Patch 1.0.4 Patch – Known Issues


As with most patches there is a list of known issues that cover numerous game mechanics, everything from character specific skills to interface and compatibility issues. The list is pretty lengthy so you can find all the updates after the break.

If you find any that aren’t listed feel free to share in the comments…

DiabloWikiAchievements

The text for achievement “DiabloWikiSwing that Bloody Hammer!” says to craft items with the following 15 properties, but there are only 14 properties listed.

DiabloWikiAuction House

Chance on Hit items are not returned correctly when using the Min Value filter.

DiabloWikiBattle.net

The Paragon Portrait is not centered on the fanfare for Paragon Portrait unlock.

Dead hardcore characters display their headstone on the minimap.

Combat

If you are feared while channeling a movement skill power (DiabloWikiTeleport, etc), you will be unable to use said power after fear wears off.

Demon Hunter – Rapid Fire: Starting a channel at max possible range can cause the channel to interrupt itself and attempt to close towards the mouse cursor.

DiabloWikiDemon HunterRapid Fire: The stream of arrows may not be synced with the Demon Hunter’s position in multiplayer.

DiabloWikiDemon HunterStrafe: Drifting Shadow can cause you to rubber band at low hatred when casting it with high attack speed and/or latency.

DiabloWikiDemon HunterStrafe and Rapid Fire: Casting Rapid Fire while Strafe is active will not interrupt the Strafe attack.

DiabloWikiDemon Hunter: Interrupting Strafe with Rapid Fire causes incorrect animation overlap and continues to channel Strafe.

DiabloWikiDemon Hunter: By using Fan of Knives with a quiver equipped but no weapon, then equipping a weapon, you can bug out your DPS such that you deal no damage at all to anything.

DiabloWikiMonk – Pacifism: When you are stunned and trapped by Diablo’s Bone Cages, your damage isn’t reduced by 75%.

DiabloWikiMonkSweeping Wind: If you cast Sweeping Wind and then switch your weapon, Sweeping Wind does not update.

DiabloWikiWitch DoctorZombie Handler: Zombie Handler’s health buff does not dynamically update.

DiabloWikiWitch DoctorZombie Charger: Casting Zombie Bears can cause some of them to fork off instead of going straight.

DiabloWikiWitch DoctorFirebomb: Roll the Bones variant can bounce through walls onto elevated terrain.

DiabloWikiWitch DoctorFirebats: Dire Bats projectiles can fire in unexpected directions when the mouse cursor is very close to the character.

DiabloWikiWitch DoctorSummon Zombie Dogs: Burning Dogs‘ DoT damage does not dynamically update with weapon changes.

DiabloWikiWizardMagic Missile: When used by a Female Wizard with a two-handed weapon that shares the same animations as the 2h staff, the skill will fire a different direction depending on which animation variant plays.

DiabloWikiWizardHydra: If you have Life on Hit gear and your Hydra attacks the monster you will get no HP.

DiabloWikiArcane Torrent: The on start and constant cast indicator effects do not match the rune variant colors.

DiabloWikiWizard " target="_new">WizardDiabloWikiArcane Torrent: The on start and constant cast indicator effects do not match the rune variant colors.

DiabloWikiWizard – Arcane Dynamo: Casting Town Portal removes the buff granted by this passive.

DiabloWikiItems

Several of the new Legendary items allow you to equip them a few levels lower than Required Level on the tooltip states.

Ruby DiabloWikigems socketed to certain weapon types do not add the correct value to the weapon’s maximum damage.

The Minimum/Maximum Damage affix is calculating the damage bonus on weapons incorrectly. Your DPS will be very slightly lower than what it should be when using Minimum/Maximum Damage affixes.

Monsters

Diablo’s Curse of Destruction does not specify damage type in the tooltip.

Arcane Sentries can become desynchronized with the beam effect.

Followers

Monsters with the Reflect Damage affix will reflect damage caused by Followers onto the player.

Quests

DiabloWikiAct IDiabloWikiHighlands Passage: It is possible to break the event “A Reputation Restored : Kill Dargon and the Deranged Cultist” by starting from the Cursed Hold checkpoint and going back to Highlands Passage.

DiabloWikiAct IDiabloWikiHighlands Passage: “A Reputation Restored : Kill Dargon and the Deranged Cultist” doesn’t flag as complete if you kill Dargon while Kyr is playing his intro.

DiabloWikiAct IDiabloWikiDecaying Crypt Level 2: Killing Father Rathe, Mother Rathe, and Little Jebby Rathe just as they spawn may cause “The Family of Rathe : Kill the Rathe family” to fail to update, preventing event completion.

User Interface

Casting a channeled skill from your hot bar by clicking and holding down the skill with your mouse pointer results in a network disconnect.

Switching from a Weapon to a Shield in your Offhand can cause your Attributes to show incorrect info for Damage.

Compatibility

It is possible for certain machines to experience “stuttering” when all of the game’s assets are fully loaded. Our testing has concluded on this issue and Blizzard hopes to have this resolved in a future patch.

Running programs that put an overlay over Diablo III (such as Mumble, Xfire, and MSI Afterburner) can cause Diablo III to crash. Use these overlays at your own risk.

Thanks to Murial for heads-up.

Comments

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  1. “Casting a channeled skill from your hot bar by clicking and holding down the skill with your mouse pointer results in a network disconnect.”

    lol

  2. Well, at least they are acknowledging the stuttering issue finally.

    • FINALLY

      Holy crap, this game chugs every time something new happens on my PC that runs BF3 on ultra without breaking a sweat. I seriously hope they do something about it soon.

      • Tell me about it. On my desktop, being more than reasonable able to handle it with a GTX 560 TI, (only) the first battle I jump into after logging in stutters so much that I often die.

        Oddly this never occurs on my more spec-wise humble 13.3″ notebook, sporting only a GT 640M LE.

        I’m almost sure, in my case, that it’s tied to other running programs. Example: if Windows is downloading updates, D3 becomes unplayable.

        • Let me guess. Solid slate?

          I’ve heard Diablo 3 doesn’t like them.

          • I didn’t know that, but behold confusion unfolds: My Desktop, which stutters, sports an oldschool 7200 rpm disk, while it’s my notebook that’s sporting an SSD.

            Haha, oh well. 1.0.4 didn’t make it worse though, som I’m kinda relieved.

    • Oh, right . . . the stuttering issue. I’d completely forgotten about that . . . too bad they didn’t get a fix for that in this patch. 😕

      • Damn and I seriously had my hopes up that this issue will get fixed in this patch. Come on, game running dx9 with a 3 year old engine works like a snail on most powerful pcs 🙁

  3. Double post of same content which needs fixing

    Knew that rubies were not cool with their damage calculations in weapons and suspected hydra was bugged with LoH.

    DiabloWiki – Firebomb: Roll the Bones variant can bounce through walls onto elevated terrain.

    DiabloWikiWitch DoctorDiabloWiki – Firebats: Dire Bats projectiles can fire in unexpected directions when the mouse cursor is very close to the character.

    DiabloWikiWitch Doctor ” target=”_new”>Witch DoctorDiabloWiki – Firebomb: Roll the Bones variant can bounce through walls onto elevated terrain.

    DiabloWikiWitch DoctorDiabloWiki – Firebats: Dire Bats projectiles can fire in unexpected directions when the mouse cursor is very close to the character.

    • Thanks mate, my error there 🙂

    • i never suspected that hydra was meant to have Life on hit anyway. i mean their policy on LOH coefficients seems to be purely based on bias.

      i mean why does Wicked wind gets halfed? because critical mass proccs were too strong and that breaks the class ?

      so battle rage which grants infinite Rage and WOTB + fastest sustained runspeed is ok ?

      but dh which got its LOH multiplyer totally destroyed to DH-Tank inviability even though its neither fast nor a damage-monster. gets destroyed ?

      and some skills which work exactly like Wicked wind / Chakram cloud / WW / run like the wind have no LOH modifier at all.

      Backlash, Sweeping wind, hydra , sentry.
      and some skills like seven sided strike has a modifier of 1.0 a skill on 30 seconds cooldown and atleast 7 heavy hits.

  4. Witch Doctor – Zombie Handler: Zombie Handler’s health buff does not dynamically update.

    Witch Doctor – Summon Zombie Dogs: Burning Dogs‘ DoT damage does not dynamically update with weapon changes.

    What do these mean?

    • It sounds like, if you equip gear with different health or damage stats, the effects of those abilities do not automatically update to match the new gear you put on. I.e. you’d need to recast pets to recalculate their scaled stats, when you change gear.

      • What’s odd is that my testing showed the exact opposite behavior in 1.0.3. DPS changes are taken into account dynamically with Burning Dogs, however procs require re-cast. What this means is that you can equip a bunch of proc items, cast your dogs, equip a bunch of non-proc items, a high dps weapon, and you have mega-proc dogs with full dps without any cc gear on.

  5. I thought that they fixed this awhile back: Monsters with the Reflect Damage affix will reflect damage caused by Followers onto the player. Looks like the bug crept back in.

    I am mostly worried about: Arcane Sentries can become desynchronized with the beam effect. Now who knows where they will be shooting!

    • Two potentially horrible effects for us hardcore players:

      1) If you are feared while channeling a movement skill power (Teleport, etc), you will be unable to use said power after fear wears off.

      2) Arcane Sentries can become desynchronized with the beam effect.

  6. I liked this one

    When used by a Female Wizard with a two-handed weapon that shares the same animations as the 2h staff, the skill will fire a different direction depending on which animation variant plays.

    fairly specific 🙂

  7. “Demon Hunter – Strafe and Rapid Fire: Casting Rapid Fire while Strafe is active will not interrupt the Strafe attack.”

    sooooo…. I can now Rapid Fire Strafe? Sweet!

  8. DiabloWikiMonk – Sweeping Wind: If you cast Sweeping Wind and then switch your weapon, Sweeping Wind does not update.

    Should be a feature and not removed.

  9. The known problem of this patch is the game itself. Not to mention the new level 99 system within a level -level 60- already.

    What happened to you Blizzard? It’s such an uninspired measure that I don’t know what to think.

    Like; “Yes, we don’t have an imaginative solution for MF” “I know one” “What?” “Get rid of it”. “Let’s create a level 99 CAP within level 60”. Oh come one….

    People are looking for something with meaning and this game, plus this patch, are just a mess.

  10. Wait a sec. An unrealeased patch coming out with a whole list of new issues before the patch is even out? Animations all over the place? Oh just small issues. There’s actually too many to joke about. At least only bots play d3

  11. Pffffffffffff what are all these complainers doing here? If you hate the game, play something else and stop posting here.

    This is a HUGE patch, Blizzard are putting in a lot of effort in making this fantastic game even better which I’m very happy about 🙂

    • Get back into bed Josh, you have school tomorrow and I don’t want you missing another day.

      • I’m 34 and got my graduate a long time ago, thank you very much. And how old are you if you are honest enough to reply with the truth? Either very young or very immature I guess…

        • You are right about very immature. But I am 30 with a major in Philsophy from one of the top 100 universities in the world.

          It was a light hearted reply, the point is was making:

          It is because people care that they are complaining, not the contrary. Having people who care about D3 on this forum is a good thing. All that matters is that the criticism is valid and constructive.

          • Top 100….wow…

          • Agreed. Would be nice if more than 10% of the criticsm would fall into the category ‘valid and constructive’.

            Maybe the site needs a guideline for posting ‘feedback’ 😉 I know another D3 site which is being moderated more strictly, which helps focussing on the constructive and intelligent feedback. It is annoying to browse through all the bs posts for some constructive info.

          • Please stop fighting before you get to the point of “my dick is bigger!” – “no, mine is!”

          • Philosophy major. Explains a lot…

          • What you call more strictly on that particular other D3 site, I call behaving in the same way as above, only with the title “moderator” next to their name… If it’s going to happen anyway, I’d rather have it like this…

            @aaxgd: The doubled it??

          • Can’t edit above for some reason, but it should: “they” ofcourse…

          • lol “guideline for posting feedback”, next they’ll ask for “feedback restrictions”. if that happens, noone would be able to post again, and make it stick

          • hmmm What are the names of the Top 100 universities in the world ?

        • I, bragging with a Ph.D. in Chemical Engineering, can’t understand that you think the game is fantastic. It is decent. Maybe even good after the patch. But fantastic I’d like to reserve for a lot of other things and some games D3 claims to be the sequel to 😉

          • @DrVictorinox

            I agree, “Fantastic” was just too much.

            Oh and Shynta, there are well over 1000 universities worldwide, so the top 100 account for the top 1%. Being in the top 1% (i.e. better than 99% of other universities) IS actually something to brag about. Where did you get your degree?

          • @CaptinSupreem

            Actually 100/1000 is the top 10 % not top 1 %

            So before you attempt to brag about something be sure to AT LEAST do it correctly.

            Now you just look like a blithering idiot as Degrasse Tyson so eloquently says.

          • @ eri

            I said “well over 1000”. Now try to follow this, it gets a bit complex. If I said that the top 100 uni’s account for the top 1%, that would mean that there are at least 10,000 individual uni’s ranked. Oh, and look, that’s well over 1000.

            Douche.

          • Hey look, my above comments were just petty. I have had the flu for four days running (it is winter here in Aus) and I am a bear with a sore head, quite literally (well not the bear part). Grishok wanted to know who it was that was mocking him, but the convo has degenerated into silliness. Just disregard the above. If I could delete/edit it I would but the button disappears for some reason?

  12. Blizzard may put 10 naked women in this patch and the Blizzard haters will post 10 tmes more

  13. meh who cares about Arcane Dynamo, that passive sux. come to think of it, a high number of passives for all classes suck. looks like they had run out of ideas a very long time ago, and are just putting shit together to fill gaps.

    for my personal playstyle, I only found 2-3 of DH’s passives useable. the rest are just interface gap fillers.

    • You spoke the truth. The passives are even more lacking than the active skills were. Some small improvements but in general it should be one of the focus points for the next patch to ge them better. Oh, and obviously the stuttering/slow downs on modern computers 🙁

      • improvements won’t save the Passives. a complete overhaul will. the ideas behind most of them are dumb as shit, and their “bonuses” are even more worthless.

        complete joke, the lot of them.

    • Remember, that originally PvP was intented to be included in the game at launch, so many runes and passives may not be optimal choices for PvE. Jay even said this before the release of the game.

      I think the CC runes and passives like Illusionist for example will be really useful in PvP, where CC and burst damage is usually more important than DPS.

      The same goes for Arcane Dynamo, although personally I think it’s a really good passive even for PvE. I used it many time with my kiting build (it does wonders for Venom Hydra’s damage), but it’s also amazing when you want to burst down something with Archon’s Disintegrate. It’s already a very powerful ability, but with 75% extra damage it’s really nasty.

  14. Glad they finally are getting ‘close’ to fixing the stuttering. What is kind of hilarious is this was a problem in diablo 1. I used to spam all abilities upon loading a new level to load all spell graphics. Maybe after 17 years of diablo development they can fix this?? Stuttering was in D2 with duriel, but they did fix that eventually. D3 stuttering was present in beta since last year.

  15. “Several of the new Legendary items allow you to equip them a few levels lower than Required Level on the tooltip states”

    Seriously? 😳

  16. From my IT experience you actually test patches before they go live. This is common knowledge. I’m confused as to what is happenening over at Blizzard South!

    • Of course they test things as well. How do you think they know about these issues?

      I have some IT experience as well (specifically in game development) and so I can tell you that code released to the public is rarely bug-free. Usually the reason for this is time constraints or other problems having higher priority.

      I don’t see any game stopping issues listed here, so I assume the devs decided that releasing the patch as is was more important than delaying it for another week or more. Given the many pressing problems with the game I think this was the right choice. It’s a pity that many fans choose to focus on the negative side of things, when the devs are clearly hard at work to fix the game.

    • All games are released with known bugs. Stop looking for things to complain about.

  17. I know what’s happening at blizzard south. It’s something along the lines of “OMGGG GUYS WE RELEASED A CRAPPY GAME! QUICK RUSH TO FIX IT”

    Then you have that one guy in the back saying “Wasn’t rushing to get the game released the problem in the first place?”

    It’s so freaking hard for me to understand that a company as big as blizzard takes 12 years to release a game like this. And then you have these indie game developers who release games in 2-4 years that are 20 times more polished.

    I don’t get it! *smashes face on keyboard*

  18. Just did a couple runs with my newly buffed witch doctor up against the nerfed inferno mobs.

    It’s a loot and gold bonanza. Rare dropping far more commonly even from chests and weapon racks of all things. Normals dropping better quality. Had to make notable extra return trips to town to sell because drops were so frequent.

    I didn’t fin anything mind shatteringly good just a lot more quantity.

    The difficulty of inferno has been almost totally demolished. The fear waller arcane use to generate in me is now almost totally unwarranted. To make matters even easier my WD never runs out of mana now even without rain dance active. Guess I’m free to use the super buffed dogs now and make it even easier.

    The future? I see a massive influx of gold and items into the already oversaturated auction house. Botters, noobs farming inferno easier, and dramatically increased drops will make the coming months very interesting for the fragile state of the economy.

    In return we get… More MF over time (more AH saturation) and \cool\ legendaries that can summon things. Uhhhhhhh not so sure about this one.

  19. Before this patch, A3 inferno was by no means easy or even remotely enjoyable with my WD. I didn’t have the gear for the zombie bear spam. So, I spent over a month just trying to get to Ghom. This means not running past champions. I confronted each one. No, I don’t have 150,000-600,000 dps like the people who are calling inferno easy do. I did not spend ANY money on the RMAH. After getting to Act 4 inferno right before the patch, I felt no sense of accomplishment and didn’t find any spectacular items. Certainly nothing better than what’s up for sale for real dollars. I farmed A3 with 243 unbuffed MF …and still have not found anything to boost my dps into the 100k area. In D2, you could bridge the difficulty gap and get the right gear by farming lower end gear and trading up. That doesn’t exist anymore. The only way to get the gear you need is to buy it with gold or cash…or get lucky enough for a drop to be exactly what you are looking for. Anyway, the game did not feel like D2. Every 5-10 minute long champion encounter felt like punishment…because I knew the drops would be crap. After this patch, the game feels better. It’s a little more enjoyable. I am finding upgrades. I am looking forward to champion encounters. Anyway, what I would like to know is the people who called A3-4 inferno easy before…and too easy now… What’s your dps/defenses like? Anything in the 150,000+ area? Did you buy your gear? Use the chest/goblin run exploit in the beginning? Do you ever die? I am curious as to how the game could be extremely easy for you.

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