As promised, the emergency patch went up earlier tonight. There are almost no general changes, and aside from the bug fixes virtually all the changes are balances to character skills. Judging by the very minor changes, the balancing is going pretty well. Earlier in the beta when things were still rough we saw skills doubling in damage or cutting cooldown by half, that sort of thing. This patch is much subtler; most of the changes just increase or decrease skill damage 5% or 10%, as the devs clearly think they’re getting very near the final state.
Here are the few general changes, including the two bug fixes that necessitated this quick patch.
Damage from monsters has been increased slightly per Difficulty level increaseBug Fix: Resolved several issues that caused the client to crash when viewing the tooltips for items with certain Legacy affixesBug Fix: Resolved an issue where many Rare items would not properly display their name
Click through for the full patch notes. The Crusader got by far the most changes since he’s still new, but there are a few skill tweaks for every character. The Barb changes are proving somewhat controversial with multiple buffs and nerfs for the class, but a general decrease in Fury-generation that provoked some outraged (and hilarious) complaints on the Battle.net blog post.
Diablo III PTR Patch 2.0.1 – v.22.214.171.12462
Below you will find the most current PTR patch notes for 2.0.1. Please note that this is not the final version of the 2.0.1 patch notes and that many changes may not have been documented or described in full detail.
GENERALDamage from monsters has been increased slightly per Difficulty level increaseBug Fix: Resolved several issues that caused the client to crash when viewing the tooltips for items with certain Legacy affixesBug Fix: Resolved an issue where many Rare items would not properly display their name
BashIncreased base skill damage from 165% to 170% weapon damageSkill Rune – InstigationReduced bonus Fury generation from 3 to 2
CleaveReduced base skill damage from 160% to 150% weapon damageSkill Rune – Reaping SwingReduced bonus Fury per enemy hit from 2 to 1Skill Rune – Broad SweepReduced damage from 230% to 210% weapon damage
Weapon ThrowIncreased base skill damage from 135% to 150% weapon damageSkill Rune – Mighty ThrowIncreased damage from 200% to 210% weapon damageSkill Rune – Balanced WeaponReduced bonus Fury generation from 3 to 2
Hammer of the AncientsSkill Rune – SmashReduced damage from 680% to 640% weapon damage
EarthquakeSkill Rune – Mountain’s CallIncreased the cooldown from 45 to 50 seconds
AnimosityReduced increased Fury generation from 20% to 15%
SuperstitionReduced Fury granted on taking damage from 3 to 2
No EscapeIncreased damage bonus from 20% to 25%Reduced range required from 25 to 20 yards
RelentlessIncreased health threshold from 30% to 35%
JuggernautIncreased healing received when Stunned, Feared, Immobilized, or Charmed from 15% to 20% of maximum Life
PreparationSkill Rune – InvigorationIncreased max Discipline increase from 10 to 15.Skill Rune – PunishmentReduced Hatred gain from 100 to 75.Skill Rune – Battle ScarsIncreased Life gain from 35% to 40%.
Deadly ReachIncreased base skill damage to 109%Increased third hit knock up chance to 50%Skill Rune – Scattered BlowsIncreased damage to 156%
Sweeping WindIncreased base skill damage to 30%Skill Rune – CycloneReduced Cyclone damage to 23%
Inner SanctuaryIncreased base skill duration to 6 secondsSkill Rune – Sanctified GroundIncreased duration to 8 seconds
Spirit WalkSkill Rune – Honored GuestReduced amount of Maximum Mana gained from 30% to 20%
Zombie ChargerSkill Rune – Lumbering ColdDamage reduced to 196% per bearZombie Bears now spawn 4 yards away from the player
FirebatsSkill Rune – Cloud of BatsDamage reduced to 425%
Poison DartBase skill damage increased from 140% to 155%Skill Rune – SplintersDamage increased from 60% to 65%Skill Rune – Flaming DartDamage increased from 240% to 275%
Corpse SpidersBase damage increased to 216% weapon damageSkill Rune – Blazing SpidersDamage increased from 230% to 259% weapon damageSkill Rune – Leaping SpidersDamage increased from 210% to 238% weapon damage
Plague of ToadsBase damage increased from 175% to 190% weapon damage
FirebombDamage increased from 140% to 155%Skill Rune – PyrogeistDamage increased from 26% to 28% (560% over 6 seconds)
Blood RitualMana costs reduction reduced from 15% to 10%Spiritual AttunementMana maximum reduced from 20% to 10%
Energy TwisterIncreased base skill damage to 1000%Skill Rune – Raging StormIncreased combined twister damage to 1935%Skill Rune – Wicked WindIncreased damage to 743%Skill Rune – Storm ChaserIncreased damage per stack to 196%
Ray of FrostIncreased base skill damage to 510%Skill Rune – Black IceIncreased damage to 1204%
DisintegrateIncreased base skill damage to 511%Skill Rune – VolatilityIncreased damage to 750%Skill Rune – EntropyIncreased damage to 649%Skill Rune – Chaos NexusIncreased damage to 115%
Arcane TorrentIncreased base skill damage to 573%Skill Rune – Death BlossomIncreased damage to 1452%Skill Rune – Arcane MinesIncreased damage to 688%Skill Rune – CascadeIncreased damage to 582%
Reaper of Souls Closed Beta – v.126.96.36.19962
Below you will find the most current Closed Beta patch notes for Reaper of Souls.
ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.
GENERALBug Fix: Quest rewards are now properly provided when completing key quests in Act V.
ADVENTURE MODEBug Fix: Resolved an issue where accepting a placeholder message that popped up when interacting with Asheara in Act II would cause the client to disconnect
Earthen MightReduced Fury generation from 40 to 35
Steed ChargeBase ability cooldown increased from 20 to 25 secondsSkill Rune – Ramming SpeedDamage increased from 350% to 475% weapon damage per secondSkill Rune – NightmareDamage increased from 150% to 550% weapon damage per secondSkill Rune – Draw and QuarterDamage increased from 20% to 125% weapon damage per second
Shield GlareSkill Rune – Zealous GlareWrath per target reduced from 12 to 9
Fist of the HeavensSkill Rune – Divine WellDamage for subsidiary bolts reduced from 32% to 20%Damage ticks more consistently with less random varianceSkill Rune – Heaven’s TempestDamage increased from 65% to 150% damage per second in the pool area
Blessed HammerSkill Rune – ThunderstruckDamage reduced from 50% to 40%Skill Rune – Burning WrathDamage increased from 85% to 95%
Akarat’s ChampionBase ability cooldown reduced from 120 seconds to 90 seconds
Passive SkillsMovement speed penalty increased from 10% to 15%
VengeanceIncreased base skill damage of the rockets from 30% to 40% weapon damageSkill Rune – Personal MortarIncreased damage of mortars from 135% to 150% weapon damageSkill Rune – SeetheReduced Hatred gain per second from 15 to 10Skill Rune – From the ShadowsIncreased the damage of the shadows from 80% to 120% weapon damage
EpiphanyReduced cooldown to 60 secondsReduced Spirit Regeneration per Second to 20
If you want some bonus lulz, check out the comments on the Blizzard post. The first few are from outraged Barb players who I suspect are still seething over the fact that their entire RoS experience won’t be WWing around while mashing Sprint in perma-WotB mode. A couple of quotes, because my virtual champagne glass was overflowing with their delicious tears.
The end of the Barb for me. End of Buying ROS as well. These Devs are complete and utter idiots 100%. Jay Wilson was better than these fools.
These Devs have and still are the dumbest people I have ever seen. Only ones that beat them are the Idiots at MAXIS and [email protected]#$ty 2013.
Barbs are so boring now they’ll be even more boring. PLEASE rehire Blizzard north.
Devs please go make hello Island kitty adventure cause you don’t know what A diablo game truly is about. Go back to idiotic wow you no talent devs.
They have been nerfing the Barb for months these guys suck they need to go back to wow and stop making this game Wowblo
Jay willson know what this game is. Josh ?? nahhhh …. he is really from CONSOLE guy. Not even know what this game is. First I thought he was good guy but eventually he is sooo bad for this community and game.
I don’t get reason to nerf barb fury generation. Blizz think bash and cleave are TOO GOOD or game-breaking skills ??? LOL we use them because all other fury generator are TOO BAAAD. not too good. ARE YOU REALLLLYYYYYY PLAAAYY THIS GAAMMME BRO ????? DO YOU EVEN PLAY ????? you guys need time to PLLLAAAYY this game not nerf or buff NUMBERRSS.
Okay, sorry for quoting all that QQ, but it made me laugh and laugh. They’re even nostalgic for Jay Wilson now! I guess if all you play is the Barb and you don’t care about overall class balance, that makes sense. After all, the Barb was wildly OP for almost the entire lifespan of Diablo 3, and Jay Wilson was the game director for most of that time, so…
Personally, I think the Barb is fine now. My RoS beta barb is probably my 4th best geared char and he can do Torment 1 adequately. (He’s actually as fast or faster killing speed vs. my Monk, even though the Monk has much better gear. The Monk feels much less danger of death, though.) Our Hardcore Forum mod ZappaFan has been a big Barb player forever and he’s solo-rolling Torment 2 now in the beta, and yes, that’s in Hardcore.
I know everyone likes to root for their favorite class, but there’s this thing called “balance” and it means (in theory) that none of the classes are way better or way worse than the others. Most likely the impending enforcement of that principle will come as a shock to long time D3 barb players, but if RoS and D3v2.0 brings us four classes that are much improved in fun and function, and there’s much better class parity, I think that’s a net gain for the game.