Patch 2.1 Live Ultimate Evil Edition Diablo 3 Console


Patch for PS4 and Xbox1 only.

Patch for PS4 and Xbox1 only.

The wait is over and console players with the Ultimate Evil Edition can now dig into all the new features and coolness of Patch 2.1, which is going live for the PS4/XboxOne today. (Unfortunately, Xbox360 and PS3 will not receive ongoing UEE/RoS content patches.) The patch does *not* include Seasons, as those are PC/Mac only via Battle.net, but it has everything else in the Patch 2.1, including DiabloWikiGreater Rifts, DiabloWikiLegendary Gems, DiabloWikiGreed’s Domain, DiabloWikiRamaladni’s Gift, all the updated legendary items (but not DiabloWikiSeasonal Legendaries), etc.

Patch 2.1 Live Ultimate Evil Edition Diablo 3 Console:

Patch 2.1.0 is now live for Diablo III: Reaper of Souls – Ultimate Evil Edition on PlayStation 4 and Xbox One.

…To update your game, please make sure you are signed in to either your PlayStation Network or Xbox Live account. PlayStation Plus and Xbox Live Gold subscriptions are not required to access this newest update.

Hi all, I’m back with an update: Although the patch is technically live, it turns out that it may take some time before all players see that the console update is available. We expect that all PlayStation 4 and Xbox One users will have access to the 2.1.0 update by around 6PM PDT. To those of you who have not yet received the update notice yet, thank you for your continued patience!

We’ll be keeping our eyes on the threads and would appreciate you let us know if you don’t have the update by around that time. Thank you!

Is there a detail Patch Notes for 2.1.0 console version? Like the PC version, they have the detail changes for each classes. Is there a separate patch notes for console? Or PC and console share the same one?
Araxom: Patch 2.1.0 for Ultimate Evil Edition captures all of the updates that were included in the PC 2.1.0 patch, which effect changes that the console supports. One particular difference would regard Seasons which are not included in the 2.1.0 console patch.

Full Patch 2.1 notes can be seen here, and also check our summary of the Patch 2.1 undocumented changes. Good luck and strong thumbs to all you couch warriors.

Update: Just adding one interesting UEE tidbit. If you want a Hellfire Ring/Amulet, the process is different (for no apparent reason).

My friends and I have killed the key warden on T4 exaclty 58 times. Today we totally gave up, Blizzard you need to fix this with patch 2.1 please. Until it is fixed there is nothing we can do we tried for 2 weeks we just cannot keep wasting hours and hours on one item in the game. We have like 10 of each of the other keys with a 90% drop rate, there is something wrong with the key warden in act four simple as that.
Grimiku: I’d like to help clear up any confusion about where the Key of Evil is found in Ultimate Evil Edition, since it doesn’t work the same way it does on PC. In UEE the Key of Evil drops from The Savage Behemoth during the Infernal Machine of War event instead of Nekarat (like it does on PC).

To put it another way, players who are used to the PC version will discover they need to craft Infernal Machines of War instead of farming the Act IV keywarden in order to get a Key of Evil.

The Savage Behemoth is the Uber version of Seigebreaker, which is weird. In the PC version of RoS you need all 4 keys to create any of the Infernal Machines. But on the UEE you can apparently make Infernal Machines with just the other 3 keys, and then you get the 4th key while doing the Ubers? So then do you need to craft the last Machine once you find that key, with all 4 keys? Or is the Key of Evil the only material required to make the 4th type of machine? It seems a weird and confusing change, putting events somewhat out of sequence.

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  1. I’m not sure I got this right.. But are you saying that 2.1 will never be available for XBox 360, or that it will be made available at a later date?

    If not at all then I am really disappointed that they even brought it to XBOX 360. :-\

  2. To their credit, they were up front about the last-gen systems not receiving continuous updates.

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