New Reaper of Souls Beta Path and D3 PTR Patch Now Live
Posted By: February 7, 2014
The New Reaper of Souls Beta Patch and D3 PTR Patch is now live and available on the test realm. It’s got a ton of impactful changes to almost every aspect of the game, including monsters, skills, legendary items, general difficulty, and much more. Here’s a very short summation of some of the bigger shifts I noticed in my quick over:
Tons of skills changes, almost all of them shifting elemental damage types.
General difficulty easing in all difficulties up through Torment 1.
Big changes to the rewards from Bounties and Nephalem Rifts.
Nerfs to a lot of bosses, including easier elemental affixes and the removal of many enrage timers.
Major revisions to crafting, including shifted material costs, increased numbers of blue/white materials from salvaging, and general balance revision.
Dozens of legendary and set items got new/different bonus properties.
Treasure Goblins have been made more rewarding.
And more. Much MOAR.
Here’s a quote from a part near the end, with the big changes to Bounties and Nephalem Rifts in Reaper of Souls.
Horadric Caches no longer drop Rift Keystones
Rift Keystones are now Rift Keystone Fragments
A player may use 5 Rift Fragments to summon a Nephalem Rift
Horadric Caches now drop 2 Rift Fragments
Bounties now grant Rift Fragments
The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
Bounties have had their Blood Shard awards adjusted
Normal Bounties grant 1 Blood Shard
Expert and Bonus Bounties grant 2 Blood Shards
Master and above Bounties grant 4 Blood Shards
Bounty Scrolls have been re-tuned.
There are now five types of Bounty Scroll buffs
Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed
The experience and gold rewards now varies depending on the type of bounty completed
The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
Treasure Goblin packs are now more rare
Numerous Rift bosses have received damage and health tuning passes
Click through for the huge patch notes, because infos.
Expert, Master, and Torment I difficulty levels have all been made slightly easier
Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
The Paragon levelling curve has been adjusted to better match XP gain rates at max level
Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same hit box size
Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops
The following bosses no longer have enrage timers except in Torment difficulty and above