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    diablo 3 patch 16 detailsBlizzard dropped patch 16 a wee while ago and in case you were wanting to see what has changed as far as skills are concerned here’s the generated list. A little later than usual with the update following the patch hitting the servers due to Dorjan having a power cut. The power cut that destroyed a PSU and then subsequently blew all the fuses. Typical 🙂

    Read on for the full list.

    Mouse over skill name for in-game tooltip.

    DiabloWikiBarbarian

    NameOldNew
    Frenzy – SmiteAdd a 10% chance to call down a bolt of lightning from above, stunning your target for 2 seconds.Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
    Sprint – Forced MarchIncrease the movement speed of allies within 30 yards by 20% for 3 seconds.Increase the movement speed of allies within 50 yards by 20% for 3 seconds.
    Bash – ClobberInstead of Knockback, each hit has a 20% chance to Stun the target for 3 seconds.Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
    Cleave – Scattering BlastOn Critical Hits, knock enemies back 14 yards and inflict 60% weapon damage to enemies where they land.On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
    War Cry – Advanced TooltipGenerate: 30 Fury
    Cooldown: 30 seconds

    Unleash a rallying cry to increase Armor for you and all allies within 30 yards by 20% for 60 seconds.

    Generate: 30 Fury
    Cooldown: 30 seconds

    Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.

    Revenge – Advanced TooltipRevenge has a 15% chance to become active each time you are hit.

    Inflict 220% weapon damage to all nearby enemies. You heal 6.0% of your maximum Life for each enemy hit.

    Revenge has a 15% chance to become active each time you are hit.

    Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.

    Revenge – Vengeance Is MineGain 5 Fury and heal for 10.0% of your maximum Life for each enemy hit.Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
    Overpower – RevelHeal 10% of your maximum Life for every enemy hit.Heal 8% of your maximum Life for every enemy hit.
    Overpower – Crushing AdvanceReflect 30% of incoming melee damage for 6 seconds after Overpower is activated.Reflect 30% of incoming melee damage for 4 seconds after Overpower is activated.
    Juggernaut – Advanced TooltipThe duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear or Charm is cast on you, you have a chance to recover 15% of your maximum Life.The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
    Tough as Nails – Advanced TooltipIncreases Armor by 50%.
    Thorns damage dealt increased by 50%.
    Increases Armor by 25%.
    Thorns damage dealt increased by 50%.

    DiabloWikiDemon Hunter

    NameOldNew
    Bola Shot – Bitter PillWhen the bola explodes, you have a 35% chance to gain 3 Discipline.When the bola explodes, you have a 15% chance to gain 2 Discipline.
    Multishot – Advanced TooltipCost: 15 Hatred

    Fire a massive volley of arrows dealing 114% weapon damage to all enemies in the area.

    Cost: 40 Hatred

    Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.

    Multishot – Full BroadsideIncrease the damage of Multishot to 149% weapon damage.Increase the damage of Multishot to 214% weapon damage.
    Multishot – Burst FireEvery time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
    Multishot – ArsenalEvery use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
    Multishot – Fire at WillCost reduced to 10 Hatred. Deals 114% weapon damage as Lightning.Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.
    Grenades – Stun GrenadesHurl grenades that have a 15% chance to Stun enemies for 2 seconds.Hurl grenades that have a 25% chance to Stun enemies for 1 seconds.
    Vault – Advanced TooltipCost: 10 Discipline

    Tumble acrobatically 35 yards.

    Cost: 8 Discipline

    Tumble acrobatically 35 yards.

    Vault – AcrobaticsRemoves the Discipline cost but adds a 15 cooldown.Removes the Discipline cost but adds a 15 second cooldown.
    Preparation – PunishmentRestore all Hatred for 20 Discipline. Preparation has no cooldown.Restore all Hatred for 25 Discipline. Preparation has no cooldown.
    Preparation – Battle ScarsGain 60% Life while Preparation is active.Gain 60% Life after using Preparation.
    Caltrops – Advanced TooltipCost: 8 Discipline

    Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

    Cost: 6 Discipline

    Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

    Caltrops – Carved StakesReduces the cost of Caltrops to 6 Discipline.Reduces the cost of Caltrops to 4 Discipline.
    Sentry – Advanced TooltipCost: 10 Discipline

    Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.

    Cost: 10 Discipline

    Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.

    Sentry – Vigilant WatcherIncreases duration of the turret to 30 seconds.Increases duration of the turret to 40 seconds.
    Smoke Screen – Advanced TooltipCost: 24 Discipline

    Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.

    Cost: 14 Discipline

    Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.

    Smoke Screen – Lingering FogIncrease the duration of the effect to 4 seconds.Increase the duration of the effect to 3 seconds.
    Smoke Screen – Breathe DeepWhile invisible you gain 20 Hatred per second.While invisible you gain 6 Hatred per second.
    Smoke Screen – Special RecipeReduce the cost to 21 Discipline.Reduce the cost to 12 Discipline.
    Marked for Death – Advanced TooltipCost: 6 Discipline

    Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

    Cost: 3 Discipline

    Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

    Shadow Power – Advanced TooltipCost: 20 Discipline

    Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.

    Cost: 14 Discipline

    Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.

    Shadow Power – Night BaneGain an additional 15 Hatred per second while Shadow Power is active.Gain an additional 4 Hatred per second while Shadow Power is active.
    Shadow Power – Well of DarknessDecreases the Discipline cost to 16.Decreases the Discipline cost to 12.
    Elemental Arrow – Screaming SkullGrants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
    Perfectionist – Advanced TooltipReduces the Discipline cost of all skills by 20%.

    Discipline is used to fuel many of your tactical and defensive skills.

    This skill is affected by your characters: Skill Level (set to 1 for example above)

    Reduces the Discipline cost of all skills by 10%.

    Discipline is used to fuel many of your tactical and defensive skills.

    Night Stalker – Advanced TooltipCritical Hits have a chance to restore 2 Discipline.

    Discipline is used to fuel many of your tactical and defensive skills.

    Critical Hits have a chance to restore 1 Discipline.

    Discipline is used to fuel many of your tactical and defensive skills.

    DiabloWikiMonk

    NameOldNew
    Breath of Heaven – Infused with LightGain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
    Wave of Light – Advanced TooltipCost: 100 Spirit

    Focuses a wave of light that crushes enemies for 150% weapon damage as Holy, followed by an additional 150% weapon damage as Holy to all enemies in a line.

    Cost: 75 Spirit

    Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.

    Wave of Light – Wall of LightIncreases damage of the initial strike to 240% weapon damage as Holy.Increases damage of the initial strike to 311% weapon damage as Holy.
    Wave of Light – Explosive LightRelease bursts of energy that deal 330% weapon damage as Holy to nearby enemies.Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies.
    Wave of Light – Pillar of the AncientsSummon an ancient pillar that deals 240% weapon damage followed by an additional 240% weapon damage after 2 seconds.Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.
    Wave of Light – Empowered WaveReduces the cost of Wave of Light to 60 Spirit.Reduces the cost of Wave of Light to 40 Spirit.
    Dashing Strike – Flying Side KickPerform a flying kick that has a 50% chance to Stun your target for 2 seconds.Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
    Inner Sanctuary – Advanced TooltipCost: 30 Spirit
    Cooldown: 30 seconds

    Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.

    Cost: 30 Spirit
    Cooldown: 20 seconds

    Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.

    Inner Sanctuary – ConsecrationIncreases the duration of Inner Sanctuary to 8 seconds.Increases the duration of Inner Sanctuary to 7 seconds.
    Exploding Palm – Impending DoomIncreases the duration of the Bleed effect to 5 seconds.Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds.
    Exploding Palm – Essence BurnInstead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
    Cyclone Strike – SunburstChanges the blast into an explosion of fire that has a 25% chance to Fear enemies for 2.0 seconds.Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.

    DiabloWikiWitch Doctor

    NameOldNew
    Gargantuan – Wrathful ProtectorSummon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan’s fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan’s fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back.
    Hex – Advanced TooltipCost: 49 Mana
    Cooldown: 10 seconds

    Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

    Cost: 49 Mana
    Cooldown: 15 seconds

    Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

    Grasp of the Dead – Rain of CorpsesCorpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
    Locust Swarm – Advanced TooltipCost: 392 Mana

    Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.

    Cost: 196 Mana

    Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.

    Locust Swarm – Searing LocustsEngulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
    Haunt – Advanced TooltipCost: 98 Mana

    Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.

    Cost: 98 Mana

    Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.

    Haunt – Draining SpiritThe spirit returns 8.2 Mana per second.The spirit returns 10.2 Mana per second.
    Haunt – Resentful SpiritSummon a vengeful spirit that does 287% weapon damage as Arcane over 3 seconds.Summon a vengeful spirit that does 287% weapon damage as Arcane over 2 seconds.
    Sacrifice – Advanced TooltipBanish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
    Poison Dart – Snake to the FaceTransform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds.
    Firebats – Hungry BatsRapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire.
    Spirit Walk – Advanced TooltipCost: 49 Mana
    Cooldown: 15 seconds

    Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

    Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.

    Cost: 49 Mana
    Cooldown: 15 seconds

    Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

    Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.

    Spirit Walk – Healing JourneyGain 7% of your maximum Life every second while Spirit Walk is active.Gain 7% of your maximum Life every second while Spirit Walk.

    DiabloWikiWizard

    NameOldNew
    Blizzard – Advanced TooltipCost: 45 Arcane Power

    Call down shards of ice to pelt an area, dealing 254% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

    Cost: 45 Arcane Power

    Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

    Blizzard – Unrelenting StormIncreases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.
    Blizzard – Stark WinterIncreases the size of Blizzard to cover 22 yards, dealing 254% weapon damage as Cold over 6 seconds.Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
    Hydra – Advanced TooltipCost: 40 Arcane Power

    Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.

    Cost: 15 Arcane Power

    Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.

    Hydra – Frost HydraSummon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.Summon a Frost Hydra that breathes a short range cone of frost, causing 30% weapon damage as Cold to all enemies in the cone.
    Hydra – Lightning HydraSummon a Lightning Hydra that electrocutes enemies for 39% weapon damage as Lightning.Summon a Lightning Hydra that electrocutes enemies for 33% weapon damage as Lightning.
    Hydra – Mammoth HydraSummon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.
    Hydra – Arcane HydraSummon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.
    Meteor – Advanced TooltipCost: 60 Arcane Power

    Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

    Cost: 60 Arcane Power

    Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

    Meteor – Molten ImpactIncreases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
    Meteor – Meteor ShowerUnleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.
    Meteor – CometTransforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
    Meteor – LiquefyIf the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
    Spectral Blade – Deep CutsEnemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.

    This skill is affected by your characters: Attacks per second (set to 1 for example above)

    Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.
    Spectral Blade – Healing BladesWhenever the blades do critical damage, you are healed 8% of the damage done.Whenever the blades do critical damage, you are healed for 8% of the damage done.
    Ice Armor – CrystallizeWhenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.
    Diamond Skin – PrismReduces Arcane Power cost of all spells by 15 while Diamond Skin is active.Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
    Magic Weapon – Advanced TooltipCost: 25 Arcane Power

    Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.

    Cost: 25 Arcane Power

    Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.

    Explosive Blast – Advanced TooltipCost: 20 Arcane Power
    Cooldown: 6 seconds

    Gather an infusion of energy around you that explodes after 1.5 seconds, causing 204% weapon damage as Physical to all enemies within 12 yards.

    Cost: 20 Arcane Power
    Cooldown: 6 seconds

    Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.

    Explosive Blast – Short FuseImmediately release the energy of Explosive Blast for 204% weapon damage as Physical.Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
    Explosive Blast – ObliterateIncreases the explosion radius to 18 yards for 204% weapon damage as Physical.Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
    Explosive Blast – Time BombExplosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.
    Explosive Blast – Chain ReactionA chain of 3 consecutive explosions cascade off you, each causing 88% weapon damage as Physical.A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.
    Familiar – Advanced TooltipCost: 20 Arcane Power

    Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.

    Cost: 20 Arcane Power

    Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.

    Further Reading

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