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    If you read the developer interview we posted yesterday you may have seen one of the last questions addressed the simple socketing system in Diablo 3, asking if there were plans to build on it; will it evolve into something more complex and tactical.

    John Hight

    We don’t have any short term plans at the moment, but we all agree that the socketing game is not super deep and we’ve said so before. We are talking seriously about some legendary gem ideas that will offer new tactical options to players. Stay tuned as we do hope that this design gathers steam.

    I reported on the DiabloWiki Gem page update yesterday and even though you know what gems are available the tables there illustrate how basic the whole system is right now. There is definitely plenty of room to expand on socketing.

    The Diablo 2 players amongst you will remember back to Runewords, Jewels and Gems which, when socketed, gave your items all manner of properties. Add to that Charms which did not socket but when stored in your backpack allowed even more customisation. Lots to consider. Lots to toy around with.

    legendary gemsWhat John said above doesn’t sound as broad as that and they probably don’t need to add so many different ways to alter your builds. Expanding and perfecting the gem system alone would probably be enough and “legendary gem ideas” sounds like just that. Hopefully they won’t just double the stats. There is no reason they can’t have gems with more varied properties. The system in Path of Exile where all your skills are determined by what type of gems you have socketed in your gear is unlikely but perhaps these new “legendary gems” could imbue your gear with some of the bonuses we see on current legendary items now for example.

    The second piece of information new for socketing comes from Grimiku:

    Grimiku
    I have some information to share with you about an upcoming change we’re planning to make. We intend to reduce the gold cost to unsocket top tier gems in a future patch. The goal of this change is to help balance unsocketing costs with other resource sinks and make the act of unsocketing a top tier gem feel less punitive. These value below are not final and of course subject to change, but here’s what we’re currently looking at:

    • Flawless Imperial from 150k to 125k
    • Royal from 250k to 150k
    • Flawless Royal from 500k to 175k

    We don’t have a time frame to share on when to expect these changes right now, but it is in the works. We’ll be sure to share additional news as soon as we can, and we hope this heads up helps!

    Not exactly knock-down prices and I’d rather they addressed the gem upgrade costs but that’s because I’m always skint from upgrading them but that’s the purpose of a ‘gold sink’ after all.

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