We were gifted with a Blue post last week that discussed how Legendaries and Loot 2.0 and smart drops were going to work, or not work. Today Nevalistis returns to the thread to add some new/more details on the issue.
Nevalistis: Smart drops are an internal mechanic, and there really isn’t a need for an outward notification that one has occurred. An item that seems more tailored for your class, though, should send off the tip that it was probably (but not always) a smart drop.
At the end of the day, knowing whether or not an item “dropped smartly” is unlikely to impact whether or not you decide to use it. You’ll still be assessing gear based on what stats or procs it ended up with and how that fits into your play-style.
Will this affect Crafted legendary items?
I learned a bit more about the current design for crafting, and wanted to take a moment to share. =) Bear in mind, of course, that this is subject to change as development continues.
At this time, “smart drops” apply to all items crafted by a character. If it’s a general item (like a chest or bracers, for example), the stats on it will be tailored to the character who crafted it. However, there is an exception: if the item in question can only be used by a particular class, the stats will instead roll for the appropriate class. If you craft a mighty belt, for instance, you can expect to see Strength and other Barbarian friendly affixes on it.
So in other words, can a class specific item which is not a smart drop, still roll a (main) stat for another class?
Nope! Class-specific items will only roll stats for the appropriate class, regardless of whether or not the item in question is a smart drop or which character acquires it. No more INT-tastic Mighty Belts or the like.
Similarly.. If I get a “smart drop” for my WD,will it be a 2 hand Bow with a WD skill? This is sooo absurd 8)
If it’s an item that you can actually equip and it is a “smart drop,” the stats will be prioritized for your class. If you can’t use it at all though, don’t expect it to roll stats that aren’t tailored to your class.
Again, I feel it necessary to mention that we’re still iterating on a lot of these details, but this is how smart drops are working as it currently stands.
It’s hard to really know how this will change the game and economy until we see it in action, on the PTR or in RoS Beta. Not only don’t we know how much *better* the items will be, but we don’t know how much harder/different the game will play, etc. That said, for Loot 2.0 and improved Legendaries I have an EAGER. Also a WANT. Not yet sure if EXCITE, though…