deals fire damage. (Remember that damage types matter in RoS, so this is meaningful.)ItemPassive_Unique_Ring_671_x1 – Increases duration of stun effects by 1 second.ItemPassive_Unique_Ring_672_x1 – Chance on killing demons to gain a Shrine effect.ItemPassive_Unique_Ring_673_x1 – Your Thorns damage is applied on every attack.ItemPassive_Unique_Ring_675_x1 – Chance to spawn a Nephalem Orb when you Blind an enemy. (Nephalem Globes are super fun in the Diablo 3 console; good to see we’re getting them in RoS as well.)ItemPassive_Unique_Ring_676_x1 – Knockbacks cause the enemy to move more slowly.ItemPassive_Unique_Ring_677_x1 – Crushing Blows have a chance to spawn a health globe. (Crushing Blow was one of the most fun affixes in Diablo 2. Happy to see it’s coming back in D3. Will it work the same way?)ItemPassive_Unique_Ring_678_x1 – Your projectiles move faster.ItemPassive_Unique_Ring_680_x1 – Reduce all cooldowns by 1 second every time you kill a demon. (That sounds fantastically powerful, but realize that “demon” probably means one specific type of monster, and doesn’t include humans, animals, undead, etc.)ItemPassive_Unique_Ring_682_x1 – Occasionally taunt nearby demons, forcing them to mindlessly melee you.ItemPassive_Unique_Ring_683_x1 – Periodically knockback nearby enemies.ItemPassive_Unique_Ring_685_x1 – Opening a chest grants 100% increased damage for 30 seconds. (Anyone else think this should do something more/different after Golden Chests?)
Click through for the Defensive and Class-Specific legendary properties:
Legendary Rings: Defensive Properties:ItemPassive_Unique_Ring_634_x1 – Blocking an attack Freezes the attacker for 3 seconds. (Previously did not specify time).ItemPassive_Unique_Ring_652_x1 – Heal for 1% of your maximum Life per second for each enemy affected by a damage over time skill.ItemPassive_Unique_Ring_661_x1 – Your Life per Second becomes an aura that affects all nearby allies. ItemPassive_Unique_Ring_662_x1 – Chance on being hit to charm Undead enemies.ItemPassive_Unique_Ring_664_x1 – When there are 5 enemies within 8 yards of you, gain an absorb shield for 30% of your maximum Life.ItemPassive_Unique_Ring_665_x1 – Increase your Life per Second by up to 100% based on your missing Life.ItemPassive_Unique_Ring_667_x1 – When you kill a fallen, you Charm surrounding fallen. (Interesting to see a bonus that’s only useful against one specific type of monsters)ItemPassive_Unique_Ring_669_x1 – Taking fire damage restores resources.ItemPassive_Unique_Ring_679_x1 – On gold pickup: Gain armor for 5 seconds equal to the amount picked up.ItemPassive_Unique_Ring_681_x1 – Gainup to 30% increased run speed based on amount of Life missing.
Class-Specific Ring Passives
Crusader Bonuses — There were very few Crusader skill bonuses previously, so it’s nice to see some bonuses coming in for the new class.ItemPassive_Unique_Ring_655_x1 – Removes the resource cost of Blessed Shield.ItemPassive_Unique_Ring_656_x1 – Increase the size of your Blessed Hammers.ItemPassive_Unique_Ring_657_x1 – Flail surges to an additional enemy.ItemPassive_Unique_Ring_658_x1 – Reduce the cooldown of Heaven’s Fury by 50%.
Other Class Bonuses:ItemPassive_Unique_Ring_659_x1 – Marked for Death causes all rockets to lock in on that enemy.ItemPassive_Unique_Ring_649_x1 – Removes the cooldown of Seven Sided Strike.ItemPassive_Unique_Ring_666_x1 – Chance on kill with Holy damage to summon an Inner Sanctuary on all group members which heals them.ItemPassive_Unique_Ring_660_x1 – Ray of Frost now pierces.ItemPassive_Unique_Ring_651_x1 – Haunt is cast on all nearby enemies when you open a chest.
I haven’t tallied them all up, but this has to put us well into the hundreds for Legendary Ring passive properties seen via datamining. Will these all be on the Puzzle Ring, or will they get tacked onto other legendary rings as well? Makes you wonder how hard it will be to find the one you want; will we wind up using the Mystic to reroll our legendary rings dozens of times in search of the desired needle in the haystack?