Official Patch 1.0.4 Notes

diablo 3 patch 1.0.4Okay, if you thought you were done with drama and reading for the day, think again friends. Patch 1.0.4 will be released tonight during the scheduled maintenance window at the following times.

  • The Americas: 3:00 a.m. PDT to 1:00 p.m. PDT (8/21)
  • Europe: 8:00 p.m. PDT (8/21) to 6:00 a.m. PDT (8/22)
  • Asia: 11:00 a.m. PDT to 11:00 p.m. PDT (8/22)

Read the full, and I mean full, patch notes after the break.



New System added: Paragon Levels


  • After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
  • Pets with passive life regeneration (most notably Followers, DiabloWikiZombie Dogs (db), and Gargantuans) have had their life regeneration greatly increased from levels 30-60
  • DiabloWikiNephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to DiabloWikiMagic Find and Gold Find
  • Magic Find will now cap at 300% (DiabloWikiNephalem Valor bonuses will still stack beyond this cap)
  • Magic Find is no longer averaged among all players in a multiplayer game
  • Players can now disable or enable music in the Sound Options
  • Additional Sound Options including Sound Output and Speaker Setup has been added
  • A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time




Bug Fixes


  • The achievement “DiabloWikiEspionage” (db) can now be completed as the Battlefield Reports lore can now drop in Act III
  • The achievement “DiabloWikiA Unique Collection” (db) can now be completed (see the Bug Fixes in the Monsters section for more information)
  • The “Kill Diablo” criteria for the achievement “DiabloWikiDeath From Afar” (db) has been removed


DiabloWikiAuction House


  • Auctions can now be cancelled at any point so long as they do not have any active bids
  • Number of “Preferred Stats” allowed per search increased from 3 to 6
  • Number of digits allowed in the “Min Value” field for equipment searches increased from 3 to 5″
  • Minimum Damage” has been replaced with “Average Damage” as a searchable stat
    • Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
    • For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage
  • Stat increases which come from slotted gems are no longer taken into account when searching for equipment
  • Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
  • The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
  • The following message has been added to the Item Purchase screen: “Item properties and values may change over time due to game balancing”
  • Description text has been added or improved for several error messages


UI Improvements


  • Tooltips have been added for items in the Completed tab
  • Tooltips have been added for commodities
  • Item Compare tooltips have been added to the Recommended Items page
  • The listing price of unsold and cancelled auctions will now display in the Completed tab
  • The Auctions tab and Completed tab will now refresh when a player’s item has been purchased


Bug Fixes


  • Auction house search filters are now no longer case sensitive
  • Players can now search for stats on Legendary items
  • “Attack Speed” is now a searchable affix for quivers
  • “Chance to Blind on Hit” is now a searchable affix for amulets
  • Items with the “Level Requirement Reduced” affix will now properly appear in search results when specifying the level range
  • Searches will now properly filter results according to the set Minimum and Maximum values for “Life per Spirit Spent”
  • DiabloWikiWitch doctor’s DiabloWikiCorpse Spider bonus is now listed when searching for mojos
  • The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped




  • The “Report Spam” option is now available in the main menu when right-clicking on a player’s name (rather than being hidden in the “Report” sub-menu)
  • Reporting another player for chat spam using “Report Spam” option will now also temporarily mute that player for the duration of your login session
  • Reporting another player for friend request spam using the “Report Spam” option in the Friends List will now also automatically decline that player’s friend request
  • The Quick Join window has been improved
  • More information about Global Play (and its restrictions) has been added to the Account tab
  • The game will now display both on the login and character select screen which region a player is currently logging into




  • Clicking on achievement toasts will now provide more information about the achievement
  • The Public chat menu will now indicate which channels a player has already joined
  • /who and /invite commands can now be used in all channels
  • “DND” and “AFK” tags have been added to the “You are now Busy” and “You are now Away” status messages (respectively)
  • Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. “[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)”)
  • Chat Channel and Party message formatting has been updated


Bug Fixes


  • Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
  • The chat commands /p and /party now work correctly when joining Public Games
  • Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible




  • Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
    • Use Town Portal to leave the room
    • Re-enter the room again via Town Portal as well as the room’s entrance portal




  • Insect Swarm
    • Projectiles can now be slowed



  • Breath Attack
    • Pets and Followers should now only take 10% damage from the breath attack
  • Gas Cloud
    • The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
    • The cooldown on Ghom’s Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
    • Pets and Followers should now only take 5% damage from Gas Clouds
  • Bug Fixes
    • Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)




  • Bug Fixes
    • Players can no longer bypass the chains that appear during the “Heart of Sin: Kill the Daughters” event




  • Fire Ball
    • Projectiles can now be slowed




  • Bug Fixes
    • Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier
    • Fixed a bug where Izual’s Charge attack would not do any damage
    • Fixed a bug where Izual’s Charge attack could damage players twice
    • Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances




  • Bug Fixes
    • Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty




  • Bug Fixes
    • Diablo’s Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
    • Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
    • Fixed an issue that caused Diablo to not summon Shadow Clones of the player if DiabloWikiSeven-Sided Strike (db) was cast at the appropriate time





Bug Fixes


  • Gem-combine designs for Amethysts and Emeralds should no longer contain typos




  • The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
  • The frequency of follower dialog has been reduced




  • All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
    • Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
    • Note: This will only impact items created or dropped after patch 1.0.4
  • Two-handed melee weapons have made more viable:
    • Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
      • Core stat values have been increased by approximately 70%
      • Note: This does not affect two-handed ranged weapons
    • Additional affix changes for two-handed melee weapons include:
      • + Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
      • Note: This does not affect two-handed ranged weapons
    • Note: These changes will only impact items created or dropped after patch 1.0.4
  • All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
    • Note: This will only affect off-hand items created or dropped after patch 1.0.4
  • Off-hands can now roll Reduced Level Requirement
  • Drop rate on quivers has been reduced
  • +MaxFury and +MaxSpirit will no longer roll on ranged weapons
  • Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
  • Repair costs have been reduced by up to 25% for item levels between 53 and 63
  • Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
  • Destructible objects now have a chance to drop items again
  • The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
  • The maximum stack size of gems has been increased from 30 to 100
  • The gem drop sound effect is now more noticeable


Legendary Items


  • Significant changes have been made to Legendary items:
    • Custom proc effects have been added to over 50 Legendary items and Set item bonuses
    • All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable:
    • +DiabloWikiElemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
    • Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
    • Many lower level Legendary items have had their affix count increased to 6
    • Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
    • The chance for a Legendary item to drop that’s below an item level of 50 has been increased
    • Item level 63 Legendary items have been added to the game
    • Legendary Sets:
      • All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
      • Class-specific sets are now guaranteed to have the class’s core stat on every item in the set
  • Summoned Creatures:
    • Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
    • Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
    • Creatures summoned by Legendary item procs should now their level determined by the Legendary item level
  • Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.


DiabloWikiSquirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

Bug Fixes

  • Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
  • Items with +Chance to Stun on Hit now have the suffix “of Staggering” instead of “of Devastation”
  • Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
  • Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
  • Fixed a bug that allowed players to see properties of unidentified items




  • Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
    • For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items
  • Experience awarded by level 61-63 monsters has been increased by approximately 60%
  • Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
  • Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
    • Normal: (no change)
    • Nightmare: 85% ? 75%
    • Hell: 95% ? 75%
    • Inferno: 105% ? 75%
  • Monster damage and health and drop rates has been adjusted for Inferno as follows:
    • Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
    • Act I
      • Elite monster health reduced by 11%
    • Act II
      • Normal monster health increased by 4%
      • Elite monster health reduced by 8%
      • Overall damage done by all monsters reduced by 8%
    • Act III and Act IV
      • Normal monster health increased by 10%
      • Elite monster health reduced by 2.5%
      • Overall damage done by all monsters reduced by 15%
  • Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
  • Sarkoth has had his loot quality and health adjusted slightly
  • Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
  • Blood Clan Ranged monsters should now run away less often and for shorter distances
  • Moon Clan Ranged monsters should now run away for shorter distances
  • Snakeman Casters now have a melee attack
  • Snakeman Casters’ Electric Burst now has a max channeling duration of 7 seconds
  • Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
  • Succubus blood star projectiles can now be slowed
  • Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
  • Possessed monsters can no longer spawn with the Illusionist affix
  • Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
  • Pets and Followers should now only take 10% damage from a Fast mummy’s Poison Death Cloud
  • Heralds of Pestilence no longer attack pets and Followers
  • The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
  • Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
  • The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
  • The treasure goblin spawn has been removed from the Road to Alcarnus


Champions and Rares


  • Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
  • Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
  • Invulnerable Minions has been removed as a possible affix
  • Fire Chains damage has been reduced by 20%
  • Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
  • Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
  • Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
  • The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
  • Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
  • Swarm monsters now have a more pronounced Champion and Rare appearance


Bug Fixes


  • Mortar monster projectiles should no longer be aimed within the monster’s dead zone
  • Waller monsters can no longer spawn walls on top of players
  • Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
  • Dark Moon Shaman Champions and Rares now correctly show their affixes
  • Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
  • Oppressors’ Charge attack will no longer deal damage to players twice
  • Berserkers now have the proper “blue glow” of Champions
  • The Champion pack at the end of Kyr the Weaponsmith’s event “A Reputation Restored” will now drop loot and give experience
  • The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
  • The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
  • The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
  • The Flying Molok can no longer turn invisible and become un-targetable
  • The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
  • Killing Sardar’s illusions will no longer trigger quest completion for “Sardar’s Treasure: Kill Sardar”; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
  • It should now be significantly easier to dodge Triune Berserker Power Hits
  • Damage over time spells will no longer prevent certain monsters from dropping health globes
  • A player who is killed by a monster’s Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
  • Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
  • Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)




  • Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
  • Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step “Kill Gavin the Thief” instead (which occurs slightly after)

Bug Fixes

  • The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
  • “Trailing the Coven: Talk to Karyna” will now automatically update for players to “Trailing the Coven: Find the Khazra Staff” (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
    • This is to ensure that players are able to receive a quest reward when clicking on the wagon
  • Players no longer receive Town Portal as a reward during repeated completions of the quest “A Shattered Crown: Take the Skeleton King’s crown from the Chancellor’s Altar” and will now receive gold and experience
  • Players can no longer disrupt the rituals during “The Crumbling Tower: Explore the Lyceum,” which used to prevent players from completing the event
  • Vendel the Armorsmith can no longer be killed by the environment during the event “The Scavenged Scabbard”
  • Skipping the cut-scene during the quest “A Royal Audience: Talk to Emperor Hakan II” as quickly as possible will no longer prevent the quest objective from being updatedThe matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly


User Interface


  • The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
  • Resist values are now taken into consideration when calculating the item comparison “Protection” value
  • When a player cancels out of a Trade window, any items that are under the player’s cursor will also be cancelled
  • A two-second delay will now occur when clicking “Accept” in a Trade window if either player makes any changes to their offering


Bug Fixes


  • Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
  • Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function “Close All Open Windows”



  • Retina Displays are now fully supported
  • Game resolutions which match Mac screen aspect ratios now offered
  • Switching between Windowed and Fullscreen modes is now faster
  • Added a “Help” menu so players can more quickly navigate to relevant support pages
  • Added a menu item which allows players to copy system information to their Clipboard
  • Added a menu item to reveal various games files and folders in Finder

Bug Fixes

  • Selecting the default resolution settings in Video Options will now correctly reset the resolution
  • Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution


Bug Fixes


  • Level 60 characters will no longer receive a “+XP” message when looting a new lore journal
  • Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
  • Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest





  • Active Skills
    • DiabloWikiAncient Spear (db)
      •  Now also roots the target in place for 1.5. seconds
      • Will now default to Basic Attack if on cooldown or if the player runs out of Fury
    • DiabloWikiBash (db)
      • Fury generated increased from 6 to 8
      • Weapon damage increased from 150% to 165%
        • Skill Rune – Onslaught
          • Weapon damage increased from 22% to 25% per reverberation
        • Skill Rune – Punish
          • Bonus damage per stack increased from 6% to 8%
        • Skill Rune – Instigation
          • Bonus Fury generated reduced from 6 to 4
    • DiabloWikiCleave (db)
      • Weapon damage increased from 120% to 140% Skill Rune – Reaping Swing Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Broad Sweep
          • Weapon damage increased from 156% to 175% Proc coefficient increased from 0.5 to 0.8
        • Skill Rune – Gathering Storm
          • Proc coefficient increased from 0.5 to 0.8
    • DiabloWikiHammer of the Ancients (db)
      • Weapon damage increased from 200% to 325%
        • Skill Rune – Rolling Thunder
          • Weapon damage increased from 155% to 275%
        • Skill Rune – Smash
          • Weapon damage increased from 270% to 406%
        • Skill Rune – The Devil’s Anvil
          • Proc coefficient reduced from 1 to 0.08
    • DiabloWikiLeap (db)
      • Can now be used while immobilized by crowd control effects (such as Jailer)
        • Note: Leap will not break CC effects, but that it can still be used while under the effect
    • DiabloWikiOverpower (db)
        • Skill Rune – Crushing Advance
          • Can no longer trigger On Hit procs
          • Amount of damage reflected increased from 30% to 35%
    • DiabloWikiRend (db)
      • Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
        • Skill Rune – Lacerate
          • Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
        • Skill Rune – Bloodbath
          • Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
    • DiabloWikiSeismic Slam (db)
      • Weapon damage increased from 155% to 240%
        • Skill Rune – Shattered Ground
          • Weapon damage increased from 202% to 288%
        • Skill Rune – Cracking Rift
          • Weapon damage increased from 255% to 340%
    • DiabloWikiWeapon Throw (db)
      •  Weapon damage increased from 100% to 130%
      • Will now default to Basic Attack if the player runs out of Fury
        • Skill Rune – Mighty Throw
          • Weapon damage increased 130% to 169%
    • DiabloWikiWhirlwind (db)
      • Weapon damage increased from 110% to 145%
        • Skill Rune – Volcanic Eruption
          • Weapon damage increased from 143% to 188%

Demon Hunter

  • Active Skills
    • DiabloWikiBola Shot (db)
      • Weapon damage to the primary target increased from 130% to 160%
        • Skill Rune – Thunder Ball
          • Weapon damage increased from 130% to 160%
        • Skill Rune – Acid Strike
          • Weapon damage of each bola increased from 130% to 160%
        • Skill Rune – Imminent Doom
          • Weapon damage to the primary target increased from 182% to 216%
    • DiabloWikiCaltrops (db)
        • Skill Rune – Jagged Spikes
          • Can no longer trigger procs
    • DiabloWikiChakram (db)
      • Weapon damage increased from 150% to 170%
        • Skill Rune – Twin Chakrams
          • Weapon damage increased from 100% to 114%
        • Skill Rune – Serpentine
          • Weapon damage increased from 203% to 230%
        • Skill Rune – Razor Disk
          • Weapon damage increased from 165% to 187%
        • Skill Rune – Boomerang
          • Weapon damage increased from 188% to 230%
        • Skill Rune – Shuriken Cloud
          • Weapon damage increased from 30% to 34%Proc coefficient reduced from 0.333 to 0.125
    • DiabloWikiCluster Arrow (db)
      • Initial bomb weapon damage increased from 200% to 225%
        • Skill Rune – Maelstrom
          • Weapon damage increased from 145% to 165%
        • Skill Rune – Loaded for Bear
          • Weapon damage increased from 290% to 304%
    • DiabloWikiEntangling Shot (db)
      • Weapon damage of base skill and all rune variants increased from 75% to 90%
        • Skill Rune – Shock Collar
          • Now deals an additional 70% weapon damage over 2 seconds
          • Weapon damage % is no longer based on attack speed
    • DiabloWikiEvasive Fire (db)
      • Weapon damage increased from 125% to 130%
        • Skill Rune – Covering Fire
          • Weapon damage increased from 125% to 130% weapon
    • DiabloWikiGrenades (db)
        • Skill Rune – Gas Grenades
          • Proc coefficient reduced from 0.5 to 0.165
    • DiabloWikiImpale (db)
      • Weapon damage increased from 250% to 265%
        • Skill Rune – Chemical Burn
          • Weapon damage increased from 125% to 220%
    • DiabloWikiMultishot (db)
      • Hatred cost lowered from 40 to 30
        • Skill Rune – Fire at Will
          • Now reduces Hatred cost to 15
    • DiabloWikiRain of Vengeance (db)
      • Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
        • Skill Rune – Dark Cloud
          • Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
          • Can now find targets in a larger radius around the player
        • Skill Rune – Beastly Bombs
          • Weapon damage increased from 125% to 245% per bomb
        • Skill Rune – Stampede
          • Weapon damage increased from 75% to 120% per strike
        • Skill Rune – Anathema
          • Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
        • Skill Rune – Flying Strike
          • Weapon damage increased from 60% to 100%
    • DiabloWikiRapid Fire (db)
      • Weapon damage increased from 228% to 276%
        • Skill Rune – Bombardment
          • Weapon damage increased from 276% to 345%
    • DiabloWikiSentry (db)
      • Turret weapon damage increased from 20% to 55%
        • Skill Rune – Chain of Torment
          • Maximum tether length increased to 45 yards
          • Weapon damage increased from 48% to 80%
    • DiabloWikiSmoke Screen (db)
        • Skill Rune – db
          • Now does 700% weapon damage over 5 seconds
          • Weapon damage % is no longer based on attack speed
    • DiabloWikiStrafe (Choking Gas)
      • Weapon damage increased from 120% to 156%
        • Skill Rune – db
          • Weapon damage increased from 144% to 187%
    • DiabloWikiVault (Demolition)
        • Skill Rune – db
          • Will now always shoot 4 arrows
        • Skill Rune – Action Shot
          • Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
  • Passive Skills
    • DiabloWikiBrooding (Trail of Cinders)
      • No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
  • Bug Fixes
    • DiabloWikiRain of Vengeance (db)
        • Skill Rune – Anathema
          • Shadow Beast should now drop the appropriate amount of grenades


  • Active Skills
    • DiabloWikiCrippling Wave (Anathema)
      • Spirit generated increased from 6 to 7
    • DiabloWikiCyclone Strike (db)
      • Proc coefficient increased from 0 to 0.125
    • DiabloWikiDashing Strike (db)
      • Weapon damage increased from 100% to 160%
    • DiabloWikiExploding Palm (db)
      • Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
        • Skill Rune – db
          • Duration increased from 6 seconds to 15 seconds.
    • DiabloWikiLashing Tail Kick Impending Doom)
      • Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
        • Skill Rune – Vulture Claw Kick
          • Weapon damage increased from 220% to 258%
        • Skill Rune – Spinning Flame
          • KickWeapon damage increased 240% to 294%
    • DiabloWikiMystic Ally (db)
      • Can no longer trigger procs
    • DiabloWikiSeven-Sided Strike (db)
      • Weapon damage increased from 777% to 1777% over 7 hits
        • Skill Rune – Sudden Assault
          • Weapon damage increased from 1007%to 2309% over 7 hits
        • Skill Rune – Several-Sided Strike
          • The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
        • Skill Rune – Fulminating Onslaught
          • Weapon damage of each explosion increased from 111% to 254%
    • DiabloWikiSweeping Wind (db)
      • Skill Rune – Master of Wind
        • Increased the duration of the vortex from 10 to 20 seconds
    • DiabloWikiTempest Rush (db)
      • Weapon damage increased from 50% to 85%
    • DiabloWikiWave of Light (db)
      • Weapon damage of initial strike increased from 215% to 390%
        • Skill Rune – Wall of Light
          • Weapon damage bonus to initial strike increased from 312% to 566%
        • Skill Rune – Explosive Light
          • Weapon damage increased from 285% to 430%
        • Skill Rune – Pillar of the Ancients
          • Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
    • DiabloWikiWay of the Hundred Fists (db)
      • Spirit generated increased from 6 to 8
        • Skill Rune – Fists of Fury
          • Now does 100% weapon damage over 5 seconds
  • Passive Skills
    • DiabloWikiExalted Soul (db)
      • Now also generates 1 Spirit per second
    • DiabloWikiFleet Footed (db)
      • Movement speed bonus no longer counts toward the 25% movement speed increase cap
    • DiabloWikiThe Guardian’s Path (db)
      • Two-handed weapon Spirit generation bonus increased from 25% to 35%
  • Bug Fixes
    • DiabloWikiExploding Palm (db)
      • Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
    • DiabloWikiMystic Ally (db)
      • All Mystic Ally variants are now summoned with full health
    • DiabloWikiWave of Light (db)
      • Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage

Witch Doctor


  • General
    • Base Mana regeneration increased from 20 per second to 45 per second
    • The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
  • Active Skills
    • DiabloWikiAcid Cloud (db)
      • Range increased from 45 yards to 50 yards
      • Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
        • Skill Rune – Lob Blob Bomb
          • Now increases base damage of Acid Cloud to 115% weapon damage Slime weapon damage increased from 25% to 50% per second
        • Skill Rune – Slow Burn
          • Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
        • Skill Rune – Kiss of Death
          • Cloud of acid weapon damage increased from 110% to 126% Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
        • Skill Rune – Corpse Bomb
          • Weapon damage increased from 200% to 230% When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
    • DiabloWikiCorpse Spiders (db)
      • Will now inherit +Critical Damage bonuses from the player
      • Can now proc Life on Hit for the player
      • Are aware of enemies from further away
      • Have increased speed when pursuing enemies
        • Skill Rune – Spider Queen
          • Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
          • Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
    • DiabloWikiFirebats (db)
      • Weapon damage increased from 150% to 180%
        • Skill Rune – Plague Bats
          • Maximum weapon damage increased from 225% to 270%
        • Skill Rune – Hungry Bats
          • Weapon damage increased from 280% to 350%
        • Skill Rune – Cloud of Bats
          • The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
    • DiabloWikiFirebomb (db)
      • Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
        • Skill Rune – Fire Pit
          • Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
          • Proc coefficient reduced from 0.67 to 0.067
        • Skill Rune – Pyrogeist
          • Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
          • Tooltip has been updated to clarify that only one column of flame can be active at a time
    • DiabloWikiGargantuan (db)
      • Gargantuan survivability has been increased:
        • Maximum Life now scales with the player’s Maximum Life
        • At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
        • The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
      • Weapon damage increased from 25% to 100%, but can no longer trigger procs
        • Skill Rune – Humongoid
          • Weapon damage increased from 32% to 130%
        • Skill Rune – Wrathful Protector
          • Weapon damage increased from 55% to 110%
        • Skill Rune – Bruiser
          • Weapon damage increased from 100% to 200%
    • DiabloWikiGrasp of the Dead (db)
      • Now does 320% weapon damage over 8 seconds
        • Skill Rune – Death is Life
          • Now has a 10% chance to produce health globe or summon a Zombie Dog
    • DiabloWikiHorrify (db)
      • Cooldown reduced from 20 seconds to 16 seconds
    • DiabloWikiPlague of Toads (db)
      • Mana cost reduced from 34 to 12
    • DiabloWikiPoison Dart (db)
        • Skill Rune – Spined Dart
          • Mana return on hit increased from 24 to 29
        • Skill Rune – Flaming Dart
          • Weapon damage increased from 160% to 180%
    • DiabloWikiSpirit Barrage (db)
      • Weapon damage increased from 190% to 230%
        • Skill Rune – Well of Souls
          • Weapon damage increased from 30% to 65% for each of the bonus projectiles
        • Skill Rune – Manitou
          • Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
          • Search radius for targets has been increased from 20 yards to 30 yards
          • Proc coefficient reduced from 0.5 to 0.125
          • No longer shows a buff icon
    • DiabloWikiSpirit Walk (db)
        • Skill Rune – Umbral Shock
          • Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
        • Skill Rune – Severance
          • Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
    • DiabloWikiSoul Harvest (db)
        • Skill Rune – Languish
          • Movement speed reduction increased from 60% to 80%
        • Skill Rune – Vengeful Spirit
          • Weapon damage increased from 70% to 230%
    • DiabloWikiSummon Zombie Dogs (db)
      • Zombie Dog survivability has been increased:
        • Now also receive 35% of the player’s Maximum Life
        • The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
      • Cooldown reduced from 60 seconds to 45 seconds
        • Skill Rune – Rabid Dogs
          • Proc coefficient has been reduced from 1.0 to 0.10
        • Skill Rune – Burning Dogs
          • Proc coefficient has been reduced from 1.0 to 0.05
    • DiabloWikiWall of Zombies (db)
      • Now does 800% weapon damage over 5 seconds
    • DiabloWikiZombie Charger (db)
        • Skill Rune – Leprous Zombie
          • Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
        • Skill Rune – Wave of Zombies
          • Weapon damage increased from 72% to 115% per zombie
  • Passive Skills
    • DiabloWikiCircle of Life (db)
      • Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
    • DiabloWikiGrave Injustice (db)
      • Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
    • DiabloWikiRush of Essence (db)
      • Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
    • DiabloWikiSpirit Vessel (db)
      • Spirit realm duration reduced from 3 seconds to 2 seconds
      • Heal increased from 10% to 15% of player’s maximum Life
      • While in the spirit realm, players can now walk through enemy monsters
    • DiabloWikiVision Quest (db)
      • Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
    • DiabloWikiTribal Rites (db)
      • Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
  • Bug Fixes
    • DiabloWikiCorpse Spiders (db)
        • Skill Rune – Leaping Spiders
          • Spiders will now always leap to their target as soon as it’s in range



  • Active Skills
    • DiabloWikiArcane Torrent (db)
      • Arcane Power cost reduced from 20 to 16
      • Weapon damage increased from 175% to 210%
        • Skill Rune – Death Blossom
          • Projectiles are now less random
        • Skill Rune – Arcane Mines
          • Weapon damage increased from 150% to 180%
        • Skill Rune – Cascade
          • Weapon damage increased from 175% to 210%
    • DiabloWikiArchon (db)
      • Slow Time duration increased from 8 seconds to 15 seconds
        • Skill Rune – Arcane Destruction
          • Weapon damage increased from 450% to 1600%
    • DiabloWikiDiamond Skin (db)
        • Skill Rune – Mirror Skin
          • Amount of damage reflection increased from 50% to 100%
        • Skill Rune – Enduring Skin
          • Duration bonus increased from 8 seconds to 9 seconds
        • Skill Rune – Diamond Shards
          • Weapon damage increased from 155% to 210%
    • DiabloWikiElectrocute (db)
      • Weapon damage increased from 80% to 90%  (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
        • Skill Rune – Forked Lightning
          • Weapon damage increased from 46% to 55% per charged bolt
        • Skill Rune – Lightning Blast
          • Weapon damage increased from 80% to 86%
        • Skill Rune – Arc Lightning
          • Weapon damage increased from 80% to 115%
    • DiabloWikiEnergy Twister (db)
      • Proc coefficient reduced from 0.25 to 0.125
    • DiabloWikiExplosive Blast (db)
        • Skill Rune – Time Bomb
          • Weapon damage increased from 293% to 315%
    • DiabloWikiHydra (db)
        • Skill Rune – Arcane Hydra
          • Weapon damage increased from 28% to 60% per Arcane Orb
        • Skill Rune – Lightning Hydra
          • Weapon damage increased from 34% to 64%
        • Skill Rune – Frost Hydra
          • Weapon damage increase from 31% to 36%
          • Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
        • Skill Rune – Mammoth Hydra
          • Weapon damage increased from 22% to 67%
    • DiabloWikiIce Armor (db)
      • Increased the likelihood that attackers will be Frozen rather than Chilled
        • Skill Rune – Crystallize
          • Armor bonus per stack increased from 15% to 30%
        • Skill Rune – Jagged Ice
          • Weapon damage as Cold increased from 100% to 130%
    • DiabloWikiMeteor (db)
      • Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
        • Skill Rune – Molten Impact
          • Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
        • Skill Rune – Meteor Shower
          • Weapon damage increased from 80% to 104%  for each smaller Meteor
        • Skill Rune – Comet
          • Weapon damage of initial hit increased from 240% to 312%
    • DiabloWikiShock Pulse (db)
      • Skill Rune – Fire Bolts
        • Weapon damage increased from 136% to 152%
      • Skill Rune – Lightning Affinity
        • Arcane Power restored per pulse increased from 2 to 3
    • DiabloWikiSpectral Blade (db)
        • Skill Rune – Impactful Blades
          • Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
        • Skill Rune – Siphoning Blades
          • Arcane Power restored per hit increased from 1 to 3
    • DiabloWikiTeleport (db)
        • Skill Rune – Calamity
          • Weapon damage increased from 75% to 265%
  • Bug Fixes
    • Cold Blooded
      • Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)
Related to this article
  • Legendaries 1.0.4 vs 1.0.3 Comparison Charts
  • Vote: What do you think of the v1.0.4 patch?
  • 1.0.4 Undocumented Changes

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    97 thoughts on “Official Patch 1.0.4 Notes


      Jay Wilson : Yes, once this is released they’ll forget all about that comment I made! GENIUS!


        • I would abide by your decree if the above post was indeed, dumb; however, it is not, as the Paragon preview said the patch will be coming “in the following days,” yet once the Dev’s immaturity was screen-capped, it is suddenly being released tomorrow.

          A good strategy. A fair strategy. All is fair in love and flame.

          • You do realize when he said “in a few days”, this was because he wrote that piece a few days ago. You don’t think he literally wrote that Paragon article this morning, have it all translated in a dozen languages, and coded into all the international sites, and posted, all within that morning do you? So they’re not trying to cover up anything. Please remove that tin foil hat.

            • I don’t believe that he wrote it all this morning. But I do believe it was edited this morning, and I don’t believe he would leave that in the main article.

            • More specifically, it’s a Tuesday. Tuesday is patch day.

              This was the plan all along, just like their other games. Not to mention, it lands on GW2 launch week.

            • Well, kinda on launch week. GW2 launches on the 25th for the headstart, and the 28th normally. I’m sure by then I would have a solid marathon of Paragon grinding under my belt.

      • Given that the patch had been apparently loaded onto the servers and people were datamining it before the interview had even been posted, that would be an impressive feat of time travel.

      • yeah working my way down it now. As long as it takes to link up this tome I thought I am as well just to save it as I go. Extreme formatting, spectator sport.

    2. Jedi Hand Wave “You don’t know this David Brevik, you never witnessed his interview or Haga’s Facebook page. Oh look new stuff…”

    3. There are quite a lot of changes in this patch.
      The biggest change since the game was released.

      Let’s see what happens now.

    4. Hey, it looks like they have actually gotten something right! Wow, amazing things happen when you listen to feedback instead of acting like spoilt children, eh Blizzard?

      • They have always listened to feedback. The only problem is that feedback from different people are different and sometimes contradictory. Wait for the crowd who would cry, “YOU ARE MAKING THE GAME TOO EASY!!!”

      • User feedback has not always been good. They made Inferno stupidly hard /because/ of dumb user feedback.

    5. So yeah, one or two changes there. Can safely say I’m older now than when I started reading that.

      • I think they said they were increasing the breadth of drops accross monster types, i.e. they are increasing drop rates.

      • “The chance for a Legendary item to drop that’s below an item level of 50 has been increased”

        “Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before”

        Trash mobs drop more stuff. Lower level uniques are more common. The really good stuff is really rare. Shouldnt this be good? Or you want guaranteed unique per elite kill? Diablo loot [end game] is always 99.99% junk.

    6. This is a lot of changes…the game still will need work, but I think it will greatly improve things overall. Oddly enough, I’ll be at work for pretty much the full duration of the maintenance (6a-3p EDT)…enough time for a snack when I get home, then try to hunt down some of those new legendaries with my DH (and don’t have to be at work until 1p the next day).

    7. All in all, looks like some very positive changes. But I the thing I was hoping for the most was more rule-level balancing/improving. I don’t think we’re getting that here. Still looks like there’ll be lots and lots of pretty crappy runes. More waiting I suppose.

      In the meanwhile – looks like players got giant buffs everywhere and monsters got giant nerfs everywhere. Enjoy the slaughtering.

      • Yup. I suppose they want to see how the Inferno nerfs affect things before rebalancing literally everything at once.

        That said, Unstable Anomaly is still there, and whoever made that passive still needs to be eviscerated with a rusty spork.

        • Man you must be severely autistic because the only thing you ever whine about is one passive from one class which i assume you think is underpowered compared to a few other classes “i don’t die” skills that are obviously overpowered and retarded.

    8. Proc coefficients nerfed into oblivion. Most were reduced by a factor of TEN.

      The poor barbs that were wanting to build a Devil’s Anvil build (myself included). “Proc coefficient reduced from 1.00 to 0.05.” LAWL.

      Same for WD’s Mongrels.
      Gargantuan can no longer proc anything, sadly. Big Stinker now useless?

      • Poor barbs? They got the best overall deal out of this patch (well WDs also but those had it pretty rough before). What about the DH proc coefficient changes destroying one (1) of the two (2) viable DH builds? I do agree that there were a lot of proc coefficient nerfs in all.

      • Skill Rune – Jagged Spikes
        Can no longer trigger procs

        Gargantuan can no longer trigger procs

        Skill Rune – Rabid Dogs
        Proc coefficient has been reduced from 1.0 to 0.10

        Skill Rune – Burning Dogs
        Proc coefficient has been reduced from 1.0 to 0.05

        Burning Dogs; Wow, not from 1.0 to 0.5, but from 1.0 to 0.05 !

        • Oh, and also the tons of monster nerfs that could make less defensive builds more viable. But asides from that, you’re right, it’s exactly the same.

        • Also, they gave us items that will increase build possibilities. But apart from that, and the other comments. It’s the same yes.
          Just compare this sacrifice build between 1.0.3 and 1.0.4.

          1. CD on zombie dogs down from 60 to 33 seconds with Tribal Rites.
          2. Both zombie dogs and gargantuan will survive much longer.
          3. Proc from Circle of life up from 5% to 30%!!
          4. Grasp of the Dead can now spawn zombie dogs.
          5. Dmg of firebomb increased by 30%.


          All skills got a buff except for Zombie Handler, Mass Confusion and Sacrifice.

    9. Alright, yeah, this sounds more like it. I haven’t played for over a month, but this sounds like a lot of fun. I’ll have to jump into a game once I download the patch tomorrow.
      I’m looking forward to trying it out. 🙂

    10. Looks good to me. A lot of stuff that has pissed me off seems to be either being nerfed or removed altogether. Plus all that other fancy stuff is nice too.

    11. Ah they nerfed WD pet aura proc coefficients into the ground. I figured it was either now or the day after PvP launched.

      Glad I saved my money on that gear setup. :mrgreen:

      Still, lots of good things here. Obligatory step in the right direction comment. Off to do my last run or two, maybe get a keepsake “legacy” legendary to add to the collection.

    12. More legendaries below level 50!

      I guess I need to relevel another batch of 5 chars to 60 (still need the achievement!)

      Overvall I’m impressed, more of everything including some inferno balance and some changes geared towards people playing longer together and clearing lots of content…

      And hopefully better weapon dps available soon for drops as it’s hard to find a decent weapon with the AH.

      • More legendaries below level 50!

        What does this mean exactly? I read it as legendary items below item level 50 will have a better chance of dropping in inferno. Or does it say that legendary items have a better chance of dropping for lower level 1-50 heroes?

        I really think it means that lower level items will have a chance to drop for those who are farming inferno. So they can be sold on the AH, of the seller’s, choice for low level characters to purchase. If only high level gear is for sale on the AH, then what are low level characters going to buy? More low level legendaries equal more possible sales equals more cheese for Jay and his butt buddies.

        • it means that anywhere you can get drops that are level 50 and below, legendary items of those levels will have a higher chance of dropping… so if you’re 57, and in hell act 1, where items can drop as low as the low 40’s, legendaries below level 50 will drop more frequently.

          in inferno items that low just straight up do not drop, so it doesnt effect that one bit.

          • We might even seen some lower level legendary hunting. Take your level 60 with all MF gear and NV stacks and rampage through NM or Hell. If not for the fact that the lower level uniques aren’t worth finding… TG ring, maybe?

    13. “The frequency of follower dialog has been reduced”

      But… that’s not how we do it in Kingsport! 🙁

      • But… but… now how will I know why Lyndon left Kingsport?

        (I actually like a lot of the follower dialogue, but every time my character asks this, I want to grab her, shake her, and shout, “You already know why he left Kingsport! Stop asking!” Kormac also needs his memory checked, since apparently no matter how many times he asks how criminals are punished in my character’s land, he never seems to remember.)

        • The joke’s on me. I just tried the new patch with my DH and a few minutes into the game, what should come out of her mouth but, “Kingsport is a fair city. Why did you leave?” :headdesk: I was hoping that the reduced follower dialog would mean I no longer got this one every session…

    14. If you read the patch notes slowly and methodically, it seems that all the crying and moaning on the official forum does get read and every change they make is reflected up until the smallest details. Quick go moan and cry more over there for changes you like to see!

    15. Pleasantly surprised about some things that made the notes (aside from the badly needed WD skill buffs of course).

      Destructible items drop things again. I thought this was absolutely retarded when they first nerfed barrel drops. Glad they came to their sense.

      Arcane does 30% less damage and spawns are more spread out.

      No more invulnerable minions in caves (or anywhere actually)

      Shielding only effects one mob in the group.

      I would have liked to see the WD spirit walk gain the ability to move through champion pack waller spam or see that waller spam was slightly reduced. Looks like it didn’t make it.

      I’m still nervous about the “fixes” to legendaries actually resulting in a better quality thrill of treasure hunting. Coolest UNIQUE thing I’ve seen them add was summon a helper which hopefully will be powerful enough to either do a bit of tanking or strong damage. Summon a mob with a random affix would have been much cooler. Guess we shall see.

      I’m still worried they don’t see a need to make items bind on equip. Even the hardcore AH is starting to look shakey now. Don’t even want to know how awful the RMAH and softcore GAH look. Something they will need to straighten out pretty soon as the price of gold continues to plummet.

    16. Oh… and I hope they don’t think these Paragon levels are good enough on their own to keep people playing.

    17. – Blacksmith can repair
      – Molten ‘Moon Clan Ranged’ won’t sprint 642046km while my serenity is running out
      – Demonic Tremor elites will be slightly less incredibly op
      – Arcane and firechains a bit more reasonable
      – Yo dawg no more walls on top of the walls on top of you!
      – decent search for the AH
      – Paragon levels
      and that’s just a tiny selection of awesome much-needed changes…
      Gief nao!

    18. Like a lot of the changes, but cutting proc chances so low on several skills nullifies their appeal/usefulness. Crushing Advance will never be used by anyone now; no reason to use Fire Pit, hydra still doesn’t work, etc.

      If Life Steal wasn’t so horribly gimped in Inferno, it would finally replace LoH. Will have to wait and see if the mob damage nerf is enough to make the loss bearable.

      • The usefulness of crushing advance was never meant to be to proc life on hit. It was meant to be a damage effect. So people have used it to proc LoH, what to do? I say nerf the LoH and increase the damage. Which is exactly what they have done. But not enough damage to be useful. Increase the damage in future patches further, again and again, until people find it useful. That is how you balance a skill.

        • I wish they didn’t completely took proc out of crushing advances reflect though. They coulda easily curbed the procrate with something like Nextdelay.

    19. I’m happy about this patch notes, especially since I wasn’t expecting huge changes until 1.1.

        • No, Act 3/4 inferno the game isn’t hard at all. In fact, it’s so terribly easy that it’s boring. Especially the arcane, plagued, waller, knockback, vortex, invulnerable shielding champions… those are very fun. That’s because I spent hundreds of dollars on the RMAH boosting my dps over 500,000…

    20. They are not so huge, and they have more HP for normal mobs, together with a differentiated drop for monster type and increased drop chance for normal monster is a nice change.
      Let’s hope we will see more viable builds (in conjunction with better legendarys) in 1.04.

    21. I was interested in the chain of torment rune for sentry , good to see it got a well needed buff in both damage and range , which were previously so pathetic it was funny, whether it will be worth using remains to be seen but i liked the concept back before the game was released.

      ~ its good to see exploding palm get a huge boost , such a great idea . hopefully it will actually be useful now, perhaps with a meaty 2 hander its DoT will really hurt.

      ~ dashing strike got a modest buff, but what i really needs is the ability to dash without a target, apparently this could be done in beta.

      some things got such a huge …huge damage buff it makes you wonder how little these skills were being used before, like trail of cinders vault. but a lot of skills suffer mechanical issues that cant really be overcome without taking damage to stupidly high levels like Chackrams (serpentine,boomerang) that have slow or oddly shaped pathing, or mechanical advantages like Smoke screen ,the DHs only ..only cc breaker making them effectively mandatory.

    22. wow pet procs been nerfed……

      the only creative build pre 1.0.4 is ruined!

      Why on earth would they do that. I understand that it would be OP a bit with new changes but nerf it into the ground seems a bit to much.

    23. I may have missed news on it but has anyone else seen any mention of them fixing the bugged achievements anywhere?

      I have several achievements i got on release night that are completed but im not getting the points rewards for them (upping a gem of each type, completing all quests in act 3 etc etc)

      Really bugging me as i cant re-complete them.

      Thanks in advance for any replies.

      Ps, some great changes in there. 🙂 I thought it was bad enough losing a lvl 60 in hc, cant wait when i have a load of paragon lvls to lose aswell.

    24. Solid patch material I think. I am eager to test it. I am under the impression that the DH tank build is nerfed though. I am also curious about the 2H buff.

    25. Could this issue be the issue that resulted in some people having multiple identical items? If you kill a health linked horde group of mobs with a final blow with EP explosion, you could potentially get multiple identical rares at once?

      Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm

    26. Some good bug fixes in here for hardcore players. Barb still the most viable – especially with the huge buff to Leap under CC effects.

    27. I am most curious about public games and if they will become viable. Looks like they did little to improve act 4, which is a big problem. They did nerf damage on some monsters that really needed it, but there is nothing suggested here that NV is any easier to get.

    28. Not entirely true. Since level 60-62 items have had their potential stat caps increased to that of lvl 63 items, they will, on average, be more powerful and of higher quality than before.

    29. “The frequency of follower dialog has been reduced”

      Dare I say best change of the whole patch?

      • Look more hidden options!
        Options->Sound->Voice Volume
        It has always been there. Not having the slider on zero is madness.

        Never been an option for adjusting shielding spam on elites so nope reducing follower dialog isn’t the best change 🙂

    30. OK not to sound like Im not happy because I am EXTREMELY happy with practically everything about this patch,

      BUT (there is always a but) …

      They fixed / lowered / whatever arcane and fire chains but NOT MOLTEN!?!?!?!

    31. “This will only affect items created or dropped after patch 1.0.4”

      This made me lol.

      Overall it looks like very good patch, sad it is so late but damn this WD buffs are good.

      Can someone explain me what “Proc coefficient” is about?

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