No Changes to Crafting Material Management in 2.1

No Changes to Crafting Material Management in 2.1

Crafting Material management isn’t such a problem now with the removal of legendary materials, you should be drowning in stash space, right? But changes are still being requested for the handling of the remaining materials and gems. Blizzard trotted out a post they have posted a couple of times since February of this year about ideas they’ve been toying with. It’s worth repeating again, for those who missed it.

crafting material management
Virtual Storage Solution

Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:

  • All crafting materials would be moved to a currency-style storage in the UI. Think something similar to DiabloWikiBlood Shards.
  • All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
  • All crafters would pull crafting materials from this storage area for recipes.
  • Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
  • Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
  • Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.

The rub is unfortunately that any of these tweaks will not be making the incoming content DiabloWikiPatch 2.1 and there is no word when any changes to this will happen.

I should point out that we won’t be making any adjustments to the crafting resource management system in patch 2.1. The ideas we have about possible changes to crafting material storage and currency are just that: ideas. They’re still subject to heavy amounts of change and iteration, and are not something we’ve yet decided to implement.

I haven’t really freed up any noticeable stash space as I have kept hold of one each of the legendary materials because the collector in me wills me to do so.  But my peculiarities aside, there is still an inordinate amount of space taken up with Key Fragments, Tears, gems and the remaining materials.

To get around the clunky feel of applying gems to items you could right click the item with the socket which activates a pop up window with the available gems and you scroll down to the gem you want; a bit like selecting a section from this website in the top menu. It’s fairly instinctive and familiar action and I don’t think it would feel clunky and awkward.

Related to this article
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  • Diablo 3 Patch 2.1 Hotfixes and Bugs
  • Diablo 3 Achievements Display Bug

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    8 thoughts on “No Changes to Crafting Material Management in 2.1

    1. I cleared up half a tab with the removal of leg crafting mats. I still have 4 mules with gear on them though so I might be a HC hoarder.

    2. If they don't already (not checked it out on 2.0.6) rift keystones could do with stacking well above 100 per stack. Make it 1000 already!

    3. The only clunky thing I've found about gems is putting several of the same gem in a 2-3 socket item. I can have a stack of marquise topaz, but currently, after each socket filled, it detaches the stack from my cursor and puts it back in my stash.

      If it would instead keep that stack attached to my cursor until I'd filled all the sockets I want with that same gem, that would make things easier -at least for me.

    4. Also, I like their idea for a Virtual Storage Solution, but the treasure hunter in me loves to sort through my loot, pick each piece up, and hear the sounds as I move it around. That would be something I'd miss.
      It was painful for me to sell all my 'useless' legendary crafting materials the other day for this same reason. 🙁

    5. Back when you had to manually pick up the health and the gold i thought it was stupid that there wasn't auto pickup, because as if you wouldn't want to pick it up if you were close to it.
      Now the same thing applies to the crafting materials. It certainly would make life a lot easier when it comes to emptying caches!
      They just need to take off all limits on stacks. If we can only have stacks of 1000, then they need to make items not need as much to craft.

    6. I wonder what I'm doing different in regards to stash space. I have almost 15 characters but using only one tab of stuff. I'm pretty ruthless about salvaging. If an item isn't useful for 15 characters, it will never be useful. I do play softcore only though. Maybe that's it?

    7. I hope they do not add gems to the list of auto-pickups. I wish blood shards were never on the auto-pickup list either.

      There is no sense of excitement if things are automatically picked up. You see a rain of loot and you wanna sort through it picking up all the goodies, not run over it all like a vacuum, yawn and move on. Loot is what Diablo is all about…Don't minimize any of it.

    8. I've been saying it since they decided to remove the AH and make all decent items Account Bound: we will need more space. Not a little more space. a LOT more space. This is rediculous.(the situation all players are in)

      We play a game where the point, now(wihtout PVP), is to collect gear and we don't have enough space to hold it.

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