Playstation 3 E3 2013 Presentation


This slipped under the radar, tucked away as it was on the Playstation site. It’s a presentation by DiabloWikiJosh Mosqueira, Diablo 3’s new Game Director made from the Sony stand at this year’s E3. He’s joined by DiabloWikiJason Bender, DiabloWikiJohn Hight], Tiffany Watt and Matthew Berger (sp?) who demo a four player game to the Sony crowd.

He talks them through the different classes and their play styles and some of the new interfaces. He stresses that Blizzard are hoping the Playstation version they’ve built feels like it’s been tailor made for the console – I guess as opposed to the crappy ports devs usually cobble together for PC players.

The same screen gameplay looks impressive with the camera keeping all four players on the screen at the same time and the more streamlined interface should allow easy access to all the UIs.

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  1. Comparing the PC & Console version, can people honestly use the “console” excuse?

    • Yes, from watching the console game play and looking at the console UI, it’s perfectly obvious that the limited number of active skills and personal buff icons in the PC version were design decisions made for the console.

      It was Blizzard’s intention from the start to create a game that would play on both PC and Console. I would say they succeeded. However, the PC version has suffered for it.

      And before anyone argues, “but they created a whole new UI”, well duh, of course they did. When designing an application, the UI should be completely separate from the application engine that does all the work. The UI should be nothing more than a skin, tailored made for the device. So yes, while the PC and the Console have completely different UI’s, the application engine was designed from the ground up to work on both a PC and a Console. Thus, the limited number of active skills, even though the PC has 12 function keys and an entire keyboard; the limited number of personal buff icons, even though there is room for 3 times as many above the player info at the bottom of the PC screen.

      In other words, if you believe 2 different UI’s means 2 different games, you are fooling yourself. It’s one game, 2 different skins, but feel free to believe what you like.

      • What, you think changing the number of active skills and buff icons is so hard that they had to commit to the current design on the PC like 2 years in advance just so they could cater to the console version? So D3 was PC-only at first when they had 7 skills, but then someone went “oh shit, we gotta make this a console game too” so they cut that number down to 6 and everyone was like “oh cool, now we can release the game on consoles too”. Seriously?

  2. These videos feel like the NBA off season where all they talk about is boring football for 7 months straight. Honestly, I just can’t wait until the game releases and we can forget the console version even exists.

  3. I lose faith that this game can be turned around every time Josh Mosquiera talks excitedly about these crap items they’ve designed. They couldn’t even be bothered to fix the ilvl or level requirements before presenting them. Who cares about the stats though. The gloves can summon a skeleton! He says he’s a big fan of Journey? How about becoming a big fan of designing decent items. 1% reduced melee damage, ignore durability, come on…they didn’t even bother using all the affixes up. Just used 4. I really hope the people working on the big itemization changes had no part in these console items.

    • Well, obviously they do not want to discuss D3s issues on a presentation to hype things up. They just wanted to show some “awesome” stuff people new to the franchise can understand and keep in mind.

  4. Itemization in D3 can’t be fixed for many reasons. The problems with it, are just symptoms of DEEPER problems. First of all, there is a problem with character development and customization. You have all skills and runes at all times, which makes it very hard to balance all builds. The way they calculate damage is problematic, too. There is a problem with the fact that only DPS matters, not damage TYPES. The problem with… fixing this is that you would have to go through ALL monsters and redesign them and later you would have to balance again and test AGAIN everything.

    The fact that itemization sucks is just a symptom of larger and deeper problems. The biggest of them all is that WoW people are designing systems and items. These guys don’t get ARPG and will probably never get it. THIS single problem is what ensures that items and all else will remain crap forever.

    • “Itemization in D3 can’t be fixed for many reasons. The problems with it, are just symptoms of DEEPER problems.”

      Okay, let’s look at the problems then.

      “You have all skills and runes at all times, which makes it very hard to balance all builds”

      No, You don’t have all skills at all times. If you had, there would be no builds to balance. L O L

      “There is a problem with the fact that only DPS matters, not damage TYPES.”

      What’s the problem? I agree that it would be fun if dmg types meant more than just the color of your skill, but it’s not really a problem tbh. Skills/runes already have stuff that makes them unique and useful in different ways, like slow, stun, crit effects etc etc. Adding similar attributes for each dmg type is just adding more complexity. It could be fun though.

      “The problem with… fixing this is that you would have to go through ALL monsters and redesign them and later you would have to balance again and test AGAIN everything.”

      Why? Redesign all monsters? To fix what? Itemization? Really?

      “The fact that itemization sucks is just a symptom of larger and deeper problems. The biggest of them all is that WoW people are designing systems and items. These guys don’t get ARPG and will probably never get it. THIS single problem is what ensures that items and all else will remain crap forever.”

      OOOOh, so you’re just a hater then.

      “The biggest problem of them all is that non WoW ppl are playing Diablo, These guys don’t get this game and will probably never get it. THIS makes items crap forever, because they say so” <—- See how stupid this argument is?

    • Moving some more specific skill bonuses on items would help I think.
      Some could provide damage bonuses, but others could modify skills slightly.
      +1 second to spirit walk, impale throws an extra dagger.

      They included a couple of these kinds of bonus, so now we have the sacrifice witch doctor. (Although that build is quite extreme, not very good until zombie dogs has verylow/no cooldown).

      Since we never have to level additional chars, building various sets of gear to excel at different builds would be interesting.

  5. They can keep pushing the same broken/boring game all they want — even with the console version — but eventually it will just fall on deaf ears, if that isn’t already the case.

  6. People seem to forget these days that games are supposed to be fun. Sure, a deeper character customization, more interesting builds and more content would help D3 a lot, but the game is fun as it is, at least for me.
    I won’t lie, it got boring (after 1500h played on SC, lol) because I’ve bought my way to boredom through the AH.
    These days I’m challenging myself by playing self-found HC on all 5 classes and I’m having a blast. Sure, I don’t play more than 2 hours sessions per day, I run all the content (no more Alkaizers, tymen) and I don’t play alone unless I really can’t find anyone available (which never happens, really).
    I’m not saying you should do the same, but if you find the game boring, perhaps you’re a little burned out maybe?

    As for the console version presented in the video, it looks really fun as a coop couch game. I’d see myself playing that with my IRL friends once a week, for a couple of hours. I don’t fault Josh M. for the pathetic enthusiasm of the presentation, as he’s selling a product after all (and ensuring Bobby’s golden plated toilet seats), but I loled a little at how he’s addressing the crowd. Blizz must really think console owners are retarded kids that wet themselves when they hear the word “awesome”.

  7. HC play is all that D3 needs. I am sure the console can do this too, … BUT I am afraid the hacks&cracks will kill the console version AND the lack of an armory to compare avatars….

    Too many players tried to play the PC cpversion with real money in mind (me included). The moment I got over this, the beauty of PC. D3 shines in HC.

    Never EVER got a video game so DEEP under my skin as HC Diablo 3. And the funny thing is .., that I can still play it casual.

    I don’t feel the obligation to log in 5 hours a day. Just log in and advance when you are in the mood …

    Almost 2 HC Monks in the HC end game.

    Goal: all classes to HC and kill Diablo in Inferno. Enough for the next years to plan.

    I’ll buy the console version but only to group with the wife and kid on the couch.

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