New Reaper of Souls Beta Path and D3 PTR Patch Now Live


The New Reaper of Souls Beta Patch and D3 PTR Patch is now live and available on the test realm. It’s got a ton of impactful changes to almost every aspect of the game, including monsters, skills, legendary items, general difficulty, and much more. Here’s a very short summation of some of the bigger shifts I noticed in my quick over:

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  • Tons of skills changes, almost all of them shifting elemental damage types.
  • General difficulty easing in all difficulties up through Torment 1.
  • Big changes to the rewards from Bounties and Nephalem Rifts.
  • Nerfs to a lot of bosses, including easier elemental affixes and the removal of many enrage timers.
  • Major revisions to DiabloWikicrafting, including shifted material costs, increased numbers of blue/white materials from salvaging, and general balance revision.
  • Dozens of legendary and set items got new/different bonus properties.
  • Treasure Goblins have been made more rewarding.
  • And more. Much MOAR.
  • Here’s a quote from a part near the end, with the big changes to Bounties and Nephalem Rifts in Reaper of Souls.

    ADVENTURE MODE

    Bounties

  • Horadric Caches no longer drop Rift Keystones
  • Rift Keystones are now Rift Keystone Fragments
  • A player may use 5 Rift Fragments to summon a Nephalem Rift
  • Horadric Caches now drop 2 Rift Fragments
  • Bounties now grant Rift Fragments
  • The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
  • Bounties have had their Blood Shard awards adjusted

  • Normal Bounties grant 1 Blood Shard
  • Expert and Bonus Bounties grant 2 Blood Shards
  • Master and above Bounties grant 4 Blood Shards

    Bounty Scrolls have been re-tuned.

  • There are now five types of Bounty Scroll buffs
  • Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
  • Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

  • The experience and gold rewards now varies depending on the type of bounty completed
  • The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
  • Nephalem Rifts

  • Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
  • Treasure Goblin packs are now more rare
  • Numerous Rift bosses have received damage and health tuning passes
  • Click through for the huge patch notes, because infos.


    GENERAL

  • Expert, Master, and Torment I difficulty levels have all been made slightly easier
  • Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
  • The Paragon levelling curve has been adjusted to better match XP gain rates at max level
  • Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
  • Player hit boxes have been adjusted to more closely represent character models
  • Both male and female models of the same class share the same hit box size
  • Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops

  • BOSSES

    The following bosses no longer have enrage timers except in Torment difficulty and above

  • DiabloWikiButcher
  • DiabloWikiZoltun Kulle
  • DiabloWikiBelial
  • DiabloWikiGhom
  • DiabloWikiSiegebreaker
  • DiabloWikiRakanoth
  • DiabloWikiSiegebreaker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount
  • This affix is always up on Siegebreaker
  • Changes will apply to Infernal Machine encounter as well

  • CLASSES

    DiabloWikiBarbarian

    Active Skills

    DiabloWikiAncient Spear

  • Increased resource cost from 15 to 25 Fury
  • Increased base damage from 350% to 480% weapon damage
  • Skill Rune – Jagged Edge
  • Changed damage type from Physical to Fire
  • Increased damage from 435% to 620%
  • DiabloWikiBash

  • Skill Rune – Instigation
  • Changed damage type from Physical to Fire
  • Skill Rune – Pulverize
  • Changed damage type from Physical to Fire
  • DiabloWikiBattle Rage

  • Skill Rune – Swords to Ploughshares
  • Reduced chance to spawn health globe on Critical Strike from 15% to 8%
  • DiabloWikiCall of the Ancients

  • Skill Rune – The Council Rises
  • Changed damage type from Physical to Fire
  • Skill Rune – Together as One
  • Changed damage type from Physical to Lightning
  • DiabloWikiCleave

  • Skill Rune – Rupture
  • Changed damage type from Physical to Fire
  • Skill Rune – Broad Sweep
  • Changed damage type from Physical to Lightning
  • Skill Rune – Reaping Swing
  • Changed damage type from Physical to Fire
  • DiabloWikiEarthquake

  • Skill Rune – Mountain’s Call
  • Changed damage type from Fire to Lightning
  • DiabloWikiFrenzy

  • Skill Rune – Smite
  • Changed damage type from Physical to Lightning
  • Skill Rune – Maniac
  • Changed damage type from Physical to Fire
  • DiabloWikiFurious Charge

  • Skill Rune – Battering Ram
  • Changed damage type from Physical to Fire
  • DiabloWikiHammer of the Ancients

  • Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills
  • Skill Rune – Smash
  • Changed damage type from Physical to Fire
  • Skill Rune – Devil’s Anvil
  • Changed damage type from Physical to Cold
  • Skill Rune – Thunderstrike
  • Changed damage type from Physical to Lightning
  • DiabloWikiOverpower

  • Skill Rune – Killing Spree
  • Changed damage type from Physical to Lightning
  • Skill Rune – Revel
  • Changed damage type from Physical to Fire
  • DiabloWikiRevenge

  • Skill Rune – Retribution
  • Changed damage type from Physical to Fire
  • Skill Rune – Grudge
  • Changed damage type from Physical to Lightning
  • DiabloWikiSeismic Slam

  • Skill Rune – Stagger
  • Changed damage type from Physical to Lightning
  • Skill Rune – Shattered Ground
  • Changed damage type from Physical to Fire
  • Skill Rune – Crackling Rift
  • Replaced by new Skill Rune – Permafrost
  • Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
  • DiabloWikiWeapon Throw

  • Skill Rune – Mighty Throw
  • Changed damage type from Physical to Lightning
  • Skill Rune – Ricochet
  • Changed damage type from Physical to Fire
  • Skill Rune – Balanced Weapon
  • Changed damage type from Physical to Fire
  • DiabloWikiWhirlwind

  • Skill Rune – Wind Shear
  • Changed damage type from Physical to Lightning

  • Passive Skills

    DiabloWikiAnimosity

  • Reduced increased Fury generation from all sources from 30% to 20%
  • DiabloWikiBrawler

  • Increased the activation radius required from 8 to 12 yards

  • DiabloWikiDemon Hunter

    Active Skills

    DiabloWikiBolas

  • Skill Rune – Bitter Pill
  • Changed damage type from Fire to Lightning
  • DiabloWikiCompanion

  • Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%
  • DiabloWikiEntangling Shot

  • Skill Rune – Chain Gang
  • Changed damage type from Physical to Poison
  • Skill Rune – Heavy Burden
  • Changed damage type from Physical to Cold
  • Skill Rune – Justice is Served
  • Changed damage type from Physical to Fire
  • DiabloWikiEvasive Fire

  • Skill Rune – Covering Fire
  • Changed damage type from Physical to Fire
  • Skill Rune – Displace
  • Changed damage type from Physical to Cold
  • Skill Rune – Parting Gift
  • Radius increased from 10 yards to 12 yards
  • DiabloWikiFan of Knives

  • Skill Rune – Fan of Daggers
  • Changed damage type from Physical to Lightning
  • DiabloWikiGrenade

  • Skill Rune – Grenades Cache
  • A single enemy can now only be damaged once by one cast of this rune
  • Skill Rune – Stun Grenade
  • Changed damage type from Physical to Lightning
  • DiabloWikiHungering Arrow

  • Skill Rune – Serrated Arrow
  • Changed damage type from Physical to Fire
  • Skill Rune – Shatter Shot
  • Changed damage type from Physical to Lightning
  • DiabloWikiImpale

  • Skill Rune – Chemical Burn
  • Changed damage type from Physical to Fire
  • Skill Rune – Overpenetration
  • Changed damage type from Physical to Poison
  • Skill Rune – Ricochet
  • Changed damage type from Physical to Lightning
  • DiabloWikiMarked for Death

  • If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found
  • DiabloWikiMultishot

  • Damage increased from 330% to 360%
    Skill Rune – Full Broadside

  • Damage increased from 420% to 460% weapon damage
  • Skill Rune – Arsenal
  • Damage increased from 140% to 160% weapon damage
  • DiabloWikiRain of Vengeance

  • Skill Rune – Shade
    Changed damage type from Physical to Lightning

  • Skill Rune – Stampede
  • Changed damage type from Physical to Fire
  • Skill Rune – Anathema
  • Changed damage type from Physical to Fire
  • DiabloWiki