One life to live #48: Interview with Kripp

If the name Kripp doesn’t ring a bell perhaps his achievements do. Kripp(and his partner Krippi) was the first person in the world to clear Hardcore Inferno. In his race to this he was methodical and careful and achieved it losing only two characters on the journey. I recently had a chance to talk to him and get his thoughts on Hardcore, Diablo 3, Pvp and his world first.

The interview and more after the bump.

Now I don’t take on the mantle of interviewer too often, but I took the liberty of recording our conversation and in lieu of typing it all out I present it here for your listening pleasure. My apologies for the split but youtube didn’t like my 30 minute cut.

It’s interesting to hear Kripp jumped ship from Hardcore so quickly. Yet it is something I completely understand. Once you’ve pushed toward a goal for so long do you need to keep farming once you’ve achieved it? How close are you to Inferno Diablo? Is hardcore keeping you going?

One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly. For all the archived news about Diablo 3 hardcore check our Archives!

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26 thoughts on “One life to live #48: Interview with Kripp

  1. Edit: my original post was incorrect…

    One of the CM’s said he was not the “first,” but then later confirmed he was.

    Huge accomplishment, something i’ll probably never do.

  2. This interview was a bit disappointing and a little slow.

    Kripps sounds so dejected and bored. I don’t know if its because he pretty much done everything in the game or that he just always sounds like that…

    • Not the most interesting guy in the world. He really should play an MMO and/or get some other hobby.

  3. I am not so sure HC pvp should actually allow the characters to die, but I do agree that it should be different from SC pvp. A solution might be that you loose a random item you have equipped to the winner or winning party? Or even better, that you offer an item you are willing to put on the line and people can take you up on that challenge?

    • what part of the word HARDCORE do you not understand? If you dont want to die, do not play hardcore.

      • It’s not too hard to understand actually ^^. I love playing hardcore myself, but I am unsure how much fun it is to use the normal PVP system with ranks and all in hardcore mode if you die the first try. Especially if you need hundreds of battles to gain one or two.

        The main issue I see with life or death PVP is a practical one: the amount of hardcore players is small, the amount of them who will engage in life or death PVP fights will be much smaller. If it would take you say, 200 wins to gain 2 ranks, it would probably mean you would have to wait more then you play. If the system requires you to be of a similar rank it will be even worse. I don’t think that is going to be much fun.. even for a hardcore player. It might be fun if you like hardcore waiting though..

        I do understand that if you play hardcore you want to have the opportunity to duel hardcore as well. It’s just that I doubt it’s going to work very well.

        • fine, the vote has been cast and the wimps have won. but it still isnt hardcore dueling. call it something else.

  4. Kripp is like a bizarre social experiment the D3 community uses to gauge the longevity of the game.

    Does the experiment prove how bad D3 is? Or just how lame any video game becomes after you marathon on it?

  5. Im pretty sure Blizzard will combine SC and HC arenas together. So no dying, just able to pwn those HC noobs 🙄 😆

    • Be more like the HC group will destory the SC due to having to learn how to play properly to avoid death.

      • Equipment > skills.
        On equal terms, HC players would definitely dominate, but SC players have much much better equipment in general. The top HC players (in terms of equipment) are likely to do good though (assuming we will PVP across HC/SC).

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