The PTR will be shut down today to deploy the next build for testing. We will add the highlights to this post as soon as they are available.

    The PTR will be down for maintenance starting today at approximately 11:00 a.m. PDT in order to deploy the next build. We anticipate it will be back online between 2:00 p.m. PDT and 5:00 p.m. PDT.

    Updated Notes:


    • An option to display Auction House events (sales, expirations, etc) has been added to the Social menu.
    • Treasure Goblins will now play a sound whenever they become aware of a player

    User Interface

    • You can now change the icon for each tab in the shared stash
    • The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents


    • Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
      • This now applies to random affixes on Legendary items

    DiabloWikiDemon Hunter

    • Sentry
      • Increased from weapon damage from 55% to 88%175%
        • Skill Rune – Spitfire Turret
          • Weapon damage increased from 8% to 15% 30%
        • Skill Rune – Chain of Torment
          • Weapon damage increased from 80% to 100% 125%

    DiabloWikiWitch Doctor

    • Firebats
      • Reduced Mana cost by 20% (from 122 to 98 per period at level 60)
    • Haunt
      • Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
      • Skill Rune – Resentful Spirit
        • Weapon damage increased from 287% to 383% over 2 seconds


    • Disintegrate
      • Arcane Power cost reduced from 20 to 18 per period
      • Weapon damage increased from 155% to 170%
        • Skill Rune – Chaos Nexus
          • Weapon damage increased from 40% to 44%
        • Skill Rune – Entropy
          • Weapon damage increased from 178% to 196%
        • Skill Rune – Intesify
          • Weapon damage increased from 202% to 221%

    Bug Fixes
    Fixed a bug that caused Companion attacks and Multishot to sometimes fail to hit targets that were at a different elevation than the player

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