Players Smashing Past Greater Rift 100+ in Patch 2.4

GR101 on the European Realm.

GR101 on the European Realm.

The Power Creep in Patch 2.4 is impossible to ignore, and it’s certainly showing up on the Ladders, where multiple softcore four-player groups have already shattered the GR100 barrier. The current world’s best is on the Korean realm, with a group clearing Greater Rift 103 in 14:25, and they’re far from alone with the top 52 players on the Korea four-player ladder all at GR100+.

Outside of Korea this is still an achievement; just one European party has also broken GR100, with a GR101 clear in 14:42, and the lazy Americans should work harder! The best four-player party so far on the Americas Realm is a score of GR98 in 12:04.

No group has beaten GR100 yet on the Season 5 Ladder, (non-seasonal has thousands more Paragon Points, after all) but it’s only a matter of time. Multiple Seasonal groups are already up to GR95 on the Korean ladder. GR91 is the best seasonal on US and EU, as of right now.

How are they smashing past Greater Rift 100+ in Patch 2.4? It’s all about monster control; every party has one Wizard doing DPS, while the support/control comes from a Crusader, a Witch Doctor, and a Monk. I can’t find a video from a party using this strategy to break GR100 this season, but one will surely pop up soon. (If you find one, post it in comments and we’ll add it in.) You can get a sense of it in Quin’s new video showing the Monk healing/support build, though there’s not much gameplay and it’s *only* on GR85.

Are you guys impressed by the power creep and strategy progression this Patch? Or do you think it’s gone too far, and characters have become too powerful and are making a mockery of the game and overall difficulty balance? Do we need more Torment levels already?

Update: As Guardzor points out in comments, is not showing the latest updated Leaderboards for the Americas Server, and there are several groups now at GR100 and GR101. Of course the #1 party is all players from Korea China…

US 4P non-season Leaderboard, 1/27/2016.

US 4P non-season Leaderboard, 1/27/2016.

Tagged As: | Categories: Diablo 3, Greater Rifts, Leaderboards


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  1. We gotta stop calling it power creep, its not creeping at all. If anything it should be called power leeps. The game is not in a bad state at all right now but eventually blizzard needs to drop their thinking of never making anything less powerful. I think a total rehaul of balancing greater rifts, drop rates and experience gained are in order.

  2. on the other hand, koreans and americans are lazy in hc… check the leaderboards and compare.

    Last season, crus in korea was only lvl 13 at the bottom

  3. My biggest problem with power creep is that T10 is too easy, and Blizzard knows it. That's why there are no guaranteed Keywarden drops. It's really annoying to search the Dhalgur Oasis five times in a row, only to get nothing.

  4. It's a conundrum! I can't help but remember what you said about stash space Flux – give people more Torment levels and all they want is more Torment levels! I think that… there's definitely a case for stripping out the current difficulty levels and then re-working them to line up against where "power" is at in the game right now but to do that I'd really be expecting an expansion. I'd also be very wary about what "works" for everyone, I know a lot of the streamers are well into the thousand+ Paragon land and I've got a friends list sitting around P500 (Softcore) but I'm not sure that will reflect against the entire player base. I'd be tempted to say GR1=T1, GR10=T2, GR20=T3 where GRs stay the same but Torment is rescaled but in 6 months time we'll be at T30.

  5. It would be fine if all classes were at least somewhat equally useful in groups.

    Unfortunately Blizzard only balances once per year no matter how utterly broken the game is.

  6. thats just crazy over 101.. how is that even possible ? how much hp does the boss even have that lvl lol…

  7. The power creep is stupid, not because of what but because of how. Ancient items, the cube, and paragon points are all pretty reasonable power creeps. Changing items to have as much as +100% to the damage of 1 skill, that’s also pretty okay. The problem is when sets are giving you more than 1000% damage bonus. Now the reason they’ve done this is clear: they want the 6pc to be far superior to the 4pc such that players don’t use RoRG to have 4/4/4 builds or something along those lines. This insane amount of damage though pushes you into places where monsters are also doing insane damage, so now they’re also throwing around damage reduction like crazy.

    This all makes the game very binary. If you can’t do T10, you simply don’t have any of the huge bonuses. If you can’t do GR60, you simply don’t have enough of the huge bonuses. Right now if you want to survive, you use at least 1 skill that reduces damage by close to 50%, then you get multiple items that reduce damage by ~50% (Aquila Cuirass, Zoey’s Secret, Coils of the First Spider, Legacy of Nightmares, Endless Walk, etc). Insane damage usually comes from a handful of items with insane synergy, or a 6pc set bonus, or both.

    They’re making items boring again because it’s all about numbers. Instead of using the weapon that makes your Twister move straight, you use the weapon that makes your Twister do more damage. Instead of using a helmet that causes Electrocute to behave differently, you use the crown for double CDR. They’ve given us a myriad of choices now, but the distinction between a strong item and a fun item is too large.

    I played Tal Rasha this season to start because it was fun. I had a blast with Etched Sigil, Ransor’s Folly, channeling bonuses, and tons of meteors. When it came time to clear GR60, there wasn’t much choice anymore. I switched to DMO and button mashed my way an extra stash tab. It’s a simple matter of this set having more CC, more damage reduction, more healing. There’s no room for fun playing around when they make the game about numbers. If you’re goofing off in anything under T10, you’re wasting time. You’re not finding any significant amount of loot or gaining a significant amount of exp, so if you’re fine with that then you can do whacky things. But if you want to have any progress at all, you’re still very limited.

    Is there more choice than ever before? Probably. I’m playing a strafe build now with LoN. It’s FAR from strong, half because I lack the right weapons, but half because Strafe is very underpowered. I kill slowly in T10 still with only 2 non-ancient items and 2.4m character sheet dps, but since it’s not bad enough that I’m a leech, I’m at least able to progress towards not sucking. LoN allows for some crazy stuff because you aren’t locked into using a set, but in general I think you can fit a few cool uniques into a build with a 6pc set. When you remove the limitation on picking only a few non-set pieces, you get more, but the loss of the set bonuses probably isn’t worth it generally.

    • Basically how I feel about it. A little added choice is good, but getting it at the expense of further large-number pigeonholing worries me about where we're going from here. For that matter I'm completely unimpressed with the "non-set rings" set whose name eludes me, because it's an order of magnitude more work to make it work at all.

    • 100% agree. I hope this is the reason why we had no expansion: they are thinking about removing sets and big numbers… I did not care about not being able to speed farm TX but with this silly stash tab award, we are forced to play like you said. For power bug not fun. I am missing D3 vanilla when legendaries were bullshit. At least I could play builds that were fun. I am almost to a point where I prefer to have legendary power via Kanai cube and nothing else, pieces of gear being stat sticks with recipes to improve them.

  8. Just 1 thing: the US leaderboards from blizzard’s website are outdated. It has not been updated for the past 7days. If you check the clears ingame, US actually holds the top1 world for season 5 in 2s (gr 88 in 13:52), 3s (gr 93 in 14:38) and 4s (gr 97 in 13:02), as of right now. As far as NS goes, US have a 4p gr 101 in 14:34, followed by another 4 groups at grift 100+.

  9. Yeah, T10 is easy now, b/c they crammed 100%+ damage modifiers to key skills that are enhanced by 1000% damage bonuses from 6 pc sets. Just bad math. Too damn much geometric scaling. Add in constant dynamic effects (Bane of the Stricken) and you're melting the damn servers. Also, now that Invoker's and Thorns work, Bane of the Trapped is more ubiquitous than even weapon emeralds. Imagine that.

  10. I don’t consider it “power creep” when blizzard directly adds features and item buffs to give characters 2000% more damage than they had before.

    What is lame is that all this does is push the numbers higher. Nothing about the game becomes more fun at GR95 than it is at GR45. It feels like deception to trick stupid people into thinking that they are doing better each season, when in reality they are only clearing higher content because blizzard changed the rules.

    This would be less frustrating if the process wasn’t so horribly balanced every time. You can play for fun, or you can play a class and build that clears 20GR levels higher than everything else and get 20x more rewards.

  11. While it doesn't rule them out from being Korean, the writing in those top slots is actually Chinese. Korea has its own alphabet. It's not out of the question for them to use Chinese characters if they want to – just like we could use Japanese or whatever – but long story short, that's Chinese not Korean.

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