Patch 1.0.3b Delayed

The patch may be delayed, but there is some good news with it: we’re still going to get some hotfixes tomorrow that affect some important aspects of the game – like % drops in Act 3. They didn’t mention what else will be in the hotfixes slated for tomorrow, but it’s certain we’ll be seeing the changes to drops rates.

In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we’ll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won’t hit this week as previously mentioned.

However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.


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  1. means another maintenance in our aussie prime time then…… guess is good it will be my mum’s bday tml lol.

  2. The problem isn’t the drop rates, the problem is that even level 63 items are crap 99.9999999% of the time.

  3. I still think they nerfed Affix rolls on item level 63 gear. I used to do UB runs before 1.0.3 and I seemed to have a lot better usefulness to garbage rolls ratio.

  4. The problem with items is an AH itself. If AH existed in D2 it would also suck overall as Diabloville3. It’s unpatchable issue and get use to it. Really good items worth finding like in D2 would ruin whole D3 economy and prevent blizz from cash milking.

    • True. I spend about half or the tier of my time on AH, and the rest on killing/farming monsters. It’s not what I imagined of a Diablo game. Trading with an AH is not really the kind of game i want to play for years.

  5. If less than 99% of the random rares where crap the game would be unplayable.
    Everyone would just have what they need, cut mobs down easily and what would the point be?

    a main theme of the game is the thrill of the search. the term is called random reinforcement, take that away and you may as well go play any other RGP where everyone goes to the cave and gets the same exact sword, armor etc.

    the only real problem i see with the game is, once a few more months go by and “good” rares and legendaries are in abundance, how do keep the prices from plummeting like whats been happening with medicore rares and weapons?

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