In another blow to the already under-utilized and much lamented state of Diablo 3 public games, Blizzard has revealed that the new Monster Power difficulty adjusting system will not function in public games. You *can* use it in multiplayer games, but only private ones with friends.
Lylirra: Monster Power will be available for multiplayer games. If you join a multiplayer game, you will adopt the Monster Level of the party leader. When you leave the party, your Monster Power level will automatically revert back to your previous setting.
This seems like a bad idea for public games… so if I’m on MP1 and I queue for a public game I can randomly be stuck in a MP10 game?
Lylirra: It doesn’t work for Public Games. If Monster Power is on, you cannot make your game public. Similarly, when making a public game, Monster Power is disabled.
As you’ve noted, there are a few issues with allowing MP in Public Games:
Although we love and support co-op, since Monster Power is a new system, we didn’t want to open it up to Public Games just. We’re definitely open to revisiting that idea down the road, though.
*Your mileage may vary.
The issues are fairly-stated and legitimate, but it still sucks to have yet another reason *not* to play public games of Diablo III. The MP thing is actually kind of ironic; players X was added to D2 in order to let single players simulate large public games, since everyone wanted to play in those (when possible) since the exp and items were so much more prolific. So now D3 adds a players x style feature… and it doesn’t work with public games at all, thus further boosting the numbers of players going at it solo in D3. Alas.