More updates to patch notes have been added to the previous list. Some of them are rather interesting – for instance, they took the legendary and set drop rate, and then doubled it.
Barbarian
Whirlwind
- Fury cost from 16 to
910 - Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
- Fury cost from 16 to
Demon Hunter
Evasive Fire
- Skill Rune – Shrapnel has been replaced with a new rune: “Hardened”
- Hardened increases your Armor by
50%25% for 3 seconds and replaces the backflip
Wizard
Ice Armor
- Now reduces damage from melee attacks by
8%12%
- Now reduces damage from melee attacks by
- Skill Rune – Crystallize
- Armor bonus per stack reduced from 30% to 20%
Meteor
- Delay between cast and impact reduced from 2 seconds to 1.25 seconds
- Arcane Power cost reduced from 60 to 50
- Skill Rune – Star Pact
- Proc coefficient reduced from 0.1 to 0.05
- Skill Rune – Meteor Shower
- Proc coefficient reduced from 0.25 to 0.10625
- Skill Rune – Liquefy
- Proc coefficient reduced from 0.125 to 0.10625
Ray of Frost
- Skill Rune – Sleet Storm
- Weapon damage increased from 215% to
333%280% - Proc scalar reduced from 0.25 to 0.1875
Spectral Blade
- Proc coefficient reduced from 0.222 to 0.14
- Skill Rune – Healing Blades
- Removed Critical Hit requirement
- Heal amount reduced from 8% to 5% of critical damage done
- Skill Rune – Thrown Blades
- Proc coefficient reduced from 0.111 to 0.08
Storm Armor
- Now triggers much more frequently
Bug Fixes
Archon: Teleport
- Now properly breaks roots when cast
Magic Weapon
- Skill Rune – Blood Magic
- Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
- Illusionist
- Illusionist should now reset the cooldown of Archon: Teleport when it procs
Items
- The chance for Legendary and set items to drop has been doubled
Bug Fixes
- The Hellfire Ring can no longer be dropped on the ground
- Mara’s Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
- Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
Monsters
- Elite modifiers have been changed slightly at higher levels:
- The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
- The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
- Lacunis now have a cooldown on their combo attack
Bug Fixes
- Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
- Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier