An article on Cnet covers a key component of the Battle.net 2.0 features: Real ID. Quoting the article, which quotes Blizzard:

    According to Blizzard, the new Real ID features include:

    • Real names for friends: Your Real ID friends will appear under their real-life names on your friends list, when you’re chatting, communicating in-game, or viewing a character’s profile. Real ID friends can also see who’s on one another’s Real ID friends list, making it easy for players to connect with other people they know.
    • Cross-realm and cross-game chat: With Real ID, friends can chat cross-realm and cross-faction in World of Warcraft, and will be able to chat across future Blizzard games such as StarCraft II.
    • Rich Presence”: See additional real-time information on your friends list about what your Real ID friends are up to in World of Warcraft and upcoming games like StarCraft II.
    • Broadcasts: Broadcast a short status message for all of your Real ID friends to see, whether you want to issue a call to arms or let your friends know about an important change of plans.
    • Friend once, see all characters: Real ID friends will automatically see all of each other’s characters on their friends list—even characters created in future Blizzard games—helping players stay connected with the people they enjoy playing with most.

    We’ve talked about these issues here, and they’re hot topics for Starcraft fans also. Make no mistake, this is coming to D3. All the new B.net 2.0 stuff is being tested out in SC2, but it’ll be our turn come D3’s beta and release.

    The obvious question about the Real ID stuff is… does want? Do you want your real name tied to your B.net account? Do you want to know the real people behind those you play with? This feature requires you to opt in, and it’s only visible to friends, but is that something you guys even want to exist? 

    As long as it’s optional, I guess it’s a pretty cool feature, for those who wish to use it. I can think of a lot of pros and cons on both sides of the equation, though…

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