As promised, the emergency patch went up earlier tonight. There are almost no general changes, and aside from the bug fixes virtually all the changes are balances to character skills. Judging by the very minor changes, the balancing is going pretty well. Earlier in the beta when things were still rough we saw skills doubling in damage or cutting cooldown by half, that sort of thing. This patch is much subtler; most of the changes just increase or decrease skill damage 5% or 10%, as the devs clearly think they’re getting very near the final state.

    Here are the few general changes, including the two bug fixes that necessitated this quick patch.

  • Damage from monsters has been increased slightly per Difficulty level increase
  • Bug Fix: Resolved several issues that caused the client to crash when viewing the tooltips for items with certain Legacy affixes
  • Bug Fix: Resolved an issue where many Rare items would not properly display their name
  • Click through for the full patch notes. The Crusader got by far the most changes since he’s still new, but there are a few skill tweaks for every character. The Barb changes are proving somewhat controversial with multiple buffs and nerfs for the class, but a general decrease in Fury-generation that provoked some outraged (and hilarious) complaints on the Battle.net blog post.

    Diablo III PTR Patch 2.0.1 – v.

    Below you will find the most current PTR patch notes for 2.0.1. Please note that this is not the final version of the 2.0.1 patch notes and that many changes may not have been documented or described in full detail.


  • Damage from monsters has been increased slightly per Difficulty level increase
  • Bug Fix: Resolved several issues that caused the client to crash when viewing the tooltips for items with certain Legacy affixes
  • Bug Fix: Resolved an issue where many Rare items would not properly display their name


    Active Skills


  • Increased base skill damage from 165% to 170% weapon damage
  • Skill Rune – Instigation
  • Reduced bonus Fury generation from 3 to 2
  • DiabloWikiCleave

  • Reduced base skill damage from 160% to 150% weapon damage
  • Skill Rune – Reaping Swing
  • Reduced bonus Fury per enemy hit from 2 to 1
  • Skill Rune – Broad Sweep
  • Reduced damage from 230% to 210% weapon damage
  • DiabloWikiWeapon Throw

  • Increased base skill damage from 135% to 150% weapon damage
  • Skill Rune – Mighty Throw
  • Increased damage from 200% to 210% weapon damage
  • Skill Rune – Balanced Weapon
  • Reduced bonus Fury generation from 3 to 2
  • DiabloWikiHammer of the Ancients

  • Skill Rune – Smash
  • Reduced damage from 680% to 640% weapon damage
  • DiabloWikiEarthquake

  • Skill Rune – Mountain’s Call
  • Increased the cooldown from 45 to 50 seconds
  • Passive Skills


  • Reduced increased Fury generation from 20% to 15%
  • DiabloWikiSuperstition

  • Reduced Fury granted on taking damage from 3 to 2
  • DiabloWikiNo Escape

  • Increased damage bonus from 20% to 25%
  • Reduced range required from 25 to 20 yards
  • DiabloWikiRelentless

  • Increased health threshold from 30% to 35%
  • DiabloWikiJuggernaut

  • Increased healing received when Stunned, Feared, Immobilized, or Charmed from 15% to 20% of maximum Life

  • Demon Hunter

    Active Skills


  • Skill Rune – Invigoration
  • Increased max Discipline increase from 10 to 15.
  • Skill Rune – Punishment
  • Reduced Hatred gain from 100 to 75.
  • Skill Rune – Battle Scars
  • Increased Life gain from 35% to 40%.

  • Monk

    Active Skills

    DiabloWikiDeadly Reach

  • Increased base skill damage to 109%
  • Increased third hit knock up chance to 50%
  • Skill Rune – Scattered Blows
  • Increased damage to 156%
  • DiabloWikiSweeping Wind

  • Increased base skill damage to 30%
  • Skill Rune – Cyclone
  • Reduced Cyclone damage to 23%
  • DiabloWikiInner Sanctuary

  • Increased base skill duration to 6 seconds
  • Skill Rune – Sanctified Ground
  • Increased duration to 8 seconds

  • Witch Doctor

    Active Skills

    DiabloWikiSpirit Walk

  • Skill Rune – Honored Guest
  • Reduced amount of Maximum Mana gained from 30% to 20%
  • DiabloWikiZombie Charger

  • Skill Rune – Lumbering Cold
  • Damage reduced to 196% per bear
  • Zombie Bears now spawn 4 yards away from the player
  • DiabloWikiFirebats

  • Skill Rune – Cloud of Bats
  • Damage reduced to 425%
  • DiabloWikiPoison Dart

  • Base skill damage increased from 140% to 155%
  • Skill Rune – Splinters
  • Damage increased from 60% to 65%
  • Skill Rune – Flaming Dart
  • Damage increased from 240% to 275%
  • DiabloWikiCorpse Spiders

  • Base damage increased to 216% weapon damage
  • Skill Rune – Blazing Spiders
  • Damage increased from 230% to 259% weapon damage
  • Skill Rune – Leaping Spiders
  • Damage increased from 210% to 238% weapon damage
  • DiabloWikiPlague of Toads

  • Base damage increased from 175% to 190% weapon damage
  • DiabloWikiFirebomb

  • Damage increased from 140% to 155%
  • Skill Rune – Pyrogeist
  • Damage increased from 26% to 28% (560% over 6 seconds)
  • Passive Skills

    DiabloWikiBlood Ritual

  • Mana costs reduction reduced from 15% to 10%
  • Spiritual Attunement
  • Mana maximum reduced from 20% to 10%

  • Wizard
    Active Skills

    DiabloWikiEnergy Twister

  • Increased base skill damage to 1000%
  • Skill Rune – Raging Storm
  • Increased combined twister damage to 1935%
  • Skill Rune – Wicked Wind
  • Increased damage to 743%
  • Skill Rune – Storm Chaser
  • Increased damage per stack to 196%
  • DiabloWikiRay of Frost

  • Increased base skill damage to 510%
  • Skill Rune – Black Ice
  • Increased damage to 1204%
  • DiabloWikiDisintegrate

  • Increased base skill damage to 511%
  • Skill Rune – Volatility
  • Increased damage to 750%
  • Skill Rune – Entropy
  • Increased damage to 649%
  • Skill Rune – Chaos Nexus
  • Increased damage to 115%
  • DiabloWikiArcane Torrent

  • Increased base skill damage to 573%
  • Skill Rune – Death Blossom
  • Increased damage to 1452%
  • Skill Rune – Arcane Mines
  • Increased damage to 688%
  • Skill Rune – Cascade
  • Increased damage to 582%

  • Reaper of Souls Closed Beta – v.

    Below you will find the most current Closed Beta patch notes for Reaper of Souls.

    ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.


  • Bug Fix: Quest rewards are now properly provided when completing key quests in Act V.


  • Bug Fix: Resolved an issue where accepting a placeholder message that popped up when interacting with Asheara in Act II would cause the client to disconnect



    Passive Skills

    DiabloWikiEarthen Might

  • Reduced Fury generation from 40 to 35

  • Crusader

    Active Skills

    DiabloWikiSteed Charge

  • Base ability cooldown increased from 20 to 25 seconds
  • Skill Rune – Ramming Speed
  • Damage increased from 350% to 475% weapon damage per second
  • Skill Rune – Nightmare
  • Damage increased from 150% to 550% weapon damage per second
  • Skill Rune – Draw and Quarter
  • Damage increased from 20% to 125% weapon damage per second
  • DiabloWikiShield Glare

  • Skill Rune – Zealous Glare
  • Wrath per target reduced from 12 to 9
  • DiabloWikiFist of the Heavens

  • Skill Rune – Divine Well
  • Damage for subsidiary bolts reduced from 32% to 20%
  • Damage ticks more consistently with less random variance
  • Skill Rune – Heaven’s Tempest
  • Damage increased from 65% to 150% damage per second in the pool area
  • DiabloWikiBlessed Hammer

  • Skill Rune – Thunderstruck
  • Damage reduced from 50% to 40%
  • Skill Rune – Burning Wrath
  • Damage increased from 85% to 95%
  • DiabloWikiAkarat’s Champion

  • Base ability cooldown reduced from 120 seconds to 90 seconds
  • Passive Skills
    DiabloWikiHeavenly Strength

  • Movement speed penalty increased from 10% to 15%

  • Demon Hunter

    Active Skills


  • Increased base skill damage of the rockets from 30% to 40% weapon damage
  • Skill Rune – Personal Mortar
  • Increased damage of mortars from 135% to 150% weapon damage
  • Skill Rune – Seethe
  • Reduced Hatred gain per second from 15 to 10
  • Skill Rune – From the Shadows
  • Increased the damage of the shadows from 80% to 120% weapon damage

  • Monk
    Active Skills

    All Runes

  • Reduced cooldown to 60 seconds
  • Reduced Spirit Regeneration per Second to 20
  • If you want some bonus lulz, check out the comments on the Blizzard post. The first few are from outraged Barb players who I suspect are still seething over the fact that their entire RoS experience won’t be WWing around while mashing Sprint in perma-WotB mode. A couple of quotes, because my virtual champagne glass was overflowing with their delicious tears.

    The end of the Barb for me. End of Buying ROS as well. These Devs are complete and utter idiots 100%. Jay Wilson was better than these fools.

    These Devs have and still are the dumbest people I have ever seen. Only ones that beat them are the Idiots at MAXIS and [email protected]#$ty 2013.

    Barbs are so boring now they’ll be even more boring. PLEASE rehire Blizzard north.

    Devs please go make hello Island kitty adventure cause you don’t know what A diablo game truly is about. Go back to idiotic wow you no talent devs.

    They have been nerfing the Barb for months these guys suck they need to go back to wow and stop making this game Wowblo

    Jay willson know what this game is. Josh ?? nahhhh …. he is really from CONSOLE guy. Not even know what this game is. First I thought he was good guy but eventually he is sooo bad for this community and game.

    I don’t get reason to nerf barb fury generation. Blizz think bash and cleave are TOO GOOD or game-breaking skills ??? LOL we use them because all other fury generator are TOO BAAAD. not too good. ARE YOU REALLLLYYYYYY PLAAAYY THIS GAAMMME BRO ????? DO YOU EVEN PLAY ????? you guys need time to PLLLAAAYY this game not nerf or buff NUMBERRSS.

    Okay, sorry for quoting all that QQ, but it made me laugh and laugh. They’re even nostalgic for Jay Wilson now! I guess if all you play is the Barb and you don’t care about overall class balance, that makes sense. After all, the Barb was wildly OP for almost the entire lifespan of Diablo 3, and Jay Wilson was the game director for most of that time, so…

    Personally, I think the Barb is fine now. My RoS beta barb is probably my 4th best geared char and he can do Torment 1 adequately. (He’s actually as fast or faster killing speed vs. my Monk, even though the Monk has much better gear. The Monk feels much less danger of death, though.) Our Hardcore Forum mod ZappaFan has been a big Barb player forever and he’s solo-rolling Torment 2 now in the beta, and yes, that’s in Hardcore.

    I know everyone likes to root for their favorite class, but there’s this thing called “balance” and it means (in theory) that none of the classes are way better or way worse than the others. Most likely the impending enforcement of that principle will come as a shock to long time D3 barb players, but if RoS and D3v2.0 brings us four classes that are much improved in fun and function, and there’s much better class parity, I think that’s a net gain for the game.

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