Patch 2.3 and Season 4 PSAs

patch 2.3Just a post with some quick reminders of new patch things I’ve seen a lot of questions and confusion about.

  • Nephalem Rifts no longer require keys to create, so for best rewards exit after the Guardian and enter a new Rift.
  • Greater Rifts select level on the drop down menu.
  • Greater Rifts no longer allow LGem upgrade when you finish over 15m, so if you’re way behind on time, you might want to just exit and create a new game.
  • DiabloWikiKanai’s Cube powers share across account (but not between season/non, or HC/SC), and many item types and item powers are class-restricted.
  • Kanai’s Cube powers can not be turned off. You can only change by selecting another power from that same slot.
  • The DiabloWikiReforging Legendary cube recipe (Law of Kulle) rolls a completely new version of the item. Ancient does not persist (though it might roll, 10% chance).
  • The Sage’s Journey three-piece item set bonus grants double DiabloWikiDeath’s Breath drops, but it’s helm/gloves/boots, so is hard to equip with your other six-piece gear.
  • Torment 7 is the sweet spot for bounty farming (4 DiabloWikicache mats per bag), until you’re strong enough to go higher without losing efficiency.
  • DiabloWikiTorment 10 is the sweet spot for Infernal Machine farming, especially for killing the Ubers, since they usually drop 3 organs on T10.
  • Click through for explanations and additional details.

    Nephalem Rifts

    DiabloWikiNephalem Rifts: Since you don’t need keys to create them, there’s no need to full clear these anymore. For the best rewards over time, clear to the Guardian, get the drop and shards, and make a new Rift. (It may be worth it to finish up the level you’re on when the Guardian spawns if it’s a great density/Elite area, like Act 5 cemetery…)

    Greater Rifts

    Awesome MS Paint arrow courtesy of Bliz tech support.

    Awesome MS Paint arrow courtesy of Bliz tech support.

    DiabloWikiGreater Rifts: Select the difficulty via the drop down menu when you first open the Grift. It’s very easy not to notice this, at least your first time with the new interface. Blue post on that topic.

    Also, since you can no longer upgrade LGems when you finish a Grift in more than 15m if you’re pushing to your limit and get off to a bad start so there’s no way you’ll beat it in time, you might as well exit and create a new game. There’s no point in grinding the rest of the Grift when you won’t get an LGem upgrade… though you will still get the items from the Guardian and big EXP from Orek back in town. (This was a real pain on the PTR with the 6 hour queues to create a new game. Not so bad in Live, now.)

    Kanai’s Cube Quirks

    DiabloWikiKanai’s Cube: The cube powers are great, but as some players noticed near the end of the PTR… there’s no way to turn them off. Once you enable an item power via the Cube, you can never get rid of it. You can only switch to a different power in that slot. But if it’s early season and you’ve only got one item in that slot, you’re stuck with that power until you get another one. This has led to some complaints from players who try out something like Hexing Pants or DiabloWikiDeath’s Bargain, and then want to turn off that power, but can not, Sorcerer’s Apprentice style.

    Also, it’s often asked and yes, cube powers work across your whole account (except outside/inside of season and between HC/SC, of course), so long as the items or buffs aren’t class-specific. Item buffs to things like specific skills only work for that one class, and item types that can only be equipped by one class only work for them via the Cube. Only Wizards can use bonuses from Sources and Wands and Wizard Hats, only Demon Hunters can get bonuses from Cloaks, quivers, and hand-xbows, etc.

    Note that there are some quirks. Many classes can’t equip any type of ranged weapons, so don’t get any of those bonuses from the Cube. Conversely, DHs are the only class that can not equip two-handed melee weapons, so they are the one class that can’t utilize The Furnace or other such weapons via the Cube.

    Sage’s Journey item set

    Sage’s Journey: This forgotten three-piece crafted set is worth rediscovering. It offers some attribute bonuses with 2 pieces, but it’s the three-piece option that’s suddenly relevant, since an additional Death’s Breath will spawn every time you find one. Players in S4 have discovered the dire DBs shortage we PTR testers were warning about for months, and this set is the only way to use items to get lots more of them.

    The hard part is equipping it, since Sage’s three item slots are helm, gloves, and boots, which overlaps completely with most of the powerful six-piece sets. A RoRG cuts the Sage items down to 2 and your 6p to 5, but that still makes most six-piece sets unusable with Sage’s. Some of the seven piece sets are valid options: Barbs can wear the Immortal King weapon, chest, belt, and pants, plus one of the helm/gloves/boots, with the other 2 from Sage’s. Wizard’s can wear Tal Rasha’s amulet, belt, chest, pants, and source + 1 of gloves/helm and then 2 pieces from Sage’s… but it’s a tough choice for most classes.

    Then again, you probably don’t absolutely *need* your ideal six-piece set bonus to handle T7. Especially not in a party, and speed clearing T7 with almost every Elite dropping 2 DBs would let you accumulate that material a lot more quickly than you would on T10 in your best gear but no Sage’s. (T10 double DB drops seem to be about 25% in v2.3.)

    Any other tidbits or hidden tricks you guys have noticed that should be shared more widely? I’ll update the list with anything useful.


    You're not logged in. Register or login to post a comment.
    1. No one really covers the console version of Diablo 3 (Ultimate Evil edition), but since I can no longer game with keyboard + mouse for ergonomic reasons, the only way I can play my favorite game is on a PS4. Blizzard dropped some really impactful QoL improvements on console players with patch 2.3. Here's some easily overlooked highlights (button commands are for PS4, unsure about XB1 counterparts):1. Deposit all crafting materials option (Triangle while in the Crafting Materials pouch)2. Deposit all non-lengendary gems (Triangle while in the Gem pouch)3. The Book of Cain has been finally added to all town hubs.4. The Jeweler can now socket/remove gems from your gear from anywhere – be it in your Stash or in your character's bag.5. Legendary Gems now (finally!) show their level within inventory screens.6. Legendary Gems now drop in an identified state.7. Greater Rift UI now offers three choices: A. Attempt highest GR achieved; B. Repeat last GR level played; C. Select any GR level up to highest achieved.8. For players possessing pre-order bonus items like Bottled Cloud and Bottled Smoke dyes: these objects tended to pile up as players created new characters, and these items did not stack. In 2.3, they now stack, freeing up more stash space. Though one could argue stacks of infinite dyes are meaningless. All you need is one of each.9. The radial character sheet on console has been redesigned, and now contains a Kanai's Cube icon at the bottom of the wheel. This only lets players view their chosen Cube powers and can be slightly confusing at first, since all other icons in the radial character sheet allow you to make changes to skills and passives (i.e., powers must still be assigned by walking over to Kanai's Cube itself).I'm sure there are more, but I'm still quite overwhelmed with all the new things to do!

    2. Thanks! I feel that the consoles get left out far too often, especially given the amount of players there are.

      There are some bugs. The display for the jeweler to remove/socket gems is actually bugged abit. It doesn’t show all items, and only a few from the stash. I hope it’ll work like you described, that would be a nice feature, but then again it would be annoying to try to remove gems from your inventory if you have to scroll through the stash items too.

      Some people are having problems with the cube not applying powers when they first get it. You have to exit the menu and re enter.

      The Demon Hunters can’t equip non bow items in the weapon slot for the cube.

      Crusaders Condemn Vacuum rune can prevent certain boss from not dying (Belail, Diablo, Maelthal).

      The crafting filters for the blacksmith are not working as intended. Example, the can equip shows for all levels, and not just for what you actually can equip (level 69 and under).

      All in all nothing too bad, or atleast game breaking.

    3. Will the reforge recipe change the item level? If I get a Unique before reaching 70 and reforge it, will the reforged item by item level 70?

    4. Regarding bounty farming, there's really no reason to go above T7 if you only care about the new mats, since the rewards don't increase beyond that point. If T7 is getting really easy you should consider changing your build into something that can move between bounties faster, even at the expense of damage.Also, this should go without saying, but it's really worth it to do the bonus acts first. On T7 you double the amount of crafting mats you get this way, which is huge. For those who don't know, the bonus act you start the game with changes every full hour.

    5. For softcore (the price I pay for having a decent group to run with) the way we've run it is: – Do bounties until level 55-ish and then swap over to rifts for the home straight. This meant that we had a decent selection of plans from the cache rewards and a couple of legendaries each to cube once we got to 70. We also had a decent amount of mats left over to start crafting some basic gear. – Once you ding to 70 run another couple of bounty runs to get the level 70 plans (getting a Cain's set plan was my priority) and then craft up at least one set but preferably two: Cain's and Aughild's. Both have three piece bonuses (+XP and +Elite Dmg/Elite Dmg reduction) which you can hit without a RoRG – Cain's boots/gloves/legs and Aughild's helm/shoulder/chest.- That should push you into T1 (at least) and then you just run rifts until you find a couple of GR keys. Keys = gems and gems = higher difficulties without too much effort gear wise.

      • Proper PSA point – craft yellow follower token. Put token in cube. Upgrade token. Get immortal follower. I discovered this the day after finding a token the old fashioned way. For the first time. Ever.

        • Not every follower token grants immortality though iirc. One halves skill recharge, one grants all skills and one grants immortality. Unless it was changed. Otherwise yes, it looks interesting.

          • I've only seen one token drop so far and that was the immortal token. It is still 50/50 over whether you get the immortality token or the all skills one but that's a lot better odds than just waiting for it to drop, especially as you can't gamble for it with Kadala.

        • That's a really nice tip. The same recipe can be used to potentially get your endgame weapon. The less Legendaries are for the given weapon type the better your chances.For example, WDs are lucky in this regard, because the new Scrimshaw spear is an extremely nice weapon, so good that an Ancient one can get you to the top of the leaderboards. It's only one of two Legendary spears, so you have a really good chance of getting it with this recipe.

        • Or just to finish off the first brass portrait frame. Anyway, good tips. Bounties early to get mats, plans especially Cain's set. Circa 20 do the Skeleton King on Campaign mode for a really good chance at a Leoric's Crown. Don't neglect vit/res all at lvl 70, b/c you need to push GR for P-Levels, gems, and gear. Watch the top of your class leaderboards, learn the stats the top of the boards are enchanting.

    6. Worst patch ever. I'm leaving, bye.

    7. He must have seen the new Superman trailer with his corpse….. sorry Zod.

      *all in good nature :)*

    8. Found a need for another S4 PSA, in reference to running bounties for horadric caches. There seems to be some people that don’t realize that you complete the bonus Act, get double Caches. The bonus Act then automatically jumps to another Act, do that one for double Caches, etc for all 5 Acts. Seen too many public bounty runs messed up by someone that doesn’t seem to understand. The last time it happened the individual completed 2 acts out of order. Sent him party chats explaining, and private chat after he left explaining. Hopefully, he got the message and doesn’t mess up any more bounty runs.

    Comments are closed.