PTR Community Buff Ends Today

PTR v2.1.2 Buff

Going, going, gone!

Blizzard posted news this afternoon that the huge PTR community buff is ending this evening, giving us a whole four hours of notice for the change. PTR Community Buff Ends Today:

The community buffs currently active on the PTR will be disabled today, December 1st, at 5PM PST. We do not anticipate any downtime as a result of removing these buffs.

We hope this buff has been helpful in your testing endeavors and, as always, we appreciate your diligent efforts on the PTR!

I was too busy IRL to play over the holiday weekend, but I did a couple of quick Rift runs last night while getting screens for that big Ancient Items article, and as I dashed through, picking up only the legs that dropped right in front of me (and all the orange bows, still hoping for a Kridershot) I found myself wondering about a return to mortal drop rates. And now I’ll get to find out.

Gem of Ease

Gem of Ease

For one thing, I’ve been wanting to try to get some of the faster Rift clear achievements, but when 30 legs drop within 3-4 minutes, taking the time to pick up even half of them derails any chance at sub-two-minute Rift clears. I’ve also leveled the new LGem, the Gem of Ease, to 25, and have been wanting to try out that super twink on a new character… but I knew I couldn’t get any sense of how fast was the progression when the community buff was throwing down triple EXP. (The exp gain on the gem only goes up 1 per level, but the level 25 property grants the weapon it’s in a level 1 requirement. What’s a level 1 char feel like with a 3400 dps Ancient Legendary sword? No idea, but I’m curious to find out.)

That said, I’ll miss the mega leg drop rate when I do make a new char. My DH can hardly improve on gear at this point, but I’ve been wanting play a Monk to try out the set changes for that class. And I still can, but it’ll obviously take more than an hour or two to deck out fully in the high level set items.

Are you guys sad to see the community buff go? Or glad? In theory we’ll see a lot less crowding on the PTR now, so at least those long game creation times will be a thing of the past.

Update: I logged on at 5:05 and the buff is gone. No notice about it in-game; just a lack of the buff icon over the tool bar. I played a couple of T6 Rifts with my DH and the lack of leg drops was… refreshing? It’s at least evidence of scarcity boosting value, since after a couple of dungeon levels with nothing but blue and yellow junk dropping, the clang of an orange belt gave me a little bit of excite, for an object I wouldn’t even have slowed to pick up when the buff was still active.

I didn’t notice the exp decrease (I’m P514 in Season 2, so it was getting slower already), except that I was able to stack up some DiabloWikiyellow water bonus for the first time on the current PTR. I did notice and will miss the double goblins, but now I’m curious what the first Malevolent Tormentor I find will drop, now that the 2000% legendary buff won’t turn all normal goblins into leg fountains as well.

Update #2: Nevalistis fielded a question about the upcoming patch on Twitter… with no ETA.

Tagged As: | Categories: Blizzard People, Blue Posts, Diablo 3, Diablo 3 PTR


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  1. The buff was removed for me mid-game. All of a sudden, there was a SINGLE goblin, and he didn't drop much at all.
    I wish it lasted a bit longer. I didn't get too much time to play, and the queues were finally getting reasonable.

    • Interesting. I wondered how the turn off would work, as the blue post said no server interruption would be required. It proves they can change things like that at any time, and thus provides fuel for conspiracy theorists who think Bliz is tweaking the drop rates all the time? (Prolly no one still thinks this, but it was a big tinfoil hat thing during the no-leg-drop RMAH days.)

      • Just 'cause they have the capability now, doesn't mean they had the capability then. for D3, and the D3 engine itself, has obviously had lots of changes since the RMAH days.

  2. The buff was a lot of fun (read: A LOT of fun!!), but it was also a chore to pick up/process all those legs/sets. I was finally able to get into a game with my Condemn build Crusader today and had one, last flurry of mega–drop excitement as I ran into a field of Treasure Goblins. Total chaos…but insane fun.

  3. 2000% buff and still no Quetzalcoatl

  4. A legendary gem can only be socketed on amulets and rings. Does the bonus of "gem of ease" applie to all equipped items?

  5. Thanks for this awesome PTR… uh, wait… but, I was not able to login at all due to noobs creating queues in game., my god ! So, no, after all. No thanks at all.

  6. the buff was so lame, i found not a single good item to that if it would be possible that i could transfer to my main account.. now maybe u can actually login and test some greater rifts now that stupid buff is gone it only made the game unplayable…

  7. I feel differently. I LOVED the buff. I realize it was too much to stay permanent but, I wouldn't mind a much higher legendary drop rate. After raining legs, the game feels very slow to me. But, that said, I was still able to craft ancient items after buff ended. That helped a good bit.

  8. Protip: Play HC – Season on the PTR, my queue times were under 5 minutes every single time I logged in, which was usually during peak US play times. I tried SC once, but the queue was like 2 hours, I laughed, went back to HC, and created a game in about 30 seconds.

  9. I played for a few hours on PTR and got Krider and TnT – terrible rolls, gabarge compared to the one I was using. Scary parte was no unity at all. Since they become a thing after patch 2.0, I never found an Unity ¬¬

    Imo, they should do something (now) about SMK, witching hour and 1% friends (even immunity amulets). Right now, on live I'm playing a guess game – "How many times I'll find full M6 before finding something I want?" (Sad part is that I still need AR on marauder pants – they always get single res :p ). And I'm trying to get everything else because even starting to look for WH.

    The Quetzacoalt drama is weird. I easily spent halm my shards on helms with WD. I got 1 lvl 61-ish quetz with terrible rolls on S1 and I will wait until it ends to look for the remaining jade pieces. Thousands of shards, no MoJ or Quetz.

    My raekor set with useless terrible rolls is taking omg-thousands shards (I believe I spent 10k shards to get the boots… And they were the first set boots I got, minus BT. Highlight was spending 2k shards and get no legendaries at all). I got full usable Akkham and some roland's change with less shards than I spent looking for raekor boots alone.

    Not being able to get good marauder pants with dex/vit/ar or mara. gloves with CC/CD/CDR (for the sake of having one) even after finding multiples is the reason I would like better drop rates. I had some lucky when I got the marauder shoulders I wanted (sentry, RCR, dex and something that now is CDR). If the sentry damage goes through, well, it will be boring get good stats if you plan to get rid of RCR (the other skills are just bad). Finding Dex, Vit, RCR and CDR isn't the end of world. Finding Dex, Vit, good CDR and have the ability to roll RCR into AR or something is.

    It's not like I can't find items, sometimes they just roll like garbage and I feel like I need to find way more (not just a couple more) due to layers of RNG…

  10. I played about 250 hours on live before this ptr. Number of unity rings: zero. On the ptr, I got THREE unities within two hours. Finally being able to experience higher level GRs is well worth losing the character after ptr ends. It also allowed me to experiment a lot with the new Marauder set, it’s still powerful as hell. (got to gr 42 easily, even with bad gems and non-optimized parts of my gear.)

    Overall, I think the community buff was great fun. Of course, you can’t do stuff like that in the real game, but literally drowning in legendaries felt great. Queue times were only an issue in the first few days for me, after that it went smoothly.

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