The way it works is that all items of the same type within about twenty yards auto-pickup when you click one of them. So if there are 10 different Veiled Crystals lying around, in stacks of various sizes, when you click one, all the others auto-pickup. The same goes for other types of materials, and also gems, but only the same type. So if you click a Marquise Topaz, you’ll pick up all the other Marquise Topazes within range, but not Marquise Emeralds, or Imperial Topazes.
It’s not a perfect solution, but it greatly reduces the amount of clicking you need to do for clean up after a Guardian, or even after a mega-pack of Goblins. And it satisfies the Dev’s desire to require *some* amount of clicking, to give players the feeling/reminder that they’re actually accumulating something.
What do you guys think of this imperfect, compromise solution? Acceptable, or you will not be happy with anything short of vacuuming up all materials/gems like Blood Shards, but without the ridiculously low hard cap?