Patch 16 Skill Changes


diablo 3 patch 16 detailsBlizzard dropped patch 16 a wee while ago and in case you were wanting to see what has changed as far as skills are concerned here’s the generated list. A little later than usual with the update following the patch hitting the servers due to Dorjan having a power cut. The power cut that destroyed a PSU and then subsequently blew all the fuses. Typical 🙂

Read on for the full list.

Mouse over skill name for in-game tooltip.

DiabloWikiBarbarian

NameOldNew
Frenzy – SmiteAdd a 10% chance to call down a bolt of lightning from above, stunning your target for 2 seconds.Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Sprint – Forced MarchIncrease the movement speed of allies within 30 yards by 20% for 3 seconds.Increase the movement speed of allies within 50 yards by 20% for 3 seconds.
Bash – ClobberInstead of Knockback, each hit has a 20% chance to Stun the target for 3 seconds.Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Cleave – Scattering BlastOn Critical Hits, knock enemies back 14 yards and inflict 60% weapon damage to enemies where they land.On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
War Cry – Advanced TooltipGenerate: 30 Fury
Cooldown: 30 seconds

Unleash a rallying cry to increase Armor for you and all allies within 30 yards by 20% for 60 seconds.

Generate: 30 Fury
Cooldown: 30 seconds

Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.

Revenge – Advanced TooltipRevenge has a 15% chance to become active each time you are hit.

Inflict 220% weapon damage to all nearby enemies. You heal 6.0% of your maximum Life for each enemy hit.

Revenge has a 15% chance to become active each time you are hit.

Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.

Revenge – Vengeance Is MineGain 5 Fury and heal for 10.0% of your maximum Life for each enemy hit.Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Overpower – RevelHeal 10% of your maximum Life for every enemy hit.Heal 8% of your maximum Life for every enemy hit.
Overpower – Crushing AdvanceReflect 30% of incoming melee damage for 6 seconds after Overpower is activated.Reflect 30% of incoming melee damage for 4 seconds after Overpower is activated.
Juggernaut – Advanced TooltipThe duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear or Charm is cast on you, you have a chance to recover 15% of your maximum Life.The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
Tough as Nails – Advanced TooltipIncreases Armor by 50%.
Thorns damage dealt increased by 50%.
Increases Armor by 25%.
Thorns damage dealt increased by 50%.

DiabloWikiDemon Hunter

NameOldNew
Bola Shot – Bitter PillWhen the bola explodes, you have a 35% chance to gain 3 Discipline.When the bola explodes, you have a 15% chance to gain 2 Discipline.
Multishot – Advanced TooltipCost: 15 Hatred

Fire a massive volley of arrows dealing 114% weapon damage to all enemies in the area.

Cost: 40 Hatred

Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.

Multishot – Full BroadsideIncrease the damage of Multishot to 149% weapon damage.Increase the damage of Multishot to 214% weapon damage.
Multishot – Burst FireEvery time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
Multishot – ArsenalEvery use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
Multishot – Fire at WillCost reduced to 10 Hatred. Deals 114% weapon damage as Lightning.Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.
Grenades – Stun GrenadesHurl grenades that have a 15% chance to Stun enemies for 2 seconds.Hurl grenades that have a 25% chance to Stun enemies for 1 seconds.
Vault – Advanced TooltipCost: 10 Discipline

Tumble acrobatically 35 yards.

Cost: 8 Discipline

Tumble acrobatically 35 yards.

Vault – AcrobaticsRemoves the Discipline cost but adds a 15 cooldown.Removes the Discipline cost but adds a 15 second cooldown.
Preparation – PunishmentRestore all Hatred for 20 Discipline. Preparation has no cooldown.Restore all Hatred for 25 Discipline. Preparation has no cooldown.
Preparation – Battle ScarsGain 60% Life while Preparation is active.Gain 60% Life after using Preparation.
Caltrops – Advanced TooltipCost: 8 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

Caltrops – Carved StakesReduces the cost of Caltrops to 6 Discipline.Reduces the cost of Caltrops to 4 Discipline.
Sentry – Advanced TooltipCost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.

Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.

Sentry – Vigilant WatcherIncreases duration of the turret to 30 seconds.Increases duration of the turret to 40 seconds.
Smoke Screen – Advanced TooltipCost: 24 Discipline

Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.

Cost: 14 Discipline

Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.

Smoke Screen – Lingering FogIncrease the duration of the effect to 4 seconds.Increase the duration of the effect to 3 seconds.
Smoke Screen – Breathe DeepWhile invisible you gain 20 Hatred per second.While invisible you gain 6 Hatred per second.
Smoke Screen – Special RecipeReduce the cost to 21 Discipline.Reduce the cost to 12 Discipline.
Marked for Death – Advanced TooltipCost: 6 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

Cost: 3 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

Shadow Power – Advanced TooltipCost: 20 Discipline

Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.

Cost: 14 Discipline

Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.

Shadow Power – Night BaneGain an additional 15 Hatred per second while Shadow Power is active.Gain an additional 4 Hatred per second while Shadow Power is active.
Shadow Power – Well of DarknessDecreases the Discipline cost to 16.Decreases the Discipline cost to 12.
Elemental Arrow – Screaming SkullGrants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
Perfectionist – Advanced TooltipReduces the Discipline cost of all skills by 20%.

Discipline is used to fuel many of your tactical and defensive skills.

This skill is affected by your characters: Skill Level (set to 1 for example above)

Reduces the Discipline cost of all skills by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

Night Stalker – Advanced TooltipCritical Hits have a chance to restore 2 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.

Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.

DiabloWikiMonk

NameOldNew
Breath of Heaven – Infused with LightGain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Wave of Light – Advanced TooltipCost: 100 Spirit

Focuses a wave of light that crushes enemies for 150% weapon damage as Holy, followed by an additional 150% weapon damage as Holy to all enemies in a line.

Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.

Wave of Light – Wall of LightIncreases damage of the initial strike to 240% weapon damage as Holy.Increases damage of the initial strike to 311% weapon damage as Holy.
Wave of Light – Explosive LightRelease bursts of energy that deal 330% weapon damage as Holy to nearby enemies.Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies.
Wave of Light – Pillar of the AncientsSummon an ancient pillar that deals 240% weapon damage followed by an additional 240% weapon damage after 2 seconds.Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.
Wave of Light – Empowered WaveReduces the cost of Wave of Light to 60 Spirit.Reduces the cost of Wave of Light to 40 Spirit.
Dashing Strike – Flying Side KickPerform a flying kick that has a 50% chance to Stun your target for 2 seconds.Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
Inner Sanctuary – Advanced TooltipCost: 30 Spirit
Cooldown: 30 seconds

Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.

Cost: 30 Spirit
Cooldown: 20 seconds

Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.

Inner Sanctuary – ConsecrationIncreases the duration of Inner Sanctuary to 8 seconds.Increases the duration of Inner Sanctuary to 7 seconds.
Exploding Palm – Impending DoomIncreases the duration of the Bleed effect to 5 seconds.Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds.
Exploding Palm – Essence BurnInstead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
Cyclone Strike – SunburstChanges the blast into an explosion of fire that has a 25% chance to Fear enemies for 2.0 seconds.Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.

DiabloWikiWitch Doctor

NameOldNew
Gargantuan – Wrathful ProtectorSummon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan’s fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan’s fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back.
Hex – Advanced TooltipCost: 49 Mana
Cooldown: 10 seconds

Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Cost: 49 Mana
Cooldown: 15 seconds

Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Grasp of the Dead – Rain of CorpsesCorpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
Locust Swarm – Advanced TooltipCost: 392 Mana

Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.

Cost: 196 Mana

Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.

Locust Swarm – Searing LocustsEngulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
Haunt – Advanced TooltipCost: 98 Mana

Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.

Cost: 98 Mana

Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.

Haunt – Draining SpiritThe spirit returns 8.2 Mana per second.The spirit returns 10.2 Mana per second.
Haunt – Resentful SpiritSummon a vengeful spirit that does 287% weapon damage as Arcane over 3 seconds.Summon a vengeful spirit that does 287% weapon damage as Arcane over 2 seconds.
Sacrifice – Advanced TooltipBanish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
Poison Dart – Snake to the FaceTransform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds.
Firebats – Hungry BatsRapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire.
Spirit Walk – Advanced TooltipCost: 49 Mana
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.

Cost: 49 Mana
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.

Spirit Walk – Healing JourneyGain 7% of your maximum Life every second while Spirit Walk is active.Gain 7% of your maximum Life every second while Spirit Walk.

DiabloWikiWizard

NameOldNew
Blizzard – Advanced TooltipCost: 45 Arcane Power

Call down shards of ice to pelt an area, dealing 254% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Cost: 45 Arcane Power

Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Blizzard – Unrelenting StormIncreases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.
Blizzard – Stark WinterIncreases the size of Blizzard to cover 22 yards, dealing 254% weapon damage as Cold over 6 seconds.Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
Hydra – Advanced TooltipCost: 40 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.

Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.

Hydra – Frost HydraSummon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.Summon a Frost Hydra that breathes a short range cone of frost, causing 30% weapon damage as Cold to all enemies in the cone.
Hydra – Lightning HydraSummon a Lightning Hydra that electrocutes enemies for 39% weapon damage as Lightning.Summon a Lightning Hydra that electrocutes enemies for 33% weapon damage as Lightning.
Hydra – Mammoth HydraSummon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.
Hydra – Arcane HydraSummon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.
Meteor – Advanced TooltipCost: 60 Arcane Power

Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Cost: 60 Arcane Power

Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Meteor – Molten ImpactIncreases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
Meteor – Meteor ShowerUnleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.
Meteor – CometTransforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
Meteor – LiquefyIf the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
Spectral Blade – Deep CutsEnemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.

This skill is affected by your characters: Attacks per second (set to 1 for example above)

Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.
Spectral Blade – Healing BladesWhenever the blades do critical damage, you are healed 8% of the damage done.Whenever the blades do critical damage, you are healed for 8% of the damage done.
Ice Armor – CrystallizeWhenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.
Diamond Skin – PrismReduces Arcane Power cost of all spells by 15 while Diamond Skin is active.Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
Magic Weapon – Advanced TooltipCost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.

Cost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.

Explosive Blast – Advanced TooltipCost: 20 Arcane Power
Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds, causing 204% weapon damage as Physical to all enemies within 12 yards.

Cost: 20 Arcane Power
Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.

Explosive Blast – Short FuseImmediately release the energy of Explosive Blast for 204% weapon damage as Physical.Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
Explosive Blast – ObliterateIncreases the explosion radius to 18 yards for 204% weapon damage as Physical.Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
Explosive Blast – Time BombExplosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.
Explosive Blast – Chain ReactionA chain of 3 consecutive explosions cascade off you, each causing 88% weapon damage as Physical.A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.
Familiar – Advanced TooltipCost: 20 Arcane Power

Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.

Cost: 20 Arcane Power

Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.

Further Reading

Tagged As: | Categories: Diablo 3 Beta Patches

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  1. nerfed the monk on spirit regen….wtf???

      • way of a hun fists, crippling wave, deadly reach and fists of thunder now only gen 1 spirit per as opposed to 6

        • Yeah, this was the biggest change I noted among all these notes.  The Barbarian keeps all his rage generators intact, but the monk got massively nerfed.  IF monk items are now a main source for gaining spirit, it now means that you have to have at least one gear slot dedicated to that item mod.  And no other class has that requirement for resource management. 

          …I don’t understand this change.  Not at all. 

          • it is not as severe, but DH lost most of their huge hatred regen skills as well. I was planning not to use any of those primary atks since they dont impress me much, and try using other skills’ effects to regen, but dont think it is managable now. 

          • Well, at least in the beta, the monk appeared to be playing a different sport in the early levels.  This guy is doing all sorts of crazy moves and my DH is plucking silly single shots.  It was so painfully obvious I almost switched to the monk which i had no desire to play on the outset.  I know melee need some buff due to the imminent danger factor but c’mon.

    • No, its not, it looks fine ingame it seems

    • this jumped out at me too, but in all fairness the monk did seem kind of overpowered.  Playing one I felt like a god by level 5 or so.  It was awesome while it lasted, but in the long run I’d prefer a game that felt a little more challenging.  Hopefully this is it…

  2. Hmmm, is it okay for the monk to generate 1 spirit per hit?
    How much more spirit regeneration does the monk weapons grant now? 

    • i agree… why the nerf?? i mean was it so bad to begin w?? so what other changes did they make to make up for the lack of spirit gen…(fellow monk here, very concerned)

      • I can only assume it’s because:
        “Spirit regeneration on Monk items has been increased”
        That’s probably why but obviously we don’t know the numbers yet…

        • It’s how they are addressing the complaints that monks don’t use weapons in their animations. Remove the usefulness of non monk weapons and those complaints are meaningless.

          • Far stretched as fuck. Do you really think they’d make 4 skills worthless merely because they don’t use the animations a vocal minority cares about? PLEASE

            Clearly, their base spirit generation has either been increased, or gear had too much impact on generation, such that it was overflowing by the end game.

            Those are legitimate reasons. Yours is dumb. 

    • There is no nerf, they have bad class changes

      • How do you know since you probably haven’t played past any beta content? How do you know the state of the Monk up in the actually meaningful parts of the game?

        You don’t.

        *monk can be replaced with any class name in this statement. 

  3. I find these patch notes rather interesting. With no PvP for release, are these changes purely for PvM DPS balancing?  

    With the testing probably targeting end game heavily at this point, I bet these balances have a lot to do with Hell/Inferno testing info.

    My .02 

  4. can somebody explain Revenge ?
    Revenge has a 15% chance to become active each time you are hit.  

    it sounds like a passive, but I know its not, so how does it work 

    • If you have it as an active skill on your toolbar, for instance, it’s grayed out normally and can’t be used.  Once you start taking hits from enemies, each hit grants a 15% chance for that skill to go from a grayed out, unusable state to a bright icon.  If you don’t use it after a few seconds, the icon goes back to gray and needs to be “retriggered” before it can become active again.
       
      It’s kind of…  weird.  Unless you’re spamming that button all the time amidst your other skills, you have to be looking at it directly to see if the skill can be used.  There’s no other real indication besides the icon lighting up, so you have to keep one eye on the battle and one eye on your hotbar.

  5. With the clarification of Grasp of the Dead – raining corpses, I can only imagine that this removes the slow effect otherwise it is just an improvement on grouping eels.  It seems odd that it wouldn’t say so specifically though.

    -edit- Monk generators weren’t actually changed. So there must have been some sort of error.

  6. Am I crazy or is Fists of Thunder – Thunderclap completely different now. And OP as shit at level 6. And also, none of the monk generators have actually been reduced to 1. (In game now.)

    • The datamined changes might be a typo/not implemented. It has happened in previous patches.

      Would you please confirm this by draining your spirit completely, then hit 1 enemy with each generator available to you and check how much is gained. Will be very much appreciated

  7. wow, thats a nasty nerf on monk spirit generation

  8. The monk changes…hurt. Wasn’t that the resource system they thought was working the best. It seems like a pretty radical change to me

  9. just so you know the monk has a new first rune for the thunder fists that tele’s you directly to the target and the graphic for the skill is changed from elec to almost arcane looking… kinda a big deal

  10. I’ve only been in beta a short time, but did Sleet Storm change from a low level rune to 38?
     

    • Yeah, it changed. Instead of the Sleet Storm rune for Ray of Frost we get Numb, which slows enemies hit by the ray by 60%. Numb also gives the ray a slightly different graphic effect.

  11. I think the big heart on the minimap indicating the healer in town (whatever they call Pepin now) is new.

  12. Lulz. Instead of taking the Mantra route of making Wizard “active-but-really-passive” skills actually “active”, Blizzard just throws their hands up in the air and makes them 5 minute long. I feel Wizards should assassinate the lead Wizard designer before it’s too late.
     
    How long is the Thunderclap teleport range?

    • Brother Malachi has always been there and has always healed you. Most people never really bother talking to all the NPCs in town though, so Blizzard added more hand holding to alert them he is there just like they added that idiotic scripted voice clip to the vendor that’s just after the Mayor’s cart. The first time you walk by him he shrieks like a retard “YES, YES!”. It made me wish for an option to mute NPCs.
       
      Rings on vendors is a good thing. Looks like they are finally implementing the change from a few patches ago which mentioned them being available from them. I like it.

  13. Its good to see this game will be nicely fine tuned for me xD

  14. I wish I had the beta…….

  15. WHERE DO YOU GET YOUR INFORMATION? i ask because the last two posts you have posted have some misleading errors that would lead people who arnt in the beta to have improper impressions from incorrect analysis. For ex. The monks spirit gen is not reduced to 1 from 6 in for Thundering Fists. i could go on , but i frankly dont have time. I would only go by offical blue posts then this guys rubbish. Last patch he posted incorrect damage modification stats for Witch Doctor. I know for fact because monk and witch doctor are two classes ive been playing heavily. 

    • DiabloNut pulls straight from the game code.  It’s the full game code though, not just what we see in the beta, so sometimes there are minor differences between the versions.

  16. Is it me or the Clobber rune looks a lot over powered?

  17. Im not sure, but it seems captain Daltyn got buffed too in the Leah quest. I actually had to put some offort into killing him now. He now does some Ice bombs thingy that I hadn’t seen before.

  18. I cross my fingers before every patch (since terrible patch 13) for UI improvements…
    Well, at least we have stupid huge 14 feb-heart icon now. ROFLMAO Blizzard, good job  😈  

    • Please enlighten us what is wrong with the UI. It coulnd’t be more streamlined in my opinion.

    • Don’t care much about the heart-icon. As for the Skill UI though, couldn’t agree more. Why on earth is it still the same? I can see no reason for it to stay the way it is on the PC-version. It does not make any sense on a PC what so ever. Plz read this Blizzard: WE DON’T GAME ON TOUCH SCREEN TABLETS, WE STILL HAVE MICE CONNECTED TO OUR COMPUTERS!

      No blue comments addressing the concerns either. If they were to build the console version from “scratch”, why shove obvious console solutions into the PC-version? I’ll be seriously dissapoint if it makes it into the retail version, and since it hasn’t been altered yet, I bet it will. 

  19. There is no such thing as “full beta” and “for everyone” the beta we have now is all we got and yes they might add some more in opt-ins but it will never be an open beta

  20. Makes me wonder if D3 is going for a WoW nerf thing, wherein every patch, they buff or nerf a class/skill. I surely hope not.

  21. I find a “Waller” and “Jailer” champs in the Den of the Fallen lvl2.
    Love to see those affixes in beta legally ))

  22. BLIZZ, Y U NERF MY BUILD?!

  23. This is really puzzling to me.  Leading up to the beta, I was trying to decide between the Wizard and the Monk.  The Monk resource system already has turned me off during the beta, not to the poiint where I wont play it of course, but to the point that I had no intention of starting as a Monk.  It felt lame that of all the classes, he was the only one that HAD to hit things to get his resource.  The Wizard can regen while running / kiting, same for the DH and the WD.  The Barb is similar, but at least he regens while getting hit also, and has several skills that give you an initial big burst of Furry. The Monk though, you can’t start a fight with your spirit spenders unless you ended the last fight by not using your spirit.  Or, you have to stack heavy spirit regen.  The only plausible explination for further nerfing the resources of the Monk (WTF 1 down from 6?>?) is that Spirit will passively regen, slowly, but still regen.  Basically it feels like they are going to turn spirit into white colored mana..  Thats the only explination I can think of.  Because, your telling me I have to use a spirit generator (fists of thunder) 75 times, and hit a target 75 times to be able to cast 1 wave of light?   No way.   Thats utter crazyness, not when a Wizard can cast 3 Arcane orbs for 175% damage back to back to back and then wait 5 seconds and do it again. Is the philosophy of Monk gameplay that the Spirit generators are so awesome they have to use them like exclusively, with a spender mixed in only once in a while?  I r confused

  24. Well it’s nice to see some of those nerfs (not talking about the monk). More nerfs than buffs should help make Diablo a better game by making it harder, forcing players to play more conservatively and more defensively.

  25. Hey Snow, i am in the beta, and i can tell you that the monks regen is not down from 6 to 1 , and that many of these numbers posted are incorrect. I play a WD, Monk and every other class and i am familiar enough with all skills to know that the previous two posts the OP posted have been incorrect in regards to some skills dmg modifiers and resource cost. 

  26. Witch doctor buff is awesome!

  27. I am in the beta as well, and many of these are just flat out incorrect in their reporting of resource costs and damage done.

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