Tutorial: Patch 2.3 Season Journey + New Pet!

Blue dog looks pretty tough.

Blue dog looks pretty tough.

The Seasonal Journey is a new feature in the patch (now for Season 4 chars only) that guides a player through achievements and grants special visual rewards for completing them. The accomplishments on the journey are all fairly standard feats such as upgrading LGems, using the Cube, equipping legendary items on your follower, finishing a Rift on T6+, etc. What the Seasonal Journey does is arrange some of the key/core Achievements into pages of 8 or 9, sorted logically to match your character progression.

Each page you complete grants you some new visual buffs, like banner patterns or new portrait frames, and finishing the fourth page brings the most visual; a blue dog virtual pet that runs around with you in-game. Like the skeleton dog RoS:CE bonus, it’s purely visual and doesn’t engage in combat or get targeted by monsters, but it’s sort of cute and adds some visual flair.

The Seasonal Journey is a clever feature on the whole; it’s fun to get some more splash and bang as you work your way through events, and it’s much more integrated into the game than the standard Achievements. Those all still exist and can still be viewed in their massive, maze-like interface, but you get more of an on-screen splash when you complete stages in the Seasonal Journey, and more direct visual feedback and rewards.

The Seasonal Journey is also useful as a tutorial or educational guide, as the events on it are grouped logically and chronologically. I’m sure new or casual players will find it helpful, as it’s a big reminder of things you *should* be doing at that point in your character’s growth. A few things are irrelevant, like Transmog, but most of them are essential to build a strong character, like gearing your Follower, enchanting your equipment, killing the Keywardens and Ubers, using DiabloWikiKanai’s Cube to buff your legendary powers, etc.

Click through for screens showing all of the Seasonal Journey requirements now present in the game, and some other related visuals. Patch 2.3 Season Journey + New Pet!

When you ding each of the SJ boxes, and especially when you clear a page, you get pop ups in the bottom middle of the screen showing what you’ve done and what the rewards are.

Season Journey Chapters

As always with PTR content, these are tentative and may change in the final live Patch. These images are compiled from several screenshots of each Chapter.

We don’t know if there’s a Chapter VII, since I haven’t had play time enough to go that far yet. Just the fact that Chapter VI only has 5 boxes makes it seem like a work in progress, with more likely to be added. Also note that Season 3 has a conquest for raising 6 LGems to rank 40, which is far more than the 3 to r30 here.

Better than Achievements

Going into the PTR, I didn’t expect this feature to do much for me. I don’t pay a lot of attention to Achievements and don’t go out of my way to earn them, though I do sometimes enjoy the pop ups. And it’s sometimes fun to click the last achievement to see what it was I just did, when the name is obscure.



Given that, I’m surprised how much I enjoy interacting with the Season Journey.

Yes, they’re just Achievements with new rewards, but the way they are presented makes them so much more visible and organized than the endless scroll list of Achievements, and the visual cues when you earn some new SJ milestone are attractive. Plus the new portrait frames are cool and doing these SJs adds a little spice on top of what you were doing already. I hadn’t bothered to Transmog anything until that was the last box remaining to be checked on Chapter 3, and I wouldn’t have bothered trying to speed run a T6 rift except that I wanted to finish Chapter 5. Now that I’m up to Chapter 6, I kind of want to switch my build to move faster so I can run a T8 under 5m… though the idea of ripping 25 legs into the Cube is a bit painful. Earning the cache mats is slooooooowwwww…

But that’s far more motivation to earn these SJs than I’ve ever felt for normal Achievements, and they’re much more flavorful than Conquests.

You guys have excite for the Season Journey when it’s real, when Season 4 goes Live next month?


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  1. F Pets… F Achievements…F Seasons…Fix the rest of the crappy legendaries will you Blizzard!

    • I don't know if you noticed, but they've been slowly doing that with every new patch, while also adding new items. Why do you concentrate on one small part of a single patch that you obviously don't care about, instead of looking at them as a whole?

      • Haters are getting less and less +1 (was 8 then 4 and here 0 for now). This game is indeed enhancing!

        • No offense but its way past time that legendaries that were garbage since vanilla be updated. Yes HardRock they may update a few of them along the way but I don’t understand why they add new content instead of just fixing what’s currently still garbage and do it on a larger scale. These new things are just fluff. One of the core pillars of Diablo is itemization and it still need a lot of work in D3. This patch on PTR is a step in the right direction but wouldn’t the cube be a lot more fun if you have more legendaries that are baddass to add to it? Still too many are instabrim. No excuse for that after this long!

          • I find it funny how many people were saying that itemization has been moving in the right direction for at least the past year now, but almost never that it's great. Really, it seems to me that the only fault with D3's itemization is that it doesn't match every individual's expectation. To me Blizzard has long since proved that they are quite willing to change things up, sometimes radically (remember how we used to have an AH, only bland Legendaries, how we were forced to play through the story multiple times, etc.).As for some Legendaries being instasoul (instabrim is so vanilla), well, that is an inherent and in all likely a quite intentional property of D3's itemization and the same goes for all good ARPGs. If you think I'm crazy then consider a few things:1) Without bad items there are no good ones. They are two sides of the same coin, the coin of itemization. If you only have good items then by definition you only have mediocre ones. Using the coin example, your itemization becomes  one dimensional. So far I've never played an ARPG where there were no trash items.2) If your items have increasing power, then as characters find the more powerful ones more and more of the items will become trash. This is true even when the character development isn't strictly about increasing numbers, as games are rarely (never?) perfectly balanced. Do the math and you'll find the best items.3) If the game have a diverse character design, then at the moment of your character's creation you already decide which items will be trash for you, but you may not know this at that point. D3 actually tries to minimize the effect of this with the smart-loot system, proving that the devs at Blizzard try to eradicate trash items when it doesn't hurt the itemization as a whole.To be fair, D3 is far from perfect, but its itemization I think is very solid. One problem I personally have with it is that I don't think it doesn't always meet the devs stated goal of "rarity is power". Some of the more rare Legendaries (hello Rimeheart) aren't actually better than the more common options. Also, the endgame sets aren't close enough in terms of power to my taste, although Blizzard has been working on this, even with this last PTR patch. Again, math will always show that one set of items, for one class, in one situation are better, even if by 0.1%, but again, currently I think the sets aren't close enough to each other. The itemization as a whole though? I think it's fine and provides enough options for me, but even I fully expect to be positively surprised by Blizzard at this year's BlizzCon and/or GamesCom.If line breaks don't show up in my comment then I'm sorry for the wall of text. 🙂

      • why do you excuse them? Why do they add new legendaries and not fix the old ones? Really tell me. Is there some hidden genius reason for that? Because I do not think people prefer 50 shit legendaries and 50 OK legendaies instead of just 75 ok legendaries. But maybe you prefr finding utter shit?

        • This is simple. At the moment class builds are defined by sets, while non-set legendaries accompany them (for example, new Vyr's works together with new Swami). This means that Blizzard has to take care in releasing new legendaries because they might either unbalance existing sets in a way or turn out to be useless for existing builds. They cannot just whiff out a batch of remade items, because this might unbalance things.Also, legendaries have flavor text and I believe every single one of them have some kind of background behind that somewhat explains their powers. In the process of creating a new legendary power Diablo team might come up with new lore and new looks, therefore creating a brand new item.

    • More like 'finally complete the game by finally adding a compelling character development system complementing the itemsystem by working as player controlled counterweight to power gain through gear and (in tandem with passive skills) as a method to specialize and personalize one his individual characters, will you Blizzard!'That's more expansion- than patchmaterial, though. But please Blizz, surprise us at Gamescom! I, for one, am still waiting…

      • Unfortunately for you, it seems Blizzard decided it is all about account and gear development. Characters are just puppets with shareagon, account names displayed on multiplayer games… I do not think we will have character development for the RPG part. Have to think about lore for account development like a god or a guilde guiding people.

        • RPG part? Where is this RPG part? Do you mean Paragon before P400? I only see RPG elements… But unfortunately for Blizz, I won't stop nagging. And I'm patient…

  2. Yeah, achievements can be a bit of fun, and that new system would seem to be helpful to new players. But as far as achievements go I prefer to see achievements that make you try to do something you otherwise wouldn't normally do e.g. Punch Diablo, Kill Bosses While in Pink Dye, etc. Rather than, say, Enchant an Item. These type of achievements seem more like a tutorial, which is fine I guess, but doesn't really make me interested in looking at them…

    • The journey is more for measuring your progression than it is for having you do stuff out of the ordinary.  They also aren't really achievements either, though they are similar in structure.

    • I wouldn't have used transmog had the achievement not required me to do so….  but yeah, that's not exactly a wild departure from normal.

      There are lots of achievements for odd stuff, but this Season Journal stuff is almost like a "how to play" guide, in achievement form. Which makes it very easy to accomplish if you know what you're doing, but that's kind of the point.

      Did I mention the flashing graphics and pretty sounds and colors?

  3. At least the pet requirements are easy so I can get it and go back to my actual characters.

  4. The season journey has been my favorite thing on PTR other than the new area and the cube.It's definitely helpful for new or returning players, as the description of how to get the achievement provides helpful information about features that aren't described anywhere else in-game.Technically speaking, these aren't achievements.  Some of them do line up with achievements, in that you're likely to get an achievement as you accomplish it, but other than that they aren't achievements and don't get spammed to friends/clan when you complete them (although I do think completing a full chapter does.)Chapter 4 is where you get the portrait/pet.  It's interesting to note that other than the collector's edition, and now the upcoming starcraft expansion collector's edition, this is the only pet players can earn in-game so far.Most of these requirements (especially up to chapter 4) are mostly stuff that most players are already going to do.Also, it is worth nothing that while you cannot see the requirements of future chapters in-game, you can and do earn credit for them if you accomplish them before finishing your current chapter.  That makes it even easier to grab the one or two you don't normally do just to finish off a chapter.It also serves as a good measure of comparison for how far into the season you've gotten compared to others.I also like it because it's a finite and definite goal to conquer for your own sake versus being in competition with everyone else.  I look forward to trying to complete the season journey when it goes live, and I'm trying to complete it on ptr just to see how far it goes.

  5. Given the fact that I payed approx. €80 for D3+RoS within the last 3 years, I'm happy that some things in life are still free.

  6. I'm really looking forward to Season Journey. I only do Seasons to get the cosmetic stuff then it's back to NS for me, and even though SJ will probably end up taking more time and effort than just getting power leveled enough to get all the cosmetics, it seems like more fun to do. Together with the blacksmith changes and the cube, it will make the 1-70 grind a little more tolerable when power leveling isn't available. And after you get to 70, this gives you more of small focuses on progression rather than just immediately "k get your full set for the next thing."

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