New Diablo 3 Patch 2.3 Sets: Witch Doctor

One of the most EXCITE aspects of Patch 2.3 on the PTR are the new builds and strategies possible with the new gear and the special legendary powers via the Cube. Cube theorycrafting remains in its infancy and most players are just tacking on MOAR of whatever they already had, i.e. Elite Damage, resource regen, DiabloWikiRoRG, etc. If anyone’s playing an entirely new build enabled via the cube, I haven’t seen much of it. (Cue someone in comments…)

Where there definitely are new builds is where the new or changed item sets enable them, so let’s take a look at some of the Witch Doctor’s changes today. (Bear in mind that all sets are works in progress on the PTR and we should expect changes during testing, so don’t assume any of these are in their final form.)

Witch Doctor Sets

Most fans feel the Witch Doctor has been a little neglected in recent patches, and the class runs near the back of the pack in GRift clear times. Thus it’s good to see the new Spirit of Arachyr set and a total revision to the (formerly useless) Helltooth Harness set. Early fan reactions haven’t been that favorable, but Blizzard is keeping a close eye on the WD and they rushed out major tweaks to the WD sets during the first week of the PTR.

I haven’t tried out the WD on the PTR, but site contributor and cheerful D3X2 conspiracy theorist Nobbie has, and he put together a useful video showing off the giant toad and spider-based Spirit of Arachyr set.

Bonus points for editing the footage to condense and cut out the dead time, and adding informative text captions instead of just rambling on vocally.

Click through for additional videos showing off the Witch Doctor set changes, including the amusing Angry Chicken suicide build.

A more amusing version of the set is the Angry Chicken variant, where player use Hex to constantly assume the form of a chicken, which deals huge damage every few seconds when it explodes back into human form. Here’s NoxiousGL showing that one off to amusing effect.

The other big change is to the WD’s Helltooth Harness set. This one in v2.2 and earlier is based around Zombie Wall, and has never been viable. The PTR changes the Zombie Wall to a Zombie circle, clearly inspired by the WD’s skill in Heroes of the Storm. In that game it’s basically a cage effect that locks an enemy in place while dealing high DoT. Sadly, the D3 version doesn’t lock monsters in place and doesn’t deal very high damage. At least not currently.

As a result, no one seems to actually be using the signature Zombie Wall, as the other buffed skills are more effective. Here’s a video from Streamer Debo using the set, but not the Zombie part.

Tagged As: | Categories: Diablo 3, Diablo 3 PTR, Videos, Witch Doctor


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  1. Thanks, Flux. I want to add that the set has changed again (Locusts are now considered "creatures" as well), so I'm trying something different now. Guide will be out as soon as testing on the currently instable PTR is back to normal. ^^

  2. Regarding the D3X2 conspiracy theories:Slightly OT, but recent tweets from the director say that the ??WoW Movie? trailer will be released in November. I think it's now pretty safe to say that the whole ?BlizzCon? 2015 will indeed focus on WoW incl. the expansion 6 premiere, and that ?gamescom? next month focuses on ??Diablo? 3 (expansion 2) and ?Overwatch?. ^^Source:

  3. I may be wrong but my understanding is those ‘rushed tweaks’ are just previews. We haven’t seen them on the PTR servers yet; we have to wait for the next PTR patch.

  4. What do you mean the zombie wall doesn’t lock monsters in place? It totally does keep them within the circle..

    • The complaint is that it's not a big damage ring of death, the way the skill works in Heroes of the Storm. Monsters can be inside the Zombie circle and not take much damage, and they aren't exactly incapacitated.

      • That's exactly why I prefer to use the Wall of Zombies rune, which knocks back enemies behind where you cast the skill. The zombies themselves don't have to hit anything for Necrosis to trigger, the knockback hitting stuff is enough. Cast the skill on the edge of the screen and you'll hit everything on one half of the screen. That rune has the added benefit of summoning a really wide wall, so in tight dungeons you can easily keep enemies away from you. Unfortunately projectile can penetrate the wall though.The problem with the circle AoE runes of Wall of Death is that they only deal damage when enemies touch the edge, even with runes like the poison one, where the way the effect looks would make you think otherwise. Either the visual effect should be changed for these runes, or they should deal damage across their whole area, because this way they are really lackluster and unreliable.

  5. Great videos makes me want to mess around with my WD again. I'm jealous of how much they animate the WD sets.

  6. the cube has become just another cookie cutter.  they need to lose the furnace and F/R rings.  then the cube will lead to more builds.  thats my opinion in the early going.

  7. There is no way in the world I would share my plans for a new build.

  8. Witch Doctors were always sub-optimal w/o the Cube. The Cube simply fixes this oversight (Mask of Jeram and Carnevil, namely). And Doctors are one of the few classes w/ a very useful array of Cube weapons. Too bad that's not helping them keep up w/ the ridiculous Monk and Barb face roll show. And yes, Barbs are still using Furnace mostly. Monks have some options, especially for Seven Sided Set Stuff.

  9. Awesome video, noobie.  Thanks for sharing it.

  10. wHaT dOeS tHe CaT oN a StIcK dO?can it puke out fur balls, put everything in the game to sleep?!….

  11. Noxious fo’ life \o/

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