We ran down a bunch of news items this afternoon that mentioned Diablo III. None of these are exactly ground breaking new interviews, but they’re worth a look.
[*]Fidget gives a positive review to a new RPG, and dutifully follows a rule I’m going to call Flux’s First Rule of RPGs. (Or FFRoR, showing that my writing gifts do not extend to constructing acronyms. *cough*) The FFRoR states that any article about an RPG must mention that it’s good to kill time while waiting for Diablo III. This one passes with high marks. It’s entitled, “Depths of Peril will do quite nicely until Diablo 3 gets here” I dare you to look at the screenshots if you were one of the “D3 is too colorful” crowd. I double dare you. I attached one at the end of this news post, if you wish to emulate the of today’s Penny Arcade strip.
[*]Sadly, GamePro’s review of Sacred 2 doesn’t satisfy the FFRoR as ably, waiting all the way until the first sentence of the review, “With the release of Diablo III in limbo, all that dungeon crawlers everywhere can do is pray for a hack ‘n’ slash fix.” Put it in the title next time, kids. Do you think we have all day?
[*]Elsewhere, ShackNews has an article about people who still play Hardcore mode in Diablo II, which links to um… well it links to our HC Graveyard gallery, where screenshot headstones of “deeded” adventurers abound.. But tragically, not to the
[*]Gamasutra has a news item that quotes Kevin Unangst of Microsoft’s Games for Windows initiative. He mentions some companies that are putting the Games for Windows logo on their product, and one prominent company that isn’t. Blizzard Entertainment.
“Would we like them to carry the branding? Absolutely. Is it critical that they carry the branding? No, because they’re actually doing good things,” he says. “And we’d still, as a platform holder, provide the technical guidelines and support to any game that wants to develop on the platform.”
“We absolutely do work with them and talk with them regularly.”
[*]And finally, SiliconeRepublic.com reports on a new licensing agreement between Microsoft Games Studios and Havok, famous for their physics engine which is used in many games, including Diablo III.
Here’s the Depths of Peril screenshot. You were warned.