Some useful Blue posts on bugs and other changes in the Reaper of Souls beta (and usually the PTR for the future of D3 as well).

    The first one points out how limited the enchanting options are for legacy legendary items and wonders if that’s an intentional feature. (I assumed it was, since in the F&F Beta you could enchant/upgrade lvl 60 items to be better than new-found gear, and that was changed in the next patch by limiting and downgrading the enchant options on legacy gear.)

    Is this an intended feature to reduce the attractiveness of using legacy items?
    This isn’t intended, and is an issue we’re currently investigating.

    I recall that the limited choices the Mystic had originally was a display bug, that you can still reroll the primaries to stats outside what was listed. However, now you’re only able to reroll into whatever is displayed.
    We believe it’s related to this bug, but I don’t have an ETA on a fix at the moment. It is being looked into, though!

    pool-of-reflection1Another player asks about the newly-added, yellow-colored Pools of Reflection and if they are working as intended. They display nothing when you click them in-game, but do show up in your Char window, though incorrectly.

    Just wanted to note that there’s a display issue with the bonus being provided. I described some of the other Pool of Reflection mechanics here, but I’ll bullet point myself for visibility’s sake. =)

  • Despite the bonus being listed at 0.25% experience, it’s actually providing 25% bonus experience. This is a known bug.
  • Each additional Pool of Reflection claimed increases the duration of the buff by 10% of the experience required for you to reach your next level/Paragon level.
  • You can see how much bonus experience you have left to benefit from by hovering over your Experience bar.
  • The bonus experience persists on logout, but is lost if you die.
  • As one more point of clarification, this experience does affect all experience gains (including Quest/Bounty/Rift Completion/Event experience bonuses). However, the bonus isn’t currently reflected in the UI at this time.

    Click through for a couple of more Blues on a bug with -level req stats on the PTR and the removal of Tomes of Secret.

    The bug that has been observed since the latest PTR patch is that all level 60 items (does not seem to affect those lower) are dropping primarily with -level reduction property on them. Good estimate from my play testing has been roughly 85-90% of drops.

    Additionally, all items that are level 60 that are crafted are rolling very similar stats. I crafted approximately 10 bracers of intellect – all 10 had all res, int, and other similar properties. Same thing for chests, shoulders, and gloves I crafted as well.
    Nevalistis: Got an update on this particular oddity, folks. =)

    This was actually an unfortunate byproduct of moving the -Level Requirement affix from a Primary to a Secondary stat. We didn’t want Level Requirement to be competing with Primary stats such as Strength/Dexterity/Intelligence/Vitality. However, during this process, the weight by which this affix rolls didn’t get updated, and as the pool for Secondary affixes is smaller, this has resulted in it appearing much more frequently than it should.

    This isn’t intended, and we plan on addressing this in a future patch.

    Thanks for the update, it seems somewhat more complex than just this as now many primary affixes such as core stats dont roll at all on items.
    This is a separate, but related, bug that we’re also aware of and working on. =)

    Have they removed Tome of secrets from RoS?

    in PTR i didnt have any in my inventory and didnt need them for crafting gems.
    Tome of Secrets are still found in Reaper of Souls, but they are only used for crafting items up to level 60. Players above level 60 will therefore not see them dropping any more, as they will instead see the next tier of materials dropping that are used to craft items above level 60.

    …Actually it seems like I jumped the gun and posted before double checking if the information I had was still up to date. I of course had no intention to post outdated information (Even I can get surprised sometimes at how fast things can iterate in a beta test).

    Tome of Secrets (and lower tiers of tomes as well) have been entirely removed in the latest PTR/Beta patch and they were converted to Demonic Essences to test the latest crafting changes

    Any ways, sorry about the confusion 🙂

    Lots going on in the beta, and obviously Blizzard isn’t planning on having everything set in stone and finalized when the game goes gold, which must be occurring fairly soon, given the lead time required for a fifteen-language simultaneous world wide release. Not that there’s any reason they would do so, since it’s online-only and thus the beta fixing continues right up until (if not after) the launch day patch.

    On the podcast this weekend neither guest was real confident that everything would be fixed and balanced and adjusted and set into proper order by the launch. What say you guys? 1-10 scale, with 1 being “unplayagble disaster” and 10 being quite good? I’d set 10 higher, but as basically no game in the last decade or two has been released in a finished, polished, bug-free state, that would turn the 1-10 scale into more like a 1-7 scale right off the bat. (Diablo 1 was actually pretty close to 10, in terms of polish and bug-free. D2 and D2X were more like 6 or 7s, as both games required big patches a month or two after release to fix wagon-loads of lingering issues.)

    So just say that 10 = as good as you could reasonably expect, and vote your prediction/expectation for RoS’ release in the comments. I didn’t vote on the podcast since no one asked me to, but I’d say 6ish, thinking about it now. That doesn’t mean I’ll think the game is awesomely balanced and has ever feature I want, but that I think the devs will have it fairly well-balanced and feature-rich and bug-free by March 25th.

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