Furious Charge

    Furious Charge

    Along with the Monk’s Sunwuko’s Set and the Demon Hunter’s Marauder’s Set changes, the Barbarian is getting an improved (?) version of his Raekor’s Set as well. Here’s the common fan complaint, plus the Blue response and theory behind the set changes. Raekor’s Set Change Coming Soon to PTR:

    *Why* Raekors May Need A Change.

    Not because it’s OP – but because it’s insanely frustrating to be grouped with a barb using this set. Far too often I’ve been in a 4 player game where a Raekor barb zooms off into the distance gathering all the elites with no way for me or the rest of the party to catch up.

    I’m absolutely fine with barbs having nice things – except when those nice things are annoying to everyone else.

    Sets should provide synergy within a party, not troll the party.
    Nevalistis: This is actually pretty offensive to us as well, but we don’t think the problem is with the concept of Raekor’s. When you observe the gameplay as a teammate, it kind of reminds you of that kid on the playground who would take the ball and run with it rather than passing it around and letting the other kids play with him.

    That’s not a great feeling, especially for the rest of the party. It doesn’t live up to the spirit of multiplayer or create good teamwork opportunities. We’re looking to fix this by redesigning the Dreadnought rune and the Raekor’s set. Here’s the current plan:

    DiabloWikiFurious Charge: DiabloWikiDreadnought

  • Has been redesigned. Now grants Furious Charge two charges.
  • DiabloWikiThe Legacy of Raekor

  • 2-piece bonus: The first enemy hit by Furious Charge takes 100% additional damage.
  • 4-piece bonus: Furious Charge gains the effect of every rune.
  • 5-piece bonus: Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds.
  • The gameplay of zipping back and forth across the screen and dealing huge amounts of damage is a lot of fun, and we want to preserve that. What we want to combat is how this gameplay was downright incompatible with multiplayer. Rather than charging forever forward, it should feel good to charge through existing groups before moving on to the next pack, and it’ll be even better if your buddies line ’em up for you to knock back down. This change should be in the next PTR patch, which we’re hoping to get to you shortly. We look forward to seeing your feedback!

    The current live version of this set adds 500 Str and Vit, and grants Furious Charge the effect of every rune. The current live version of Furious Charge: Dreadnaught pulls all enemies to the Barbarian’s location, a bonus that encourags Barbs to forever move onwards, taking the monsters with them. With that property gone and Furious Charge given additional buffs in damage, these changes seem like a big win for Barbs, especially in multiplayer parties.

    Any Barb fans still exist, and do you have excite? If not for yourself, for being able to play with your one friend who plays a Raekor’s Barb?

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