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    There are a lot of changes and updates in today’s new beta patch for Reaper of Souls, and perhaps the most impactful is the big overhaul to the DiabloWikiParagon system. You still earn points in the same way but the options to spend them have been revamped and improved.

    Previous DiabloWikiParagon 2.0 Points:

  • DiabloWikiCore tab: Strength, Dexterity, Intelligence, Vitality.
  • DiabloWikiOffensive tab: Attack Speed, Critical hit Chance, Critical hit Damage, Cooldown reduction.
  • DiabloWikiDefensive tab: All Resistance, Life %, +% Armor, and Dodge chance.
  • DiabloWikiUtility tab: +to maximum resource, Movement Speed, Pickup Radius, Magic Find.
  • Patch Updated Paragon Points:

  • Core tab: Mainstat (varies for each class), Vitality, Movement Speed, Maximum Resource.
  • Offensive tab: Attack Speed, Critical hit Chance, Critical hit Damage, Cooldown reduction.
  • Defensive tab: Life %, +% Armor, +All Resistance, and Life Regeneration.
  • Utility tab: Area Damage, Resource Cost Reduction, +to maximum resource, Life on Hit, Gold Find.
  • Bonuses to the non-mainstat attributes are gone, as is Dodge chance, and Magic Find (replaced by Gold Find). Resource cost reduction, regeneration, and Life on Hit are all newly added. It’s not clear what Area Damage is; perhaps equivalent to splash damage, a new item mod in Reaper of Souls (It causes enemies near the target to take a % of the damage dealt.)

    This system now gives a lot more compelling options to spend your paragon points in every tab, and there will be much debate over how much bonus each point provides. Good changes on the whole, though. Screenshots of the new Paragon tabs can be seen below.

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